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6 Commits

Author SHA1 Message Date
hecomi
166d172db2 modify access rights. 2016-11-17 23:23:22 +09:00
hecomi
95f8099392 capture cursor mask taking monitor rotation into consideration. 2016-11-17 23:19:46 +09:00
hecomi
9c62157c0c fix typo. 2016-11-16 02:27:57 +09:00
hecomi
be79e52135 fix cursor buffer bug. 2016-11-16 02:24:49 +09:00
hecomi
e9c8b4e571 modify component requirements. 2016-11-16 02:07:57 +09:00
hecomi
77c95ab1bb fix indent 2016-11-16 02:04:13 +09:00
13 changed files with 310 additions and 230 deletions

View File

@@ -5,8 +5,7 @@ using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
public class MultipleMonitorCreator : MonoBehaviour
{
[Tooltip("Create monitors using this prefab.")]
[SerializeField]
GameObject monitorPrefab;
public GameObject monitorPrefab;
public enum ScaleMode
{
@@ -16,29 +15,24 @@ public class MultipleMonitorCreator : MonoBehaviour
}
[Tooltip("Real: DPI-based real scale \nFixed: Same width \nPixel: bigger if screen resolution is high.")]
[SerializeField]
ScaleMode scaleMode = ScaleMode.Fixed;
public ScaleMode scaleMode = ScaleMode.Fixed;
[Tooltip("Use this sacle as width if scaleMode is Fixed.")]
[SerializeField]
float scale = 0.5f;
[Tooltip("Use this scale as width if scaleMode is Fixed.")]
public float scale = 0.5f;
[Tooltip("Please specify the surface direction of the mesh (e.g. Plane => Y.)")]
public MeshForwardDirection meshForwardDirection = MeshForwardDirection.Z;
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
[SerializeField]
bool removeIfUnsupported = true;
public bool removeIfUnsupported = true;
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
[SerializeField]
float removeWaitDuration = 5f;
public float removeWaitDuration = 5f;
[Tooltip("Remove all childrens (for debug).")]
[SerializeField]
bool removeChildrenWhenClear = true;
public bool removeChildrenWhenClear = true;
bool hasMonitorUnsupportStateChecked = false;
bool hasMonitorUnsupportStateChecked_ = false;
float removeWaitTimer_ = 0f;
public class MonitorInfo
@@ -81,10 +75,10 @@ public class MultipleMonitorCreator : MonoBehaviour
void RemoveUnsupportedDisplayAfterRemoveTimer()
{
if (!hasMonitorUnsupportStateChecked) {
if (!hasMonitorUnsupportStateChecked_) {
removeWaitTimer_ += Time.deltaTime;
if (removeWaitTimer_ > removeWaitDuration) {
hasMonitorUnsupportStateChecked = true;
hasMonitorUnsupportStateChecked_ = true;
foreach (var info in monitors_) {
if (info.uddTexture.monitor.state == uDesktopDuplication.MonitorState.Unsupported) {
Destroy(info.gameObject);
@@ -97,7 +91,7 @@ public class MultipleMonitorCreator : MonoBehaviour
void ResetRemoveTimer()
{
hasMonitorUnsupportStateChecked = false;
hasMonitorUnsupportStateChecked_ = false;
removeWaitTimer_ = 0f;
}

View File

@@ -2,8 +2,8 @@
public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
{
[SerializeField] float radius = 10f;
[SerializeField] Vector3 offsetAngle = Vector3.zero;
public float radius = 10f;
public Vector3 offsetAngle = Vector3.zero;
void OnDisable()
{

View File

@@ -5,8 +5,7 @@ using System.Collections.Generic;
namespace uDesktopDuplication
{
[AddComponentMenu("uDesktopDuplication/Cursor"),
RequireComponent(typeof(Texture))]
[AddComponentMenu("uDesktopDuplication/Cursor"), RequireComponent(typeof(Texture))]
public class Cursor : MonoBehaviour
{
[SerializeField] Vector2 modelScale = Vector2.one;

View File

@@ -30,13 +30,13 @@ public enum MonitorRotation
public enum MonitorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Unknown = 999,

