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2 Commits
| Author | SHA1 | Date | |
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166d172db2 | ||
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95f8099392 |
@@ -5,8 +5,7 @@ using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
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public class MultipleMonitorCreator : MonoBehaviour
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{
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[Tooltip("Create monitors using this prefab.")]
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[SerializeField]
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GameObject monitorPrefab;
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public GameObject monitorPrefab;
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public enum ScaleMode
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{
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@@ -16,29 +15,24 @@ public class MultipleMonitorCreator : MonoBehaviour
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}
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[Tooltip("Real: DPI-based real scale \nFixed: Same width \nPixel: bigger if screen resolution is high.")]
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[SerializeField]
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ScaleMode scaleMode = ScaleMode.Fixed;
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public ScaleMode scaleMode = ScaleMode.Fixed;
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[Tooltip("Use this scale as width if scaleMode is Fixed.")]
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[SerializeField]
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float scale = 0.5f;
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public float scale = 0.5f;
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[Tooltip("Please specify the surface direction of the mesh (e.g. Plane => Y.)")]
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public MeshForwardDirection meshForwardDirection = MeshForwardDirection.Z;
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[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
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[SerializeField]
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bool removeIfUnsupported = true;
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public bool removeIfUnsupported = true;
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[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
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[SerializeField]
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float removeWaitDuration = 5f;
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public float removeWaitDuration = 5f;
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[Tooltip("Remove all childrens (for debug).")]
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[SerializeField]
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bool removeChildrenWhenClear = true;
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public bool removeChildrenWhenClear = true;
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bool hasMonitorUnsupportStateChecked = false;
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bool hasMonitorUnsupportStateChecked_ = false;
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float removeWaitTimer_ = 0f;
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public class MonitorInfo
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@@ -81,10 +75,10 @@ public class MultipleMonitorCreator : MonoBehaviour
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void RemoveUnsupportedDisplayAfterRemoveTimer()
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{
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if (!hasMonitorUnsupportStateChecked) {
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if (!hasMonitorUnsupportStateChecked_) {
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removeWaitTimer_ += Time.deltaTime;
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if (removeWaitTimer_ > removeWaitDuration) {
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hasMonitorUnsupportStateChecked = true;
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hasMonitorUnsupportStateChecked_ = true;
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foreach (var info in monitors_) {
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if (info.uddTexture.monitor.state == uDesktopDuplication.MonitorState.Unsupported) {
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Destroy(info.gameObject);
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@@ -97,7 +91,7 @@ public class MultipleMonitorCreator : MonoBehaviour
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void ResetRemoveTimer()
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{
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hasMonitorUnsupportStateChecked = false;
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hasMonitorUnsupportStateChecked_ = false;
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removeWaitTimer_ = 0f;
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}
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@@ -2,8 +2,8 @@
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public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
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{
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[SerializeField] float radius = 10f;
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[SerializeField] Vector3 offsetAngle = Vector3.zero;
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public float radius = 10f;
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public Vector3 offsetAngle = Vector3.zero;
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void OnDisable()
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{
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Binary file not shown.
