update 0.6.4
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@@ -1,59 +1,24 @@
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// ==================================================
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// Xeric Style Sheet (XSSS) - 超级干燥样式表 - 默认样式
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// Xeric Style Sheet (XSSS) - 默认 UI 样式
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// ==================================================
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// 规范声明:路径:组件类型/.字段路径 = 值:值类型 @标记:参数
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// 未配置实际资源时,不保留空 guid: 或 None 占位声明。
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namespace: default
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button/TargetGraphic/ColorTint:UnityEngine.UI.ColorBlock/ {
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.NormalColor = (1,1,1,1)
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.HighlightedColor = (0.96,0.96,0.96,1)
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.PressedColor = (0.78,0.78,0.78,1)
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.SelectedColor = (0.96,0.96,0.96,1)
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.DisabledColor = (0.6,0.6,0.6,0.8)
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}
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// UnityEngine.UI.Button 的 ColorBlock。
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Button:UnityEngine.UI.Button/.colors.normalColor = #FFFFFFFF:UnityEngine.Color
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Button:UnityEngine.UI.Button/.colors.highlightedColor = #F5F5F5FF:UnityEngine.Color
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Button:UnityEngine.UI.Button/.colors.pressedColor = #C7C7C7FF:UnityEngine.Color
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Button:UnityEngine.UI.Button/.colors.selectedColor = #F5F5F5FF:UnityEngine.Color
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Button:UnityEngine.UI.Button/.colors.disabledColor = #999999CC:UnityEngine.Color
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button/TargetGraphic/SpriteState:UnityEngine.UI.SpriteState/ {
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.NormalColor = guid::UnityEngine.Sprite
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.HighlightedColor = guid::UnityEngine.Sprite
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.PressedColor = guid::UnityEngine.Sprite
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.SelectedColor = guid::UnityEngine.Sprite
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.DisabledColor = guid::UnityEngine.Sprite
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}
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// UnityEngine.UI.Toggle 的 ColorBlock。
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Toggle:UnityEngine.UI.Toggle/.colors.normalColor = #FFFFFFFF:UnityEngine.Color
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Toggle:UnityEngine.UI.Toggle/.colors.highlightedColor = #F5F5F5FF:UnityEngine.Color
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Toggle:UnityEngine.UI.Toggle/.colors.pressedColor = #C7C7C7FF:UnityEngine.Color
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Toggle:UnityEngine.UI.Toggle/.colors.selectedColor = #F5F5F5FF:UnityEngine.Color
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Toggle:UnityEngine.UI.Toggle/.colors.disabledColor = #999999CC:UnityEngine.Color
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button/TargetGraphic/Animation/ {
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.NormalColor = None
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.HighlightedColor = None
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.PressedColor = None
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.SelectedColor = None
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.DisabledColor = None
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}
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toggle/TargetGraphic/ColorTint:UnityEngine.UI.ColorBlock/ {
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.NormalColor = (1,1,1,1)
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.HighlightedColor = (0.96,0.96,0.96,1)
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.PressedColor = (0.78,0.78,0.78,1)
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.SelectedColor = (0.96,0.96,0.96,1)
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.DisabledColor = (0.6,0.6,0.6,0.8)
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}
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toggle/TargetGraphic/SpriteState:UnityEngine.UI.SpriteState/ {
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.NormalColor = guid::UnityEngine.Sprite
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.HighlightedColor = guid::UnityEngine.Sprite
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.PressedColor = guid::UnityEngine.Sprite
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.SelectedColor = guid::UnityEngine.Sprite
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.DisabledColor = guid::UnityEngine.Sprite
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}
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toggle/TargetGraphic/Animation/ {
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.NormalColor = None
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.HighlightedColor = None
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.PressedColor = None
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.SelectedColor = None
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.DisabledColor = None
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}
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image/ColorTint:UnityEngine.UI.ColorBlock/ {
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.NormalColor = (1,1,1,1)
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.Sprite = guid::UnityEngine.Sprite
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.Material = guid::UnityEngine.Material
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}
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// UnityEngine.UI.Image 的默认色。
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Image:UnityEngine.UI.Image/.color = #FFFFFFFF:UnityEngine.Color
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@@ -1,22 +0,0 @@
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 38115e5721db6514bb8b8be6be10f26a, type: 3}
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m_Name: QuickGraphGridBackgroundConfig
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m_EditorClassIdentifier:
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ShaderName: XericLibrary/BluePrint/BlueprintBackgound_GridLine
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OverrideMaterial: {fileID: 0}
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GridSize: 100
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GridOverlayPower: 5
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GridLineThreshold: 0.99
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GridExp: 0.001
