Compare commits
3 Commits
| Author | SHA1 | Date | |
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d423e0d1db | ||
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33a55d95bd | ||
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8e2d8d3218 |
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BIN
Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
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BIN
Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f3d41026babadc241b9d0852b0831584
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timeCreated: 1478436298
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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37
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
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37
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
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@@ -0,0 +1,37 @@
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using UnityEngine;
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public class Loupe : MonoBehaviour
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{
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private uDesktopDuplication.Texture uddTexture_;
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public float zoom = 3f;
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public float aspect = 1f;
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void Start()
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{
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uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
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uddTexture_.useClip = true;
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}
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void Update()
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{
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// To get other monitor textures, set dirty flag.
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foreach (var monitor in uDesktopDuplication.Manager.monitors) {
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monitor.CreateTexture();
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monitor.shouldBeUpdated = true;
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}
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if (!uddTexture_.monitor.isCursorVisible) {
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uddTexture_.monitorId = uDesktopDuplication.Manager.cursorMonitorId;
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}
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var x = (float)uddTexture_.monitor.cursorX / uddTexture_.monitor.width;
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var y = (float)uddTexture_.monitor.cursorY / uddTexture_.monitor.height;
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var w = 1f / zoom;
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var h = w / aspect * uddTexture_.monitor.aspect;
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x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
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y = Mathf.Clamp(y - h / 2, 0f, 1f - h);
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uddTexture_.clipPos = new Vector2(x, y);
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uddTexture_.clipScale = new Vector2(w, h);
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}
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}
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12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
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12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: efd9499cdb931b945947a2cd47909676
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timeCreated: 1478438457
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -52,14 +52,14 @@ public class MultipleMonitorCreator : MonoBehaviour
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var monitor = texture.monitor;
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// Set width / height
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go.transform.localScale = new Vector3(monitor.widthMeter, go.transform.localScale.y, monitor.heightMeter);
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go.transform.localScale = new Vector3(monitor.widthMeter, go.transform.localScale.y, monitor.heightMeter) * scale;
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// Set parent as this object
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go.transform.SetParent(transform);
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// Calc actual size considering mesh size
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var scaleX = go.GetComponent<MeshFilter>().sharedMesh.bounds.extents.x * 2f;
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totalWidth_ += monitor.widthMeter * scaleX;
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totalWidth_ += monitor.widthMeter * scale * scaleX;
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}
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}
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@@ -71,7 +71,7 @@ public class MultipleMonitorCreator : MonoBehaviour
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foreach (var go in monitors_) {
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var monitor = go.GetComponent<uDesktopDuplication.Texture>().monitor;
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var halfScaleX = go.GetComponent<MeshFilter>().sharedMesh.bounds.extents.x;
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var width = monitor.widthMeter;
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var width = monitor.widthMeter * scale;
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var halfWidth = width * halfScaleX;
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x += halfWidth;
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go.transform.localPosition = new Vector3(x, 0f, 0f);
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Binary file not shown.
@@ -27,8 +27,8 @@ public class Cursor : MonoBehaviour
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if (monitor.isCursorVisible) {
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UpdatePosition();
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UpdateTexture();
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UpdateMaterial();
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}
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UpdateMaterial();
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}
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void UpdatePosition()
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@@ -56,6 +56,8 @@ public static class Lib
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[DllImport("uDesktopDuplication")]
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public static extern int GetMonitorCount();
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[DllImport("uDesktopDuplication")]
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public static extern int GetCursorMonitorId();
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[DllImport("uDesktopDuplication")]
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public static extern int GetTotalWidth();
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[DllImport("uDesktopDuplication")]
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public static extern int GetTotalHeight();
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@@ -38,6 +38,11 @@ public class Manager : MonoBehaviour
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get { return Lib.GetMonitorCount(); }
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}
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static public int cursorMonitorId
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{
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get { return Lib.GetCursorMonitorId(); }
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}
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static public Monitor primary
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{
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get
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@@ -196,7 +196,7 @@ public class Monitor
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Lib.GetCursorTexture(id, ptr);
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}
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void CreateTexture()
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public void CreateTexture()
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{
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if (!available) return;
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@@ -24,9 +24,15 @@ public class Texture : MonoBehaviour
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set { monitor = Manager.monitors[Mathf.Clamp(value, 0, Manager.monitorCount - 1)]; }
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}
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[Header("Invert UVs")]
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public bool invertX = false;