@@ -13,9 +13,11 @@ public class Texture : MonoBehaviour
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set
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{
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monitor_ = value;
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material = GetComponent<Renderer>().material; // clone
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material.mainTexture = monitor_.texture;
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material.SetFloat("_Width", transform.localScale.x);
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if (monitor_ != null) {
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material = GetComponent<Renderer>().material; // clone
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material.mainTexture = monitor_.texture;
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material.SetFloat("_Width", transform.localScale.x);
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}
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}
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}
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@@ -87,31 +87,27 @@ void Cursor::UpdateTexture()
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return;
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}
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// cursor type
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// Cursor information
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const bool isMono = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
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const bool isColorMask = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
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const auto cursorImageWidth = GetWidth();
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const auto cursorImageHeight = GetHeight();
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const auto cursorImagePitch = GetPitch();
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// Size
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const auto w0 = GetWidth();
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const auto h0 = GetHeight();
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const auto p = GetPitch();
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auto w = w0;
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auto h = h0;
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// Captured area
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auto capturedImageWidth = cursorImageWidth;
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auto capturedImageHeight = cursorImageHeight;
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// Convert the buffer given by API into BGRA32
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const UINT bgraBufferSize = w0 * h0 * 4;
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const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4;
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if (bgraBufferSize > bgra32BufferSize_)
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{
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bgra32BufferSize_ = bgraBufferSize;
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bgra32Buffer_ = std::make_unique<BYTE[]>(bgra32BufferSize_);
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}
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if (!bgra32Buffer_)
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{
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return;
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}
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if (!apiBuffer_)
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// Check buffers
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if (!bgra32Buffer_ || !apiBuffer_)
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{
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return;
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}
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@@ -119,41 +115,109 @@ void Cursor::UpdateTexture()
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// If masked, copy the desktop image and merge it with masked image.
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if (isMono || isColorMask)
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{
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const auto mw = monitor_->GetWidth();
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const auto mh = monitor_->GetHeight();
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const auto monitorWidth = monitor_->GetWidth();
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const auto monitorHeight = monitor_->GetHeight();
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const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
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const auto isVertical =
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monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
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monitorRot == DXGI_MODE_ROTATION_ROTATE270;
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const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
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const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
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auto x = x_;
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auto y = y_;
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auto colMin = 0;
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auto colMax = w0;
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auto colMax = cursorImageWidth;
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auto rowMin = 0;
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auto rowMax = h0;
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auto rowMax = cursorImageHeight;
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if (x < 0)
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{
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x = 0;
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w = w0 + x_;
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colMin = w0 - w;
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capturedImageWidth = cursorImageWidth + x_;
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colMin = cursorImageWidth - capturedImageWidth;
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}
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if (x + w >= mw)
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if (x + capturedImageWidth >= monitorWidth)
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{
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w = mw - x_;
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colMax = w;
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capturedImageWidth = monitorWidth - x_;
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colMax = capturedImageWidth;
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}
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if (y < 0)
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{
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y = 0;
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h = h0 + y_;
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rowMin = h0 - h;
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capturedImageHeight = cursorImageHeight + y_;
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rowMin = cursorImageHeight - capturedImageHeight;
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}
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if (y + h >= mh)
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if (y + capturedImageHeight >= monitorHeight)
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{
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h = mh - y_;
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rowMax = h;
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capturedImageHeight = monitorHeight - y_;
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rowMax = capturedImageHeight;
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}
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D3D11_BOX box;
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box.front = 0;
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box.back = 1;
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switch (monitorRot)
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{
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case DXGI_MODE_ROTATION_ROTATE90:
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{
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box.left = y;
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box.top = monitorWidth - x - capturedImageWidth;
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box.right = y + capturedImageWidth;
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box.bottom = monitorWidth - x;
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break;
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}
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case DXGI_MODE_ROTATION_ROTATE180:
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{
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box.left = monitorWidth - x - capturedImageWidth;
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box.top = monitorHeight - y - capturedImageHeight;
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box.right = monitorWidth - x;
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box.bottom = monitorHeight - y;
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break;
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}
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case DXGI_MODE_ROTATION_ROTATE270:
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{
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box.left = monitorHeight - y - capturedImageHeight;
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box.top = x;
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box.right = monitorHeight - y;
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box.bottom = x + capturedImageWidth;
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break;
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}
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case DXGI_MODE_ROTATION_IDENTITY:
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case DXGI_MODE_ROTATION_UNSPECIFIED:
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{
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box.left = x;
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box.top = y;
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box.right = x + capturedImageWidth;
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box.bottom = y + capturedImageHeight;
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break;
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}
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}
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if (box.left < 0 ||
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box.top < 0 ||
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box.right >= static_cast<UINT>(desktopImageWidth) ||
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box.bottom >= static_cast<UINT>(desktopImageHeight))
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{
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Debug::Error("Cursor::UpdateTexture() => box is out of area.");
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Debug::Error(
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" ",
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"(", box.left, ", ", box.top, ")",
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" ~ (", box.right, ", ", box.bottom, ") > ",
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"(", desktopImageWidth, ", ", desktopImageHeight, ")");
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return;
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}
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if (monitor_->GetUnityTexture() == nullptr)
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{
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Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
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return;
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}
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = w;
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desc.Height = h;
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desc.Width = capturedImageWidth;
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desc.Height = capturedImageHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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@@ -171,20 +235,6 @@ void Cursor::UpdateTexture()
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return;
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}
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D3D11_BOX box;
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box.front = 0;
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box.back = 1;
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box.left = x;
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box.top = y;
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box.right = x + w;
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box.bottom = y + h;
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if (monitor_->GetUnityTexture() == nullptr)
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{
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Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
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return;
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}
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{
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ComPtr<ID3D11DeviceContext> context;
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GetDevice()->GetImmediateContext(&context);
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@@ -209,6 +259,27 @@ void Cursor::UpdateTexture()
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const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
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const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
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// Take the monitor orientation into consideration.
