This commit is contained in:
2025-09-23 14:14:38 +08:00
parent afc8137496
commit 48cacb7e52
4 changed files with 354 additions and 130 deletions
+46 -4
View File
@@ -10292,7 +10292,7 @@
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetChildrenRecursion(UnityEngine.Transform,System.Int32)">
<summary>
递归获取一个变换节点下指定深度的子成员
深度优先地递归获取一个变换节点下指定深度内的子成员
</summary>
<param name="trans"></param>
<param name="recursion">递归深度,1表示仅在第一子集中寻找,2表示在包含下一级在内的所有成员中寻找</param>
@@ -10332,13 +10332,21 @@
<returns></returns>
</member>
<!-- Badly formed XML comment ignored for member "M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetObjectNameInParentsFilterByChildrenMeanDifferen(UnityEngine.Transform,System.Int32)" -->
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetAllChildrenBFS(System.Collections.Generic.IEnumerable{UnityEngine.Transform})">
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetBrother(UnityEngine.Transform)">
<summary>
广度优先地获取一系列节点下的子成员
获取同级的兄弟节点
</summary>
<param name="trans"></param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetBrother(UnityEngine.Transform,System.Int32)">
<summary>
广度优先地获取跨多个父级的同级兄弟节点
</summary>
<param name="trans"></param>
<param name="parentDepth">查找的父级数量,1表示当前的父级,数量越高,查找的父级越高</param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentAnyway``1(UnityEngine.GameObject)">
<summary>
无论如何,获取这个组件,如果没有,就创建它
@@ -10371,6 +10379,14 @@
<param name="target"></param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentInBrother``1(UnityEngine.Transform)">
<summary>
在兄弟节点中获取这个组件
</summary>
<typeparam name="T"></typeparam>
<param name="trans"></param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponent``1(System.Collections.Generic.IEnumerable{UnityEngine.Transform},``0@)">
<summary>
在给定的集合中寻找一个组件
@@ -10407,6 +10423,32 @@
<param name="comp"></param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponents``1(System.Collections.Generic.IEnumerable{UnityEngine.Transform})">
<summary>
在给定的集合中寻找一个组件
</summary>
<typeparam name="T"></typeparam>
<param name="trans"></param>
<param name="comp"></param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponents``1(System.Collections.Generic.IEnumerable{UnityEngine.GameObject})">
<summary>
在给定的集合中寻找一个组件
</summary>
<typeparam name="T"></typeparam>
<param name="trans"></param>
<param name="comp"></param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentsInBrother``1(UnityEngine.Transform)">
<summary>
在兄弟节点中获取这个组件
</summary>
<typeparam name="T"></typeparam>
<param name="trans"></param>
<returns></returns>
</member>
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentsOTO``1(System.Collections.Generic.IEnumerable{UnityEngine.Transform})">
<summary>
将给定列表中的对象获取并转换为给定类的组件,返回的组件列表与原始列表一一对应 (这意味着其中包含无效的对象)
@@ -14987,7 +15029,7 @@
</member>
<member name="T:XericLibrary.Runtime.Type.SingleBase`1">
<summary>
单例
杂项单例系统
</summary>
<typeparam name="T"></typeparam>
</member>