// QuickGraph runtime render style namespace: quickgraph quickgraph/node/ { width = 130:float height = 80:float border = 3:float chamfer = 0.2:float chamferSegments = 4:int titleFontSize = 14:float } quickgraph/wire/ { width = 5:float hitRadius = 8:float sourceHandle = 80:float targetHandle = 80:float arrowWidth = 12:float arrowHeight = 10:float arrowProgress = 1:float arrowDepth = -1:float tessellation = 32:int arrowShape = Triangle:XericLibrary.Runtime.UIGraph.ArrowShape arrowReversed = false:bool } quickgraph/grid/ { material = guid:c16d74b277ae17c479319990fca9477b:UnityEngine.Material:UnityEngine.Material @ResourceSoftReference:Packages/com.lrss3.deconstruction/Resources/Material/Graph/UI/Blueprint/BlueprintBackgound_GridLine.mat shader = res:XericLibrary/BluePrint/BlueprintBackgound_GridLine:string size = 100:float overlayPower = 5:float threshold = 0.99:float exp = 0.001:float color = #A7ABB3FF:UnityEngine.Color background = #DDE2EEFF:UnityEngine.Color }