105 lines
5.3 KiB
C#
105 lines
5.3 KiB
C#
namespace DrawXXL
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{
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using UnityEngine;
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(RotationVisualizer))]
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[CanEditMultipleObjects]
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public class RotationVisualizerInspector : VisualizerParentInspector
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{
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public override void OnInspectorGUI()
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{
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int indentLevel_before = EditorGUI.indentLevel;
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serializedObject.Update();
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DrawConsumedLines("rotation");
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SerializedProperty sP_rotationType = serializedObject.FindProperty("rotationType");
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EditorGUILayout.PropertyField(sP_rotationType, new GUIContent("Rotation type"));
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bool displayIsQuaternion = ((sP_rotationType.enumValueIndex == (int)RotationVisualizer.RotationType.quaternionGlobal) || (sP_rotationType.enumValueIndex == (int)RotationVisualizer.RotationType.quaternionLocal));
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bool displayIsEuler = !displayIsQuaternion;
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bool isLocal = ((sP_rotationType.enumValueIndex == (int)RotationVisualizer.RotationType.quaternionLocal) || (sP_rotationType.enumValueIndex == (int)RotationVisualizer.RotationType.eulerAnglesLocal));
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if (displayIsQuaternion)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("color_ofTurnAxis"), new GUIContent("Turn axis color"));
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}
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if (displayIsEuler)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("useAnglesFromQuaternion_notFromEditorsTransformInspectorDisplay"), new GUIContent("Angles from code instead from inspector", "Angles from code instead from inspector:" + Environment.NewLine + Environment.NewLine + "The same overall rotation can be created by different sets of x/y/z-angles. For example (100/0/0) ends up as the same overall rotation than (80/180/180). Unity uses a different set of x/y/z-angles for display in the inspectors transform component than what transform.eulerAngles returns in code, thought in the end it's both the same overall rotation."));
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}
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SerializedProperty sP_length_ofUpAndForwardVectors;
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if (displayIsQuaternion)
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{
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sP_length_ofUpAndForwardVectors = serializedObject.FindProperty("length_ofUpAndForwardVectors_caseQuaternion");
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}
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else
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{
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sP_length_ofUpAndForwardVectors = serializedObject.FindProperty("length_ofUpAndForwardVectors_caseEuler");
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}
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GUIContent guiContent_ofUpForwardLength;
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if (isLocal)
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{
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guiContent_ofUpForwardLength = new GUIContent("Rotated Up/Forward (length)", "This is in local units." + Environment.NewLine + Environment.NewLine + "You can disable the display of up and forward vectors by setting this value to 0.");
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}
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else
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{
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guiContent_ofUpForwardLength = new GUIContent("Rotated Up/Forward (length)", "You can disable the display of up and forward vectors by setting this value to 0.");
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}
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EditorGUILayout.PropertyField(sP_length_ofUpAndForwardVectors, guiContent_ofUpForwardLength);
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if (sP_length_ofUpAndForwardVectors.floatValue < 0.001f)
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{
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sP_length_ofUpAndForwardVectors.floatValue = 0.0f;
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}
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if (displayIsEuler)
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{
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EditorGUI.indentLevel = EditorGUI.indentLevel + 1;
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EditorGUI.BeginDisabledGroup(UtilitiesDXXL_Math.ApproximatelyZero(sP_length_ofUpAndForwardVectors.floatValue));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("alpha_ofSquareSpannedByForwardAndUp"), new GUIContent("Alpha (up/forward square)", "Is only available if length (up/forward) is bigger than 0."));
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EditorGUI.EndDisabledGroup();
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EditorGUI.indentLevel = EditorGUI.indentLevel - 1;
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}
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SerializedProperty sP_drawCustomRotatedVector;
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if (displayIsQuaternion)
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{
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sP_drawCustomRotatedVector = serializedObject.FindProperty("drawCustomRotatedVector_caseQuaternion");
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}
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else
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{
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sP_drawCustomRotatedVector = serializedObject.FindProperty("drawCustomRotatedVector_caseEuler");
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}
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DrawSpecificationOf_customVector3_1("Rotate custom vector", true, sP_drawCustomRotatedVector, false, false, true, false);
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if (displayIsQuaternion)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("lineWidth"), new GUIContent("Lines width"));
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}
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if (displayIsEuler)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("alpha_ofUnrotatedGimbalAxes"), new GUIContent("Alpha (unrotated axes)"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("gimbalSize"), new GUIContent("Gimbal size", "This doesn't affect the display of the rotated vectors but only scales the size of the three main axes."));
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}
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Draw_DrawPosition3DOffset();
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DrawTextInputInclMarkupHelper();
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DrawCheckboxFor_drawOnlyIfSelected("rotation");
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DrawCheckboxFor_hiddenByNearerObjects("rotation");
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serializedObject.ApplyModifiedProperties();
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EditorGUI.indentLevel = indentLevel_before;
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}
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}
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#endif
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}
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