backup
This commit is contained in:
@@ -25,6 +25,10 @@
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* 添加了获取目标路径上的文件名和路径名
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* 添加对文件路径修复的方法,比如untiy路径是/拼接,windowsPath使用\拼接,混用会错误的问题。
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UI库
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* 整理单选项映射器组件,完善在各情境下的自动处理能力。
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* 添加单选项与泛型的映射组件。
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## [0.5.1]
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修复反射库钟使用方法类型检查时,产生数组越界,或空引用问题,这会在部分匿名转换过程中发生。
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+304
-126
@@ -7,6 +7,8 @@ using Deconstruction.UI.Interface;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Pool;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using XericLibrary.Runtime.CustomEditor;
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@@ -32,6 +34,17 @@ namespace XericLibrary.Runtime.MacroLibrary
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private static FieldInfo togglesFieldInfo = typeof(ToggleGroup).GetField("m_Toggles",
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BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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/// <summary>
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/// 获取给定单选项组中的所有单选项目
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/// </summary>
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/// <code>
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/// 注意:操作具有一定的危险性,你可以自行制作这个列表对象的拷贝,但注意不要直接对返回的列表对象进行操作。
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/// </code>
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/// <param name="toggleGroup"></param>
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/// <returns></returns>
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/// <exception cref="ArgumentNullException"></exception>
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/// <exception cref="InvalidOperationException"></exception>
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/// <exception cref="InvalidCastException"></exception>
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public static List<Toggle> GetToggles(this ToggleGroup toggleGroup)
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{
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if (toggleGroup == null)
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@@ -115,6 +128,50 @@ namespace XericLibrary.Runtime.MacroLibrary
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#region toggle 索引
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[Serializable]
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public class ToggleValueMapping<T> : ToggleMapping
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{
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#region 事件委托
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public Action<Toggle, T> OnAnyToggleValueSwitchOn;
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#endregion
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#region 字段属性
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#if ODIN_INSPECTOR
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[SerializeField, LabelText("编辑单选项目值")]
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#endif
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private List<T> toggleValue;
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#endregion
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public override void BakeToggleGroupItems()
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{
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base.BakeToggleGroupItems();
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if (toggleValue is not { Count: > 0 } || toggleValue.Count != toggleList.Count)
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{
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toggleValue = new List<T>();
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for (var i = 0; i < toggleList.Count; i++)
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toggleValue.Add(default(T));
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}
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}
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public T GetValueByIndex(int index)
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{
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if (toggleValue is not { Count: > 0 } || index < 0 || index >= toggleValue.Count)
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return default;
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return toggleValue[index];
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}
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protected override void ToggleRegister(Toggle t)
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{
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base.ToggleRegister(t);
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OnAnyToggleValueSwitchOn?.Invoke(t, GetValueByIndex(GetIndex(t)));
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}
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}
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/// <summary>
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/// toggle映射集
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/// <code>
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@@ -139,114 +196,167 @@ namespace XericLibrary.Runtime.MacroLibrary
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#endregion
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#region 字段属性
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#if ODIN_INSPECTOR
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[LabelText("单选组")]
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[LabelText("单选组")]
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#endif
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public ToggleGroup ToggleGroup;
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#if ODIN_INSPECTOR
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[SerializeField, LabelText("编辑单选项目顺序")] [ListDrawerSettings(OnTitleBarGUI = "GetAndSortToggle")]
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#if ODIN_INSPECTOR
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[SerializeField, LabelText("编辑单选项目顺序")]
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#endif
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private List<Toggle> toggleList = new List<Toggle>();
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protected List<Toggle> toggleList = new List<Toggle>();
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// 当前选中的项目
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private int _nowSelectToggleIndex = -1;
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public Transform TogglesContext => ToggleGroup.transform;
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/// <summary>
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/// 当前选中的toggle索引,依赖缓存,对于绕过该容器的单选项控制行为可能存在追踪不准确的问题。
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/// </summary>
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public int NowSelectToggleIndex => _nowSelectToggleIndex;
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/// <summary>
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/// 当前激活的toggle索引,直接进行查找而不是依赖当前缓存
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/// </summary>
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public int CurrentSelectToggleIndex
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public List<Toggle> ToggleList
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{
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get