View File

@@ -3,7 +3,7 @@
namespace uDesktopDuplication
{
[AddComponentMenu("uDesktopDuplication/Texture")]
[AddComponentMenu("uDesktopDuplication/Texture"), RequireComponent(typeof(Cursor))]
public class Texture : MonoBehaviour
{
private Monitor monitor_;
@@ -13,9 +13,11 @@ public class Texture : MonoBehaviour
set
{
monitor_ = value;
material = GetComponent<Renderer>().material; // clone
material.mainTexture = monitor_.texture;
material.SetFloat("_Width", transform.localScale.x);
if (monitor_ != null) {
material = GetComponent<Renderer>().material; // clone
material.mainTexture = monitor_.texture;
material.SetFloat("_Width", transform.localScale.x);
}
}
}
@@ -105,10 +107,7 @@ public class Texture : MonoBehaviour
void Awake()
{
if (!GetComponent<Cursor>())
{
gameObject.AddComponent<Cursor>();
}
AddCursorIfNotAttached();
}
void OnEnable()
@@ -130,6 +129,14 @@ public class Texture : MonoBehaviour
UpdateMaterial();
}
void AddCursorIfNotAttached()
{
if (!GetComponent<Cursor>())
{
gameObject.AddComponent<Cursor>();
}
}
void Reinitialize()
{
// Monitor instance is released here when initialized.

View File

@@ -33,7 +33,7 @@ enum class Message
{
None = -1,
Reinitialized = 0,
TextureSizeChanged = 1,
TextureSizeChanged = 1,
};
void SendMessageToUnity(Message message);

