19 lines
487 B
C#
19 lines
487 B
C#
using UnityEngine;
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namespace EmeraldAI
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{
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[System.Serializable]
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public class AnimationClass
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{
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public AnimationClass(float NewAnimationSpeed, AnimationClip NewAnimationClip, bool NewMirror)
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{
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AnimationSpeed = NewAnimationSpeed;
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AnimationClip = NewAnimationClip;
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Mirror = NewMirror;
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}
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public float AnimationSpeed = 1;
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public AnimationClip AnimationClip;
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public bool Mirror = false;
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}
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} |