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{
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for (var i = 0; i < toggleList.Count; i++)
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{
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if (!toggleList[i].isOn) continue;
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_nowSelectToggleIndex = i;
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return _nowSelectToggleIndex;
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}
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return -1;
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}
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}
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/// <summary>
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/// 当前选中的toggle
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/// </summary>
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public Toggle NowSelectToggle => toggleList[_nowSelectToggleIndex];
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#endregion
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#region 编辑器方法
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/// <summary>
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/// 获取并给列表排序(顺序不一定与拼音有关)
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/// </summary>
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public void GetAndSortToggle()
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{
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#if UNITY_EDITOR && ODIN_INSPECTOR
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// 自动获取并排序
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if (SirenixEditorGUI.ToolbarButton(EditorIcons.Refresh))
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{
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GetSortToggle();
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}
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// 反转顺序
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if (SirenixEditorGUI.ToolbarButton(EditorIcons.TriangleDown))
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{
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toggleList.Reverse();
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}
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#else
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GetSortToggle();
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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return toggleList;
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#endif
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void GetSortToggle()
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{
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var newToggleList = MacroSort.FullCharacterOrderSort(ToggleGroup.GetToggles(), a => a.name)
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.ToList();
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if (newToggleList.Count <= 0 || newToggleList == null)
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Debug.LogError("如果无法更新获取自动排序toggle,可能是因为toggleGroup被隐藏了,手动将其激活后再获取即可。");
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else
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toggleList = newToggleList;
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if (_mappingDirty)
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{
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BakeToggleGroupItems();
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_mappingDirty = false;
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}
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if (_noInit)
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{
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Initialize();
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_noInit = false;
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}
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return toggleList;
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}
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}
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#endregion
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#region 接口
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/// <summary>
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/// 获取索引下的单选项组件
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/// </summary>
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/// <param name="index"></param>
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public Toggle this[int index] => toggleList[index];
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public Toggle this[int index] => ToggleList[index];
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public int Count => toggleList.Count;
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public int Count => ToggleList.Count;
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public IEnumerator<Toggle> GetEnumerator()
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/// <summary>
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/// 直接获取缓存选中索引
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/// </summary>
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public int CurrentSelectIndex => _nowSelectToggleIndex;
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/// <summary>
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/// 选中项目实例
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/// </summary>
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public Toggle CurrentSelectToggle => ToggleList[_nowSelectToggleIndex];
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/// <summary>
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/// 允许清空选项的选中状态
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/// </summary>
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public bool AllowSwitchOff
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{
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return toggleList.GetEnumerator();
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get => ToggleGroup.allowSwitchOff;
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set => ToggleGroup.allowSwitchOff = value;
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}
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// 映射关系脏
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private bool _mappingDirty = true;
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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// 未初始化
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private bool _noInit = true;
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// 当前选中的项目
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private int _nowSelectToggleIndex = -1;
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#endregion
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#region 初始化 和 增删改查
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#region 结构更新
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/// <summary>
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/// 初始化
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/// <code>
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/// 自动将所有的按键绑定回调事件;如果作为刷新函数调用,请确保已经完全组索引。
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/// 或者可以直接清空旧项目(CleanToggle),然后逐个添加(AddToggle)
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/// </code>
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/// 烘焙单选项组
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/// </summary>
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/// <code>
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/// 注意不要再这里面使用ToggleList
