Compare commits
19 Commits
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9
Assets/uDesktopDuplication/Editor.meta
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9
Assets/uDesktopDuplication/Editor.meta
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 022a80d652ef0304e84e9d6ac689e21f
|
||||
folderAsset: yes
|
||||
timeCreated: 1478353382
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/uDesktopDuplication/Editor/Resources.meta
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9
Assets/uDesktopDuplication/Editor/Resources.meta
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e15bc51aada81042a909c808e25c176
|
||||
folderAsset: yes
|
||||
timeCreated: 1477555207
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
Before Width: | Height: | Size: 967 B After Width: | Height: | Size: 967 B |
Binary file not shown.
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BIN
Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
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BIN
Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
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@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 033e0db89e0ca1d46a399c953629f67d
|
||||
timeCreated: 1477555367
|
||||
guid: f3d41026babadc241b9d0852b0831584
|
||||
timeCreated: 1478436298
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
37
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
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37
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
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@@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Loupe : MonoBehaviour
|
||||
{
|
||||
private uDesktopDuplication.Texture uddTexture_;
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||||
public float zoom = 3f;
|
||||
public float aspect = 1f;
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||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
uddTexture_.useClip = true;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// To get other monitor textures, set dirty flag.
|
||||
foreach (var monitor in uDesktopDuplication.Manager.monitors) {
|
||||
monitor.CreateTexture();
|
||||
monitor.shouldBeUpdated = true;
|
||||
}
|
||||
|
||||
if (!uddTexture_.monitor.isCursorVisible) {
|
||||
uddTexture_.monitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
}
|
||||
|
||||
var x = (float)uddTexture_.monitor.cursorX / uddTexture_.monitor.width;
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||||
var y = (float)uddTexture_.monitor.cursorY / uddTexture_.monitor.height;
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||||
var w = 1f / zoom;
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||||
var h = w / aspect * uddTexture_.monitor.aspect;
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||||
x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
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||||
y = Mathf.Clamp(y - h / 2, 0f, 1f - h);
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||||
uddTexture_.clipPos = new Vector2(x, y);
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||||
uddTexture_.clipScale = new Vector2(w, h);
|
||||
}
|
||||
}
|
||||
|
||||
12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
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12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
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@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: efd9499cdb931b945947a2cd47909676
|
||||
timeCreated: 1478438457
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,12 +1,37 @@
|
||||
using UnityEngine;
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||||
using System.Collections.Generic;
|
||||
|
||||
public class MultipleMonitorCreator : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject monitorPrefab;
|
||||
[SerializeField] float width = 0.3f;
|
||||
[SerializeField] float scale = 1f;
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||||
[SerializeField] float margin = 1f;
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||||
|
||||
private List<GameObject> monitors_ = new List<GameObject>();
|
||||
private float totalWidth_ = 0f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Create();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
uDesktopDuplication.Manager.onReinitialized += Recreate;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
uDesktopDuplication.Manager.onReinitialized -= Recreate;
|
||||
}
|
||||
|
||||
void Create()
|
||||
{
|
||||
CreateMonitors();
|
||||
LayoutMonitors();
|
||||
}
|
||||
|
||||
void CreateMonitors()
|
||||
{
|
||||
// Sort monitors in coordinate order
|
||||
var monitors = uDesktopDuplication.Manager.monitors;
|
||||
@@ -14,44 +39,58 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
|
||||
// Create monitors
|
