using UnityEngine; namespace EmeraldAI { [System.Serializable] public class AnimationClass { public AnimationClass(float NewAnimationSpeed, AnimationClip NewAnimationClip, bool NewMirror) { AnimationSpeed = NewAnimationSpeed; AnimationClip = NewAnimationClip; Mirror = NewMirror; } public float AnimationSpeed = 1; public AnimationClip AnimationClip; public bool Mirror = false; } }