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/// </code>
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#if ODIN_INSPECTOR
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[HorizontalGroup("GetGroup"), Button("GetGroup")]
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#endif
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public virtual void BakeToggleGroupItems()
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{
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if (ToggleGroup == null)
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{
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if (toggleList is not { Count: > 0 })
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{
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Debug.LogError("未指定单选项目组中的任何引用成员,无法初始化");
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return;
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}
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var validToggle = toggleList.FirstOrDefault(a => a.group != null);
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if (validToggle != null)
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{
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ToggleGroup = validToggle.group;
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Debug.LogWarning("未指定单选项目组中的任何引用成员,但使用成员代偿");
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}
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else
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{
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Debug.LogError("未指定单选项目组中的任何引用成员,且无法利用成员代偿");
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return;
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}
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}
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List<Toggle> tempToggleList = null;
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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{
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if (!ToggleGroup.gameObject.activeInHierarchy)
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{
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var tempParents = ToggleGroup.transform.GetParents()
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.Select(a => a.GetActivity()).ToList();
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ToggleGroup.gameObject.SetActivityInHierarchy(true);
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tempToggleList = ToggleGroup.GetToggles();
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ToggleGroup.transform.GetParents()
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.Zip(tempParents, (go, act) => (go, act))
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.ForEachDo(a => a.go.SetActivity(a.act));
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if (tempToggleList is not { Count: > 0 })
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Debug.LogError("无法获取ToggleGroup中的成员,可能由于toggleGroup被隐藏导致其无法初始化");
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}
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else
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tempToggleList = ToggleGroup.GetToggles();
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}
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else
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#endif
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{
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if (!ToggleGroup.gameObject.activeInHierarchy && toggleList is not { Count: > 0 })
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Debug.LogError(
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$"当前运行状态导致无法直接获取ToggleGroup中的成员,且运行时我无法自行决定目标ToggleGroup({ToggleGroup.name})所属生命周期,请提前在编辑器中对相关状态进行烘焙");
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else
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tempToggleList = ToggleGroup.GetToggles();
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}
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// 需要注意的是,这里不能随意释放掉原来的选项列表
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if (tempToggleList is { Count: > 0 })
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toggleList = tempToggleList;
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}
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#if ODIN_INSPECTOR
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[HorizontalGroup("GetGroup"), Button("GetGroup(Sort)")]
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#endif
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public void BakeSortToggelGroupItems()
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{
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BakeToggleGroupItems();
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if (toggleList is not { Count: > 0 })
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toggleList = MacroSort.FullCharacterOrderSort(toggleList, a => a.name)
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.ToList();
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}
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#if ODIN_INSPECTOR
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[HorizontalGroup("GetGroup"), Button("GetGroup(Reverse Sort)")]
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#endif
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public void BakeReverseSortToggelGroupItems()
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{
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BakeToggleGroupItems();
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if (toggleList is not { Count: > 0 })
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toggleList = MacroSort.FullCharacterOrderSort(toggleList, a => a.name)
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.Reverse()
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.ToList();
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}
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public void Initialize()
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{
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// 啥也没有,压根没用这部分功能,用不着初始化。
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@@ -268,6 +378,7 @@ namespace XericLibrary.Runtime.MacroLibrary
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return;
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}
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}
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// 防傻
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if (ToggleGroup == null)
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ToggleGroup = toggleList[0].group;
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@@ -277,9 +388,10 @@ namespace XericLibrary.Runtime.MacroLibrary
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foreach (var toggle in toggleList)
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toggle.group = ToggleGroup;
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}
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// 防空
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toggleList = toggleList.Where(a => a != null).ToList();
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// 事件初始化
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for (var i = 0; i < toggleList.Count; i++)
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{
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@@ -294,8 +406,15 @@ namespace XericLibrary.Runtime.MacroLibrary
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// 如果不允许为空的情况下还为空,那就默认标记一个
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if (!ToggleGroup.allowSwitchOff && _nowSelectToggleIndex < 0)
|
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SetToggleOnWithoutNotify(0);
