update 0.6.3.8

This commit is contained in:
2026-07-31 14:39:11 +08:00
parent 46560ea78f
commit 2d703efdf4
6 changed files with 81 additions and 13 deletions
@@ -44,6 +44,6 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _GridBackgroundColor: {r: 0.8666667, g: 0.8862745, b: 0.93333334, a: 1}
- _GridColor: {r: 0.654902, g: 0.67058825, b: 0.7019608, a: 1}
- _Transform: {r: 8.90683, g: 7.61659, b: -4.453415, a: -3.808295}
- _Transform: {r: 3.9294846, g: 3.360261, b: -3.844681, a: -3.152498}
- _Vector0: {r: 0.95, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
@@ -4,6 +4,12 @@
namespace: quickgraph
quickgraph/node/ {
@@ -12,7 +18,7 @@ quickgraph/node/ {
border = 3:float
chamfer = 0.2:float
chamferSegments = 4:int
titleFontSize = 14:float
titleFontSize = 20:float
}
quickgraph/wire/ {
+73 -4
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@@ -1,15 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XericLibrary.Runtime.MacroLibrary;
using XericLibrary.Runtime.XericComponent;
namespace Deconstruction.Runtime
{
/// <summary>
/// Xeric 库的运行辅助类库
/// 程序运行辅助
/// </summary>
public static class XericHelper
{
#region
private static object _pusher = new object();
private static bool _isMinimized = false;
private static bool _isPrased = false;
/// <summary>
/// 离开出游戏模式(在编辑模式时仅退出)
@@ -26,6 +30,71 @@ namespace Deconstruction.Runtime
#endif
}
#endregion
/// <summary>
/// 最小化窗口
/// </summary>
public static void MinimizedWindow()
{
_isMinimized = true;
MacroForm.MinimizeWindow();
}
/// <summary>
/// 从最小化恢复窗口
/// </summary>
/// <returns></returns>
public static bool RestoreWindow()
{
if (!_isMinimized) return false;
_isMinimized = false;
MacroForm.RestoreWindow();
return true;
}
/// <summary>
/// 全屏
/// </summary>
public static void FullScreen()
{
if (RestoreWindow())
XericLifeCycleCore.SubmitTask(_pusher,
f => Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen,
phase: LifecyclePhase.Coroutine);
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
/// <summary>
/// 全屏无边框窗口
/// </summary>
public static void FullScreenWindow()
{
if (RestoreWindow())
XericLifeCycleCore.SubmitTask(_pusher,
f => Screen.fullScreenMode = FullScreenMode.FullScreenWindow,
phase: LifecyclePhase.Coroutine);
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
/// <summary>
/// 最大化窗口
/// </summary>
public static void MaximizedWindow()
{
if (RestoreWindow())
XericLifeCycleCore.SubmitTask(_pusher,
f => Screen.fullScreenMode = FullScreenMode.MaximizedWindow,
phase: LifecyclePhase.Coroutine);
Screen.fullScreenMode = FullScreenMode.MaximizedWindow;
}
/// <summary>
/// 当前是否最小化
/// </summary>
/// <returns></returns>
public static bool IsMinimized()
{
// return UnityEditor.EditorApplication.isPaused;
return _isMinimized;
}
}
}
}
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@@ -1,7 +0,0 @@
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