View File

@@ -54,25 +54,26 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
apiBuffer_ = std::make_unique<BYTE[]>(apiBufferSize_);
}
if (!apiBuffer_)
{
return;
}
if (!apiBuffer_)
{
return;
}
// Get mouse pointer information
UINT bufferSize;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
apiBufferSize_,
apiBuffer_.get(),
&bufferSize,
&shapeInfo);
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
apiBufferSize_,
apiBuffer_.get(),
&bufferSize,
&shapeInfo);
if (FAILED(hr))
{
Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed.");
apiBuffer_.reset();
apiBufferSize_ = 0;
return;
}
shapeInfo_ = shapeInfo;
@@ -86,64 +87,137 @@ void Cursor::UpdateTexture()
return;
}
// cursor type
// Cursor information
const bool isMono = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
const bool isColorMask = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
const auto cursorImageWidth = GetWidth();
const auto cursorImageHeight = GetHeight();
const auto cursorImagePitch = GetPitch();
// Size
const auto w0 = GetWidth();
const auto h0 = GetHeight();
const auto p = GetPitch();
auto w = w0;
auto h = h0;
// Captured area
auto capturedImageWidth = cursorImageWidth;
auto capturedImageHeight = cursorImageHeight;
// Convert the buffer given by API into BGRA32
const UINT bgraBufferSize = w0 * h0 * 4;
const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4;
if (bgraBufferSize > bgra32BufferSize_)
{
bgra32BufferSize_ = bgraBufferSize;
bgra32Buffer_ = std::make_unique<BYTE[]>(bgra32BufferSize_);
}
if (!bgra32Buffer_) return;
// Check buffers
if (!bgra32Buffer_ || !apiBuffer_)
{
return;
}
// If masked, copy the desktop image and merge it with masked image.
if (isMono || isColorMask)
{
const auto mw = monitor_->GetWidth();
const auto mh = monitor_->GetHeight();
const auto monitorWidth = monitor_->GetWidth();
const auto monitorHeight = monitor_->GetHeight();
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
const auto isVertical =
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
auto x = x_;
auto y = y_;
auto colMin = 0;
auto colMax = w0;
auto colMax = cursorImageWidth;
auto rowMin = 0;
auto rowMax = h0;
auto rowMax = cursorImageHeight;
if (x < 0)
{
x = 0;
w = w0 + x_;
colMin = w0 - w;
capturedImageWidth = cursorImageWidth + x_;
colMin = cursorImageWidth - capturedImageWidth;
}
if (x + w >= mw)
if (x + capturedImageWidth >= monitorWidth)
{
w = mw - x_;
colMax = w;
capturedImageWidth = monitorWidth - x_;
colMax = capturedImageWidth;
}
if (y < 0)
{
y = 0;
h = h0 + y_;
rowMin = h0 - h;
capturedImageHeight = cursorImageHeight + y_;
rowMin = cursorImageHeight - capturedImageHeight;
}
if (y + h >= mh)
if (y + capturedImageHeight >= monitorHeight)
{
h = mh - y_;
rowMax = h;
capturedImageHeight = monitorHeight - y_;
rowMax = capturedImageHeight;
}
D3D11_BOX box;
box.front = 0;
box.back = 1;
switch (monitorRot)
{
case DXGI_MODE_ROTATION_ROTATE90:
{
box.left = y;
box.top = monitorWidth - x - capturedImageWidth;
box.right = y + capturedImageWidth;
box.bottom = monitorWidth - x;
break;
}
case DXGI_MODE_ROTATION_ROTATE180:
{
box.left = monitorWidth - x - capturedImageWidth;
box.top = monitorHeight - y - capturedImageHeight;
box.right = monitorWidth - x;
box.bottom = monitorHeight - y;
break;
}
case DXGI_MODE_ROTATION_ROTATE270:
{
box.left = monitorHeight - y - capturedImageHeight;
box.top = x;
box.right = monitorHeight - y;
box.bottom = x + capturedImageWidth;
break;
}
case DXGI_MODE_ROTATION_IDENTITY:
case DXGI_MODE_ROTATION_UNSPECIFIED:
{
box.left = x;
box.top = y;
box.right = x + capturedImageWidth;
box.bottom = y + capturedImageHeight;
break;
}
}
if (box.left < 0 ||
box.top < 0 ||
box.right >= static_cast<UINT>(desktopImageWidth) ||
box.bottom >= static_cast<UINT>(desktopImageHeight))
{
Debug::Error("Cursor::UpdateTexture() => box is out of area.");
Debug::Error(
" ",
"(", box.left, ", ", box.top, ")",
" ~ (", box.right, ", ", box.bottom, ") > ",
"(", desktopImageWidth, ", ", desktopImageHeight, ")");
return;
}
if (monitor_->GetUnityTexture() == nullptr)
{
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
return;
}
D3D11_TEXTURE2D_DESC desc;
desc.Width = w;
desc.Height = h;
desc.Width = capturedImageWidth;
desc.Height = capturedImageHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
@@ -161,26 +235,12 @@ void Cursor::UpdateTexture()
return;
}
D3D11_BOX box;
box.front = 0;
box.back = 1;
box.left = x;
box.top = y;
box.right = x + w;
box.bottom = y + h;
if (monitor_->GetUnityTexture() == nullptr)
{
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
return;
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor_->GetUnityTexture(), 0, &box);
}
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor_->GetUnityTexture(), 0, &box);
}
ComPtr<IDXGISurface> surface;
if (FAILED(texture.As(&surface)))
{
@@ -199,6 +259,27 @@ void Cursor::UpdateTexture()
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
// Take the monitor orientation into consideration.
const auto getDesktop32 = [&](int col, int row)
{
switch (monitorRot)
{
case DXGI_MODE_ROTATION_ROTATE90:
return desktop32[(capturedImageWidth - 1 - col) * desktopPitch + row];
break;
case DXGI_MODE_ROTATION_ROTATE180:
return desktop32[(capturedImageHeight - 1 - row) * desktopPitch + (capturedImageWidth - 1 - col)];
break;
case DXGI_MODE_ROTATION_ROTATE270:
return desktop32[col * desktopPitch + (capturedImageHeight - 1 - row)];
break;
case DXGI_MODE_ROTATION_IDENTITY:
case DXGI_MODE_ROTATION_UNSPECIFIED:
return desktop32[row * desktopPitch + col];
break;
}
};
// Access RGBA values at the same time
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
@@ -209,12 +290,11 @@ void Cursor::UpdateTexture()
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
{
BYTE mask = 0b10000000 >> (col % 8);
const int i = row * w0 + col;
const BYTE andMask = apiBuffer_[col / 8 + row * p] & mask;
const BYTE xorMask = apiBuffer_[col / 8 + (row + h) * p] & mask;
const BYTE andMask = apiBuffer_[col / 8 + row * cursorImagePitch] & mask;
const BYTE xorMask = apiBuffer_[col / 8 + (row + capturedImageHeight) * cursorImagePitch] & mask;
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
output32[i] = (desktop32[y * desktopPitch + x] & andMask32) ^ xorMask32;
output32[row * cursorImageWidth + col] = (getDesktop32(x, y) & andMask32) ^ xorMask32;
}
}
}
@@ -226,13 +306,13 @@ void Cursor::UpdateTexture()
{
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
{
const int i = col + row * w0;
const int j = col + row * p / sizeof(UINT);
const int i = col + row * cursorImageWidth;
const int j = col + row * cursorImagePitch / sizeof(UINT);
UINT mask = 0xFF000000 & buffer32[j];
if (mask)
{
output32[i] = (desktop32[y * desktopPitch + x] ^ buffer32[j]) | 0xFF000000;
output32[i] = (getDesktop32(x, y) ^ buffer32[j]) | 0xFF000000;
}
else
{
@@ -251,7 +331,7 @@ void Cursor::UpdateTexture()
{
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
for (int i = 0; i < w * h; ++i)
for (int i = 0; i < cursorImageWidth * cursorImageHeight; ++i)
{
output32[i] = buffer32[i];
}