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|
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_mappingDirty = false;
|
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_noInit = false;
|
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}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 初始化 和 增删改查
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个toggle
|
||||
/// </summary>
|
||||
@@ -305,27 +424,28 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
{
|
||||
ToggleAddEvent(t);
|
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|
||||
var resultIndex = toggleList.Count;
|
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toggleList.Add(t);
|
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var resultIndex = ToggleList.Count;
|
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ToggleList.Add(t);
|
||||
return resultIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除一个toggle,这不会影响其他toggle的索引,但此处移除的位置会为空。
|
||||
/// <code>
|
||||
/// 注 :这不会销毁toggle。
|
||||
/// 注意mapping管理的toggle在移除后会被清空事件
|
||||
/// 此举这不会销毁toggle。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
/// <returns>是否成功移除toggle</returns>
|
||||
public bool RemoveToggle(Toggle t)
|
||||
{
|
||||
var index = toggleList.IndexOf(t);
|
||||
var index = ToggleList.IndexOf(t);
|
||||
if (index < 0)
|
||||
return false;
|
||||
|
||||
t.onValueChanged.RemoveAllListeners();
|
||||
toggleList[index] = null;
|
||||
ToggleList[index] = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -335,37 +455,66 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
/// <param name="allowDestroy">是否同时销毁所有toggle</param>
|
||||
public void CleanToggle(bool allowDestroy)
|
||||
{
|
||||
foreach (var t in toggleList)
|
||||
foreach (var t in ToggleList)
|
||||
{
|
||||
t.onValueChanged.RemoveAllListeners();
|
||||
if (allowDestroy)
|
||||
Object.Destroy(t);
|
||||
}
|
||||
|
||||
toggleList.Clear();
|
||||
ToggleList.Clear();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 事件流程
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强制标记映射关系脏,在下次运行时将自动按需更新
|
||||
/// </summary>
|
||||
public void SetDirty()
|
||||
{
|
||||
_mappingDirty = true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 查找当前选中实例在列表中的索引位置
|
||||
/// </summary>
|
||||
public int CurrentSelectToggleIndex()
|
||||
{
|
||||
for (var i = 0; i < ToggleList.Count; i++)
|
||||
{
|
||||
if (!ToggleList[i].isOn) continue;
|
||||
_nowSelectToggleIndex = i;
|
||||
return _nowSelectToggleIndex;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// toggle注册的事件,只有当按下时才需要调用此事件。
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
private void ToggleAddEvent(Toggle t)
|
||||
{
|
||||
t.onValueChanged.AddListener(a =>
|
||||
t.onValueChanged.RemoveListener(Listener);
|
||||
t.onValueChanged.AddListener(Listener);
|
||||
return;
|
||||
|
||||
void Listener(bool b)
|
||||
{
|
||||
if (a) ToggleRegister(t);
|
||||
});
|
||||
if (b) ToggleRegister(t);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// toggle注册的事件,只有当按下时才需要调用此事件。
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
private void ToggleRegister(Toggle t)
|
||||
protected virtual void ToggleRegister(Toggle t)
|
||||
{
|
||||
_nowSelectToggleIndex = GetIndex(t);
|
||||
OnAnyToggleSwitchOn?.Invoke(t);
|
||||
@@ -373,6 +522,8 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取toggle代表的索引
|
||||
/// </summary>
|
||||
@@ -385,7 +536,8 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
Debug.LogError("无法查询空toggle的索引");
|
||||
return 0;
|
||||
}
|
||||
var index = toggleList.IndexOf(target);
|
||||
|
||||
var index = ToggleList.IndexOf(target);
|
||||
if (index >= 0)
|
||||
return index;
|
||||
Debug.LogError($"无法查询 {target.name} 在当前单选项组中的索引。");
|
||||
@@ -400,18 +552,17 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
/// <returns></returns>
|
||||
public bool TryGetIndex(Toggle target, out int index)
|
||||
{
|
||||
index = toggleList.IndexOf(target);
|
||||
index = ToggleList.IndexOf(target);
|
||||
return index >= 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置单选项激活
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
public void SetToggleOn(Toggle target)
|
||||
{
|
||||
_nowSelectToggleIndex = GetIndex(target);
|
||||
target.isOn = true;
|
||||
}
|
||||
|
||||
@@ -421,9 +572,9 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
/// <param name="index"></param>
|
||||
public void SetToggleOn(int index)
|
||||
{
|
||||
if (0 < index && index < toggleList.Count)
|
||||
if (0 < index && index < ToggleList.Count)
|
||||
{
|
||||
SetToggleOn(toggleList[index]);
|
||||
SetToggleOn(ToggleList[index]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -443,9 +594,9 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
/// <param name="index"></param>
|
||||
public void SetToggleOnWithoutNotify(int index)
|
||||
{
|
||||
if (0 < index && index < toggleList.Count)
|
||||
if (0 < index && index < ToggleList.Count)
|
||||
{
|
||||
SetToggleOnWithoutNotify(toggleList[index]);
|
||||
SetToggleOnWithoutNotify(ToggleList[index]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -456,7 +607,7 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
public void Clear()
|
||||
{
|
||||
ToggleGroup.RemoveToggleGroupChangeEvent();
|
||||
toggleList.Clear();
|
||||
ToggleList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -464,13 +615,49 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
/// </summary>
|
||||
public void DestroyAllToggle()
|
||||
{
|
||||
for (int i = toggleList.Count - 1; i >= 0; i--)
|
||||
for (int i = ToggleList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Object.Destroy(toggleList[i]);
|
||||
Object.Destroy(ToggleList[i]);
|
||||
}
|
||||
|
||||
Clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public IEnumerator<Toggle> GetEnumerator()
|
||||
{
|
||||
return ToggleList.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 额外方法
|
||||
|
||||
public bool GetActive() => ToggleList.Any(a => a.gameObject.activeSelf);
|
||||
|
||||
public bool GetActiveInHierarchy() => ToggleList.Any(a => a.gameObject.activeInHierarchy);
|
||||
|
||||
public void SetActive(bool active)
|
||||
{
|
||||
ToggleGroup.gameObject.SetActivity(active);
|
||||
ToggleList.ForEachDo(a => a.gameObject.SetActive(active));
|
||||
}
|
||||
|
||||
public void SetActiveInHierarchy(bool active)
|
||||
{
|
||||
ToggleGroup.gameObject.SetActivity(active);
|
||||
ToggleList.ForEachDo(a => a.gameObject.SetActivityInHierarchy(active));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 过时
|
||||
|
||||
/// <summary>
|
||||
/// 清除映射结构,并销毁所有toggle组件
|
||||
/// </summary>
|
||||
@@ -478,28 +665,19 @@ namespace XericLibrary.Runtime.MacroLibrary
|
||||
public void RemoveAllToggle()
|
||||
=> DestroyAllToggle();
|
||||
|
||||
/// <summary>
|
||||
/// 当前选中的toggle索引,依赖缓存,对于绕过该容器的单选项控制行为可能存在追踪不准确的问题。
|
||||
/// </summary>
|
||||
[Obsolete("命名过时")]
|
||||
public int NowSelectToggleIndex => CurrentSelectIndex;
|
||||
|
||||
/// <summary>
|
||||
/// 当前选中的toggle
|
||||
/// </summary>
|
||||
[Obsolete("命名规范过时")]
|
||||
public Toggle NowSelectToggle => CurrentSelectToggle;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 额外方法
|
||||
|
||||
public bool GetActive() => toggleList.Any(a => a.gameObject.activeSelf);
|
||||
|
||||
public bool GetActiveInHierarchy() => toggleList.Any(a => a.gameObject.activeInHierarchy);
|
||||
|
||||
public void SetActive(bool active)
|
||||
{
|
||||
ToggleGroup.gameObject.SetActivity(active);
|
||||
toggleList.ForEachDo(a => a.gameObject.SetActive(active));
|
||||
}
|
||||
|
||||
public void SetActiveInHierarchy(bool active)
|
||||
{
|
||||
ToggleGroup.gameObject.SetActivity(active);
|
||||
toggleList.ForEachDo(a => a.gameObject.SetActivityInHierarchy(active));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
Binary file not shown.
