update 0.6.3.7
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// QuickGraph runtime render style
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namespace: quickgraph
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quickgraph/node/ {
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width = 130:float
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height = 80:float
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border = 3:float
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chamfer = 0.2:float
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chamferSegments = 4:int
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titleFontSize = 14:float
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}
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quickgraph/wire/ {
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width = 5:float
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hitRadius = 8:float
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sourceHandle = 80:float
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targetHandle = 80:float
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arrowWidth = 12:float
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arrowHeight = 10:float
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arrowProgress = 1:float
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arrowDepth = -1:float
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tessellation = 32:int
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arrowShape = Triangle:XericLibrary.Runtime.UIGraph.ArrowShape
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arrowReversed = false:bool
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}
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quickgraph/grid/ {
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material = guid:c16d74b277ae17c479319990fca9477b:UnityEngine.Material:UnityEngine.Material @ResourceSoftReference:Packages/com.lrss3.deconstruction/Resources/Material/Graph/UI/Blueprint/BlueprintBackgound_GridLine.mat
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shader = res:XericLibrary/BluePrint/BlueprintBackgound_GridLine:string
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size = 100:float
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overlayPower = 5:float
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threshold = 0.99:float
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exp = 0.001:float
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color = #A7ABB3FF:UnityEngine.Color
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background = #DDE2EEFF:UnityEngine.Color
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}
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