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const auto getDesktop32 = [&](int col, int row)
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{
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switch (monitorRot)
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{
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case DXGI_MODE_ROTATION_ROTATE90:
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return desktop32[(capturedImageWidth - 1 - col) * desktopPitch + row];
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break;
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case DXGI_MODE_ROTATION_ROTATE180:
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return desktop32[(capturedImageHeight - 1 - row) * desktopPitch + (capturedImageWidth - 1 - col)];
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break;
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case DXGI_MODE_ROTATION_ROTATE270:
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return desktop32[col * desktopPitch + (capturedImageHeight - 1 - row)];
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break;
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case DXGI_MODE_ROTATION_IDENTITY:
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case DXGI_MODE_ROTATION_UNSPECIFIED:
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return desktop32[row * desktopPitch + col];
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break;
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}
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};
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// Access RGBA values at the same time
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auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
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@@ -219,12 +290,11 @@ void Cursor::UpdateTexture()
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for (int col = colMin, x = 0; col < colMax; ++col, ++x)
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{
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BYTE mask = 0b10000000 >> (col % 8);
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const int i = row * w0 + col;
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const BYTE andMask = apiBuffer_[col / 8 + row * p] & mask;
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const BYTE xorMask = apiBuffer_[col / 8 + (row + h) * p] & mask;
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const BYTE andMask = apiBuffer_[col / 8 + row * cursorImagePitch] & mask;
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const BYTE xorMask = apiBuffer_[col / 8 + (row + capturedImageHeight) * cursorImagePitch] & mask;
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const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
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const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
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output32[i] = (desktop32[y * desktopPitch + x] & andMask32) ^ xorMask32;
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output32[row * cursorImageWidth + col] = (getDesktop32(x, y) & andMask32) ^ xorMask32;
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}
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}
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}
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@@ -236,13 +306,13 @@ void Cursor::UpdateTexture()
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{
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for (int col = colMin, x = 0; col < colMax; ++col, ++x)
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{
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const int i = col + row * w0;
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const int j = col + row * p / sizeof(UINT);
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const int i = col + row * cursorImageWidth;
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const int j = col + row * cursorImagePitch / sizeof(UINT);
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UINT mask = 0xFF000000 & buffer32[j];
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if (mask)
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{
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output32[i] = (desktop32[y * desktopPitch + x] ^ buffer32[j]) | 0xFF000000;
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output32[i] = (getDesktop32(x, y) ^ buffer32[j]) | 0xFF000000;
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}
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else
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{
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@@ -261,7 +331,7 @@ void Cursor::UpdateTexture()
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{
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auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
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const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
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for (int i = 0; i < w * h; ++i)
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for (int i = 0; i < cursorImageWidth * cursorImageHeight; ++i)
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{
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output32[i] = buffer32[i];
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}
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Block a user