View File

@@ -28,6 +28,6 @@ void Debug::Finalize()
Debug::Log("Stop");
fs_.close();
}
Debug::SetLogFunc(nullptr);
Debug::SetErrorFunc(nullptr);
Debug::SetLogFunc(nullptr);
Debug::SetErrorFunc(nullptr);
}

View File

@@ -87,34 +87,34 @@ private:
Flush(level);
}
static void OutputTime()
{
auto t = time(nullptr);
tm tm;
localtime_s(&tm, &t);
char buf[64];
strftime(buf, 64, "%F %T", &tm);
static void OutputTime()
{
auto t = time(nullptr);
tm tm;
localtime_s(&tm, &t);
char buf[64];
strftime(buf, 64, "%F %T", &tm);
Output("[");;
Output(buf);
Output("]");
}
}
public:
template <class Arg, class... RestArgs>
static void Log(Arg&& arg, RestArgs&&... restArgs)
{
Output("[uDD::Log]");
OutputTime();
Output(" ");
Output("[uDD::Log]");
OutputTime();
Output(" ");
_Log(Level::Log, std::forward<Arg>(arg), std::forward<RestArgs>(restArgs)...);
}
template <class Arg, class... RestArgs>
static void Error(Arg&& arg, RestArgs&&... restArgs)
{
Output("[uDD::Err]");
OutputTime();
Output(" ");
Output("[uDD::Err]");
OutputTime();
Output(" ");
_Log(Level::Error, std::forward<Arg>(arg), std::forward<RestArgs>(restArgs)...);
}