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GridColor: {r: 1, g: 1, b: 1, a: 1}
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GridBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 092ad6102a8bc354bb081e3ee26e5ed6
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,20 +0,0 @@
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%YAML 1.1
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m_Script: {fileID: 11500000, guid: 4735b93342f4fde4a8ed46dd28b46d4c, type: 3}
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m_Name: QuickGraphInputConfig
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m_EditorClassIdentifier:
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ZoomDivisor: 30
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DragPanSpeed: 1
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MinZoom: 0.1
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MaxZoom: 3
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KeyboardPanSpeed: 600
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KeyboardZoomSpeed: 0.05
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 3f441c61e0e252146a114c471a77c507
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,25 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8038bf45323375b46a3a2820ddfe212e, type: 3}
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m_Name: QuickGraphNodeRenderConfig
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m_EditorClassIdentifier:
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NodeWidth: 90
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NodeHeight: 130
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BorderThickness: 3
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ChamferSize: 0.2
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ChamferSegments: 4
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DefaultBackgroundColor: {r: 0.16, g: 0.16, b: 0.16, a: 1}
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DefaultTextColor: {r: 1, g: 1, b: 1, a: 1}
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TitleFontSize: 14
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TitleFont: {fileID: 0}
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Lod0Threshold: 0.3
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Lod1Threshold: 0.7
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: cdebd6b7f25eb334093a428b6414b0ce
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userData:
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assetBundleName:
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@@ -1,47 +1,102 @@
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// QuickGraph runtime render style
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namespace: quickgraph
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quickgraph/node/ {
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width = 130:float
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height = 80:float
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border = 3:float
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chamfer = 0.2:float
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chamferSegments = 4:int
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titleFontSize = 20:float
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width = 130:float @MinMaxRange:0,4096
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height = 80:float @MinMaxRange:0,4096
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border = 3:float @MinMaxRange:0,1024
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chamfer = 0.2:float @MinMaxRange:0,1
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chamferSegments = 4:int @MinMaxRange:0,128,1
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titleFontSize = 20:float @MinMaxRange:0,512
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titleAlignment = Center:TMPro.TextAlignmentOptions
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showTitle/full = true:bool
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outerColor = #00000000:UnityEngine.Color
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axisScaleX = 1:float @MinMaxRange:0,100
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axisScaleY = 1:float @MinMaxRange:0,100
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sideCount = 4:int @MinMaxRange:0,128,1
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fillColor = #333333FF:UnityEngine.Color
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borderColor = #FFFFFFFF:UnityEngine.Color
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titleColor = #FFFFFFFF:UnityEngine.Color
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}
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quickgraph/port/ {
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inputSide = -0.5:float @MinMaxRange:-1,1
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outputSide = 0.5:float @MinMaxRange:-1,1
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topRatio = 0.5:float @MinMaxRange:-1,1
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bottomRatio = -0.5:float @MinMaxRange:-1,1
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}
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quickgraph/wire/ {
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width = 5:float
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hitRadius = 8:float
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sourceHandle = 80:float
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targetHandle = 80:float
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arrowWidth = 12:float
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arrowHeight = 10:float
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arrowProgress = 1:float
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arrowDepth = -1:float
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tessellation = 32:int
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width = 5:float @MinMaxRange:0,4096
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hitRadius = 8:float @MinMaxRange:0,4096
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sourceHandle = 80:float @MinMaxRange:0,4096
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targetHandle = 80:float @MinMaxRange:0,4096
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arrowWidth = 12:float @MinMaxRange:0,4096
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arrowHeight = 10:float @MinMaxRange:0,4096
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arrowProgress = 1:float @MinMaxRange:0,1
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arrowDepth = -1:float @MinMaxRange:-4096,4096
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tessellation = 32:int @MinMaxRange:0,1024,1
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minTessellation = 2:int @MinMaxRange:0,1024,1
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arrowShape = Triangle:XericLibrary.Runtime.UIGraph.ArrowShape
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arrowReversed = false:bool
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useNodeColorGradient = true:bool