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public bool invertY = false;
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[Header("Clip")]
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public bool useClip = false;
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public Vector2 clipPos = Vector2.zero;
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public Vector2 clipScale = new Vector2(0.2f, 0.2f);
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public Material material
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{
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get;
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@@ -55,6 +61,13 @@ public class Texture : MonoBehaviour
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}
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void UpdateMaterial()
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{
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Invert();
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Rotate();
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Clip();
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}
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void Invert()
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{
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if (invertX) {
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material.EnableKeyword("INVERT_X");
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@@ -67,7 +80,10 @@ public class Texture : MonoBehaviour
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} else {
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material.DisableKeyword("INVERT_Y");
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}
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}
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void Rotate()
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{
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switch (monitor.rotation)
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{
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case MonitorRotation.Identity:
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@@ -94,6 +110,16 @@ public class Texture : MonoBehaviour
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break;
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}
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}
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void Clip()
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{
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if (useClip) {
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material.EnableKeyword("USE_CLIP");
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material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
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} else {
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material.DisableKeyword("USE_CLIP");
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}
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}
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}
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}
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@@ -2,6 +2,7 @@
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#define UDD_COMMON_CGINC
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#include "UnityCG.cginc"
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#include "./uDD_Params.cginc"
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struct appdata
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{
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@@ -48,6 +49,13 @@ float2 uddRotateUV(float2 uv)
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return uv;
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}
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float2 uddClipUV(float2 uv)
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{
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uv.x = _ClipX + uv.x * _ClipWidth;
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uv.y = _ClipY + uv.y * _ClipHeight;
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return uv;
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}
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inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
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{
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if (!IsGammaSpace()) {
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@@ -55,27 +63,30 @@ inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
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}
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}
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inline fixed4 uddGetScreenTexture(sampler2D tex, float2 uv)
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inline fixed4 uddGetScreenTexture(float2 uv)
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{
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fixed4 c = tex2D(tex, uv);
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fixed4 c = tex2D(_MainTex, uv);
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return c;
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}
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inline fixed4 uddGetCursorTexture(sampler2D tex, float2 uv, fixed4 cursorPosScale)
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inline fixed4 uddGetCursorTexture(float2 uv)
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{
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uv.x = (uv.x - cursorPosScale.x) / cursorPosScale.z;
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uv.y = (uv.y - cursorPosScale.y) / cursorPosScale.w;
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fixed4 c = tex2D(tex, uv);
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uv.x = (uv.x - _CursorX) / _CursorWidth;
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uv.y = (uv.y - _CursorY) / _CursorHeight;
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fixed4 c = tex2D(_CursorTex, uv);
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fixed a = c.a * step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
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c *= step(0.01, a);
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return c;
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}
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inline fixed4 uddGetScreenTextureWithCursor(sampler2D screenTex, sampler2D cursorTex, float2 uv, fixed4 cursorPosScale)
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inline fixed4 uddGetScreenTextureWithCursor(float2 uv)
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{
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uv = uddInvertUV(uv);
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fixed4 screen = uddGetScreenTexture(screenTex, uddRotateUV(uv));
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fixed4 cursor = uddGetCursorTexture(cursorTex, uv, cursorPosScale);
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#ifdef USE_CLIP
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uv = uddClipUV(uv);
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#endif
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fixed4 screen = uddGetScreenTexture(uddRotateUV(uv));
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fixed4 cursor = uddGetCursorTexture(uv);
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fixed4 color = lerp(screen, cursor, cursor.a);
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uddConvertToLinearIfNeeded(color.rgb);
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return color;
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@@ -4,7 +4,18 @@
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sampler2D _MainTex;
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fixed4 _Color;
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sampler2D _CursorTex;
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half4 _CursorPositionScale;
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#define _CursorX _CursorPositionScale.x
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#define _CursorY _CursorPositionScale.y
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#define _CursorWidth _CursorPositionScale.z
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#define _CursorHeight _CursorPositionScale.w
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half4 _ClipPositionScale;
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#define _ClipX _ClipPositionScale.x
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#define _ClipY _ClipPositionScale.y
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#define _ClipWidth _ClipPositionScale.z
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#define _ClipHeight _ClipPositionScale.w
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#ifndef SURFACE_SHADER
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float4 _MainTex_ST;
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@@ -22,19 +22,19 @@ SubShader
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#pragma surface surf Standard fullforwardshadows