@@ -10292,7 +10292,7 @@
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetChildrenRecursion(UnityEngine.Transform,System.Int32)">
|
||||
<summary>
|
||||
递归获取一个变换节点下指定深度的子成员
|
||||
深度优先地递归获取一个变换节点下指定深度内的子成员
|
||||
</summary>
|
||||
<param name="trans"></param>
|
||||
<param name="recursion">递归深度,1表示仅在第一子集中寻找,2表示在包含下一级在内的所有成员中寻找</param>
|
||||
@@ -10332,13 +10332,21 @@
|
||||
<returns></returns>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetObjectNameInParentsFilterByChildrenMeanDifferen(UnityEngine.Transform,System.Int32)" -->
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetAllChildrenBFS(System.Collections.Generic.IEnumerable{UnityEngine.Transform})">
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetBrother(UnityEngine.Transform)">
|
||||
<summary>
|
||||
广度优先地获取一系列节点下的子成员
|
||||
获取同级的兄弟节点
|
||||
</summary>
|
||||
<param name="trans"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetBrother(UnityEngine.Transform,System.Int32)">
|
||||
<summary>
|
||||
广度优先地获取跨多个父级的同级兄弟节点
|
||||
</summary>
|
||||
<param name="trans"></param>
|
||||
<param name="parentDepth">查找的父级数量,1表示当前的父级,数量越高,查找的父级越高</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentAnyway``1(UnityEngine.GameObject)">
|
||||
<summary>
|
||||
无论如何,获取这个组件,如果没有,就创建它
|
||||
@@ -10371,6 +10379,14 @@
|
||||
<param name="target"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentInBrother``1(UnityEngine.Transform)">
|
||||
<summary>
|
||||
在兄弟节点中获取这个组件
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<param name="trans"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponent``1(System.Collections.Generic.IEnumerable{UnityEngine.Transform},``0@)">
|
||||
<summary>
|
||||
在给定的集合中寻找一个组件
|
||||
@@ -10407,6 +10423,32 @@
|
||||
<param name="comp"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponents``1(System.Collections.Generic.IEnumerable{UnityEngine.Transform})">
|
||||
<summary>
|
||||
在给定的集合中寻找一个组件
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<param name="trans"></param>
|
||||
<param name="comp"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponents``1(System.Collections.Generic.IEnumerable{UnityEngine.GameObject})">
|
||||
<summary>
|
||||
在给定的集合中寻找一个组件
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<param name="trans"></param>
|
||||
<param name="comp"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentsInBrother``1(UnityEngine.Transform)">
|
||||
<summary>
|
||||
在兄弟节点中获取这个组件
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<param name="trans"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:XericLibrary.Runtime.MacroLibrary.MacroObject.GetComponentsOTO``1(System.Collections.Generic.IEnumerable{UnityEngine.Transform})">
|
||||
<summary>
|
||||
将给定列表中的对象获取并转换为给定类的组件,返回的组件列表与原始列表一一对应 (这意味着其中包含无效的对象)
|
||||
@@ -14987,7 +15029,7 @@
|
||||
</member>
|
||||
<member name="T:XericLibrary.Runtime.Type.SingleBase`1">
|
||||
<summary>
|
||||
单例
|
||||
杂项单例系统
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
</member>
|
||||
|
||||
Reference in New Issue
Block a user