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color = #FFFFFFFF:UnityEngine.Color
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}
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quickgraph/grid/ {
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material = guid:c16d74b277ae17c479319990fca9477b:UnityEngine.Material:UnityEngine.Material @ResourceSoftReference:Packages/com.lrss3.deconstruction/Resources/Material/Graph/UI/Blueprint/BlueprintBackgound_GridLine.mat
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shader = res:XericLibrary/BluePrint/BlueprintBackgound_GridLine:string
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size = 100:float
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overlayPower = 5:float
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threshold = 0.99:float
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exp = 0.001:float
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size = 100:float @MinMaxRange:0.000001,1000000
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overlayPower = 5:float @MinMaxRange:0,1000000
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threshold = 0.99:float @MinMaxRange:0,1
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exp = 0.001:float @MinMaxRange:0,1000000
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color = #A7ABB3FF:UnityEngine.Color
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background = #DDE2EEFF:UnityEngine.Color
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raycastTarget = true:bool
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maskable = false:bool
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lodTransitionThreshold = 200:float @MinMaxRange:0,1000000
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lodTransitionStart = -0.8:float @MinMaxRange:-100,100
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lodTransitionEnd = 1:float @MinMaxRange:-100,100
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cellCenter = (0.5,0.5):UnityEngine.Vector2
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lineShapeScale = 1.1:float @MinMaxRange:0,100
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}
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quickgraph/input/ {
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zoomDivisor = 100:float @MinMaxRange:0.000001,1000000
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dragPanSpeed = 1:float @MinMaxRange:0,1000000
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minZoom = 0.2:float @MinMaxRange:0,1000000
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maxZoom = 2:float @MinMaxRange:0,1000000
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defaultZoom = 1:float @MinMaxRange:0,1000000
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focusZoom = 1:float @MinMaxRange:0,1000000
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focusPadding = 100:float @MinMaxRange:0,1000000
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keyboardPanSpeed = 100:float @MinMaxRange:0,1000000
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keyboardZoomSpeed = 0.01:float @MinMaxRange:0,1000000
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panMouseButton = 2:int @MinMaxRange:0,2,1
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}
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quickgraph/lod/minimal/ {
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enterZoom = 0:float @MinMaxRange:0,1000000
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exitZoom = 0:float @MinMaxRange:0,1000000
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wireTessellationMultiplier = 0.35:float @MinMaxRange:0,100
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nodeBorder = 0:float @MinMaxRange:0,1024
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useNodeColorAsBackground = true:bool
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showTitle = false:bool
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}
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quickgraph/lod/simplified/ {
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enterZoom = 0.65:float @MinMaxRange:0,1000000
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exitZoom = 0.55:float @MinMaxRange:0,1000000
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wireTessellationMultiplier = 0.65:float @MinMaxRange:0,100
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nodeBorder = 3:float @MinMaxRange:0,1024
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useNodeColorAsBackground = false:bool
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showTitle = false:bool
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}
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quickgraph/lod/full/ {
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enterZoom = 1.15:float @MinMaxRange:0,1000000
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exitZoom = 1:float @MinMaxRange:0,1000000
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wireTessellationMultiplier = 1:float @MinMaxRange:0,100
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nodeBorder = 3:float @MinMaxRange:0,1024
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useNodeColorAsBackground = false:bool
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showTitle = true:bool
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}
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quickgraph/selection/ {
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dragThreshold = 10:float @MinMaxRange:0,1000000
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fillColor = #3380FF26:UnityEngine.Color
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outlineColor = #FFFFFFFF:UnityEngine.Color
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outlineOffset = (1,-1):UnityEngine.Vector2
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raycastTarget = false:bool
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}
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@@ -1,24 +0,0 @@
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%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: c95f6e1f1ece40444839f0a29ac371e5, type: 3}
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m_Name: QuickGraphWireRenderConfig
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m_EditorClassIdentifier:
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WireWidth: 5
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SourceHandleLength: 80
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TargetHandleLength: 80
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ArrowShape: 0
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ArrowReversed: 0
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ArrowProgress: 1
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ArrowWidth: 12
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ArrowHeight: 10
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ArrowDepthCompensation: -1
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TessellationSegments: 32
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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