View File

@@ -18,94 +18,94 @@ Monitor::Monitor(int id)
Monitor::~Monitor()
{
if (deskDupl_)
{
deskDupl_->Release();
deskDupl_ = nullptr;
}
if (deskDupl_)
{
deskDupl_->Release();
deskDupl_ = nullptr;
}
}
void Monitor::Initialize(IDXGIOutput* output)
{
if (FAILED(output->GetDesc(&outputDesc_)))
{
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
return;
}
if (FAILED(output->GetDesc(&outputDesc_)))
{
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
return;
}
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
{
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
return;
}
else
{
const auto rect = monitorInfo_.rcMonitor;
width_ = rect.right - rect.left;
height_ = rect.bottom - rect.top;
}
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
{
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
return;
}
else
{
const auto rect = monitorInfo_.rcMonitor;
width_ = rect.right - rect.left;
height_ = rect.bottom - rect.top;
}
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
{
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
return;
}
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
{
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
return;
}
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
switch (output1->DuplicateOutput(GetDevice().Get(), &deskDupl_))
{
case S_OK:
{
state_ = State::Available;
Debug::Log("Monitor::Initialize() => OK.");
Debug::Log(" ID : ", GetId());
Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
break;
}
{
state_ = State::Available;
Debug::Log("Monitor::Initialize() => OK.");
Debug::Log(" ID : ", GetId());
Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
break;
}
case E_INVALIDARG:
{
state_ = State::InvalidArg;
Debug::Error("Monitor::Initialize() => Invalid arguments.");
break;
}
{
state_ = State::InvalidArg;
Debug::Error("Monitor::Initialize() => Invalid arguments.");
break;
}
case E_ACCESSDENIED:
{
// For example, when the user presses Ctrl + Alt + Delete and the screen
// switches to admin screen, this error occurs.
state_ = State::AccessDenied;
Debug::Error("Monitor::Initialize() => Access denied.");
break;
}
{
// For example, when the user presses Ctrl + Alt + Delete and the screen
// switches to admin screen, this error occurs.
state_ = State::AccessDenied;
Debug::Error("Monitor::Initialize() => Access denied.");
break;
}
case DXGI_ERROR_UNSUPPORTED:
{
// If the display adapter on the computer is running under the Microsoft Hybrid system,
// this error occurs.
state_ = State::Unsupported;
Debug::Error("Monitor::Initialize() => Unsupported display.");
break;
}
{
// If the display adapter on the computer is running under the Microsoft Hybrid system,
// this error occurs.
state_ = State::Unsupported;
Debug::Error("Monitor::Initialize() => Unsupported display.");
break;
}
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
{
// When other application use Desktop Duplication API, this error occurs.
state_ = State::CurrentlyNotAvailable;
Debug::Error("Monitor::Initialize() => Currently not available.");
break;
}
{
// When other application use Desktop Duplication API, this error occurs.
state_ = State::CurrentlyNotAvailable;
Debug::Error("Monitor::Initialize() => Currently not available.");
break;
}
case DXGI_ERROR_SESSION_DISCONNECTED:
{
{
state_ = State::SessionDisconnected;
Debug::Error("Monitor::Initialize() => Session disconnected.");
break;
}
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
}
@@ -123,35 +123,35 @@ void Monitor::Render(UINT timeout)
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
// If any monitor setting has changed (e.g. monitor size has changed),
// it is necessary to re-initialize monitors.
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
{
// If any monitor setting has changed (e.g. monitor size has changed),
// it is necessary to re-initialize monitors.
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_WAIT_TIMEOUT:
{
// This often occurs when timeout value is small and it is not problem.
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
break;
}
{
// This often occurs when timeout value is small and it is not problem.
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
break;
}
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG.");
break;
}
{
Debug::Error("Monitor::Render() => E_INVALIDARG.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
return;
}
@@ -159,11 +159,11 @@ void Monitor::Render(UINT timeout)
if (unityTexture_)
{
ID3D11Texture2D* texture;
if (FAILED(resource.CopyTo(&texture)))
{
Debug::Error("Monitor::Render() => resource.As() failed.");
return;
}
if (FAILED(resource.CopyTo(&texture)))
{
Debug::Error("Monitor::Render() => resource.As() failed.");
return;
}
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
texture->GetDesc(&srcDesc);
@@ -175,10 +175,10 @@ void Monitor::Render(UINT timeout)
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
//width_ = srcDesc.Width;
//height_ = srcDesc.Height;
state_ = MonitorState::TextureSizeInconsistent;
//SendMessageToUnity(Message::TextureSizeChanged);
//width_ = srcDesc.Width;
//height_ = srcDesc.Height;
state_ = MonitorState::TextureSizeInconsistent;
//SendMessageToUnity(Message::TextureSizeChanged);
}
else
{
@@ -296,11 +296,11 @@ int Monitor::GetDpiY() const
int Monitor::GetWidth() const
{
return width_;
return width_;
}
int Monitor::GetHeight() const
{
return height_;
return height_;
}

View File

@@ -17,7 +17,7 @@ enum class MonitorState
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
TextureSizeInconsistent = 7,
Unknown = 999,
};
@@ -54,7 +54,7 @@ public:
private:
int id_ = -1;
UINT dpiX_ = -1, dpiY_ = -1;
int width_ = -1, height_ = -1;
int width_ = -1, height_ = -1;
State state_ = State::NotSet;
std::unique_ptr<Cursor> cursor_;
IDXGIOutputDuplication* deskDupl_ = nullptr;

View File

@@ -35,11 +35,11 @@ void MonitorManager::Initialize()
// Get factory
ComPtr<IDXGIFactory1> factory;
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
Debug::Error("MonitorManager::Initialize() => CreateDXGIFactory1() failed.");
return;
}
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
Debug::Error("MonitorManager::Initialize() => CreateDXGIFactory1() failed.");
return;
}
// Check all display adapters
int id = 0;
@@ -47,7 +47,7 @@ void MonitorManager::Initialize()
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
{
// Search the main monitor from all outputs
ComPtr<IDXGIOutput> output;
ComPtr<IDXGIOutput> output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
auto monitor = std::make_shared<Monitor>(id++);
@@ -81,24 +81,24 @@ void MonitorManager::Reinitialize()
bool MonitorManager::HasMonitorCountChanged() const
{
ComPtr<IDXGIFactory1> factory;
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
Debug::Error("MonitorManager::CheckMonitorConnection() => CreateDXGIFactory1() failed.");
return false;
}
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
Debug::Error("MonitorManager::CheckMonitorConnection() => CreateDXGIFactory1() failed.");
return false;
}
int id = 0;
ComPtr<IDXGIAdapter1> adapter;
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
{
ComPtr<IDXGIOutput> output;
ComPtr<IDXGIOutput> output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
id++;
}
}
return monitors_.size() != id;
return monitors_.size() != id;
}