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#pragma multi_compile ___ INVERT_X
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#pragma multi_compile ___ INVERT_Y
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#pragma multi_compile ___ VERTICAL
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#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
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#pragma multi_compile ___ USE_BEND
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#pragma multi_compile ___ USE_CLIP
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#define SURFACE_SHADER
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#include "./uDD_Common.cginc"
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#include "./uDD_Params.cginc"
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half _Glossiness;
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half _Metallic;
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void surf(Input IN, inout SurfaceOutputStandard o)
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{
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fixed4 c = uddGetScreenTextureWithCursor(_MainTex, _CursorTex, IN.uv_MainTex, _CursorPositionScale) * _Color;
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fixed4 c = uddGetScreenTextureWithCursor(IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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@@ -20,7 +20,6 @@ Cull [_Cull]
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CGINCLUDE
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#include "./uDD_Common.cginc"
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#include "./uDD_Params.cginc"
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fixed _Radius;
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@@ -39,7 +38,7 @@ v2f vert(appdata v)
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fixed4 frag(v2f i) : SV_Target
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{
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return uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale);
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return uddGetScreenTextureWithCursor(i.uv);
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}
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ENDCG
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@@ -51,9 +50,9 @@ Pass
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#pragma fragment frag
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#pragma multi_compile ___ INVERT_X
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#pragma multi_compile ___ INVERT_Y
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#pragma multi_compile ___ VERTICAL
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#pragma shader_feature ___ USE_BEND
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#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
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#pragma multi_compile ___ USE_BEND
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#pragma multi_compile ___ USE_CLIP
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ENDCG
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}
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@@ -21,7 +21,6 @@ Blend SrcAlpha OneMinusSrcAlpha
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CGINCLUDE
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#include "./uDD_Common.cginc"
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#include "./uDD_Params.cginc"
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fixed _Mask;
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@@ -35,7 +34,7 @@ v2f vert(appdata v)
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 tex = uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale);
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fixed4 tex = uddGetScreenTextureWithCursor(i.uv);
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fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
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return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
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}
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@@ -49,8 +48,9 @@ Pass
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#pragma fragment frag
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#pragma multi_compile ___ INVERT_X
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#pragma multi_compile ___ INVERT_Y
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#pragma multi_compile ___ VERTICAL
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#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
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#pragma multi_compile ___ USE_BEND
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#pragma multi_compile ___ USE_CLIP
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ENDCG
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}
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@@ -20,7 +20,6 @@ Blend SrcAlpha OneMinusSrcAlpha
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CGINCLUDE
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#include "./uDD_Common.cginc"
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#include "./uDD_Params.cginc"
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v2f vert(appdata v)
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{
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@@ -32,7 +31,7 @@ v2f vert(appdata v)
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fixed4 frag(v2f i) : SV_Target
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{
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return fixed4(uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale).rgb, 1.0) * _Color;
|
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return fixed4(uddGetScreenTextureWithCursor(i.uv).rgb, 1.0) * _Color;
|
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}
|
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|
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ENDCG
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@@ -44,8 +43,9 @@ Pass
|
||||
#pragma fragment frag
|
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#pragma multi_compile ___ INVERT_X
|
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#pragma multi_compile ___ INVERT_Y
|
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#pragma multi_compile ___ VERTICAL
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
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#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
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ENDCG
|
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}
|
||||
|
||||
|
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@@ -35,10 +35,12 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
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|
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x_ = frameInfo.PointerPosition.Position.x;
|
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y_ = frameInfo.PointerPosition.Position.y;
|
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if (frameInfo.PointerPosition.Visible != 0) {
|
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isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
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timestamp_ = frameInfo.LastMouseUpdateTime;
|
||||
|
||||
if (isVisible_)
|
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{
|
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GetMonitorManager()->SetCursorMonitorId(monitor_->GetId());
|
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timestamp_ = frameInfo.LastMouseUpdateTime;
|
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isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
||||
}
|
||||
|
||||
if (frameInfo.PointerShapeBufferSize == 0)
|
||||
|
||||
@@ -72,8 +72,6 @@ HRESULT Monitor::Render(UINT timeout)
|
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return S_OK;
|
||||
}
|
||||
|
||||
if (unityTexture_ == nullptr) return 0;
|
||||
|
||||
IDXGIResource* resource = nullptr;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
|
||||
@@ -97,18 +95,22 @@ HRESULT Monitor::Render(UINT timeout)
|
||||
return hr;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
if (unityTexture_)
|
||||
{
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
context->Release();
|
||||
ID3D11DeviceContext* context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
context->Release();
|
||||
|
||||
resource->Release();
|
||||
}
|
||||
|
||||
cursor_->UpdateBuffer(frameInfo);
|
||||
cursor_->UpdateTexture();
|
||||
|
||||
resource->Release();
|
||||
deskDupl_->ReleaseFrame();
|
||||
|
||||
return S_OK;
|
||||
|
||||
@@ -118,6 +118,12 @@ extern "C"
|
||||
return g_manager->GetMonitorCount();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorMonitorId()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorMonitorId();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTotalWidth()
|
||||
{
|
||||
if (!g_manager) return 0;
|
||||
|
||||
Reference in New Issue
Block a user