||||
var n = monitors.Count;
|
||||
var totalWidth = 0f;
|
||||
totalWidth_ = 0f;
|
||||
for (int i = 0 ; i < n; ++i) {
|
||||
// Create monitor obeject
|
||||
var go = Instantiate(monitorPrefab);
|
||||
go.name = "Monitor " + i;
|
||||
monitors_.Add(go);
|
||||
|
||||
// Assign monitor
|
||||
var texture = go.GetComponent<uDesktopDuplication.Texture>();
|
||||
texture.monitorId = i;
|
||||
var monitor = texture.monitor;
|
||||
|
||||
// Set width / height
|
||||
var isHorizontal = texture.monitor.isHorizontal;
|
||||
var w = isHorizontal ? width : (width * texture.monitor.aspect);
|
||||
var h = isHorizontal ? width / texture.monitor.aspect : width;
|
||||
go.transform.localScale = new Vector3(w, go.transform.localScale.y, h);
|
||||
go.transform.localScale = new Vector3(monitor.widthMeter, go.transform.localScale.y, monitor.heightMeter) * scale;
|
||||
|
||||
// Set parent as this object
|
||||
go.transform.SetParent(transform);
|
||||
|
||||
// Calc actual size considering mesh size
|
||||
var scaleX = go.GetComponent<MeshFilter>().sharedMesh.bounds.extents.x * 2f;
|
||||
totalWidth += w * scaleX;
|
||||
totalWidth_ += monitor.widthMeter * scale * scaleX;
|
||||
}
|
||||
}
|
||||
|
||||
void LayoutMonitors()
|
||||
{
|
||||
// Set positions with margin
|
||||
totalWidth += margin * (n - 1);
|
||||
var x = -totalWidth / 2;
|
||||
for (int i = 0 ; i < n; ++i) {
|
||||
//
|
||||
var go = transform.FindChild("Monitor " + i);
|
||||
var texture = go.GetComponent<uDesktopDuplication.Texture>();
|
||||
totalWidth_ += margin * (monitors_.Count - 1);
|
||||
var x = -totalWidth_ / 2;
|
||||
foreach (var go in monitors_) {
|
||||
var monitor = go.GetComponent<uDesktopDuplication.Texture>().monitor;
|
||||
var halfScaleX = go.GetComponent<MeshFilter>().sharedMesh.bounds.extents.x;
|
||||
var w = texture.monitor.isHorizontal ? width : (width * texture.monitor.aspect);
|
||||
var halfWidth = w * halfScaleX;
|
||||
var width = monitor.widthMeter * scale;
|
||||
var halfWidth = width * halfScaleX;
|
||||
x += halfWidth;
|
||||
go.transform.localPosition = new Vector3(x, 0f, 0f);
|
||||
x += halfWidth + margin;
|
||||
}
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
foreach (var go in monitors_) {
|
||||
Destroy(go);
|
||||
}
|
||||
monitors_.Clear();
|
||||
}
|
||||
|
||||
void Recreate()
|
||||
{
|
||||
Clear();
|
||||
Create();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
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@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e15bc51aada81042a909c808e25c176
|
||||
guid: b281589e6b8e27b4fbf0509d620b7871
|
||||
folderAsset: yes
|
||||
timeCreated: 1477555207
|
||||
licenseType: Pro
|
||||
timeCreated: 1478354860
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48b92326b146fa848beec6f35365b1f4
|
||||
guid: e36cd526b654d024e875d5110a1b0442
|
||||
folderAsset: yes
|
||||
timeCreated: 1477555207
|
||||
licenseType: Pro
|
||||
timeCreated: 1478354877
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0e2bcc27e10c0d141a0c11cd88cdcf98
|
||||
folderAsset: yes
|
||||
timeCreated: 1478353263
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
@@ -0,0 +1,59 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9855ecfc2b823c94d8a1354715d343a1
|
||||
timeCreated: 1478353264
|
||||
licenseType: Pro
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -27,14 +27,14 @@ public class Cursor : MonoBehaviour
|
||||
if (monitor.isCursorVisible) {
|
||||
UpdatePosition();
|
||||
UpdateTexture();
|
||||
UpdateMaterial();
|
||||
}
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
void UpdatePosition()
|
||||
{
|
||||
var x = (1f * monitor.pointerX / monitor.width - 0.5f) * modelScale.x;
|
||||
var y = (1f * monitor.pointerY / monitor.height - 0.5f) * modelScale.y;
|
||||
var x = (1f * monitor.cursorX / monitor.width - 0.5f) * modelScale.x;
|
||||
var y = (1f * monitor.cursorY / monitor.height - 0.5f) * modelScale.y;
|
||||
var iy = uddTexture_.invertY ? -1 : +1;
|
||||
var localPos = transform.right * x + iy * transform.up * y;
|
||||
worldPosition = transform.TransformPoint(localPos);
|
||||
@@ -42,8 +42,8 @@ public class Cursor : MonoBehaviour
|
||||
|
||||
void UpdateTexture()
|
||||
{
|
||||
var w = monitor.pointerShapeWidth;
|
||||
var h = monitor.pointerShapeHeight;
|
||||
var w = monitor.cursorShapeWidth;
|
||||
var h = monitor.cursorShapeHeight;
|
||||
if (w == 0 || h == 0) return;
|
||||
|
||||
var scale = new Vector2(w, h);
|
||||
@@ -53,17 +53,17 @@ public class Cursor : MonoBehaviour
|
||||
textures_.Add(scale, texture);
|
||||
}
|
||||
|
||||
var pointerTexture = textures_[scale];
|
||||
monitor.UpdateCursorTexture(pointerTexture.GetNativeTexturePtr());
|
||||
uddTexture_.material.SetTexture("_CursorTex", pointerTexture);
|
||||
var cursorTexture = textures_[scale];
|
||||
monitor.GetCursorTexture(cursorTexture.GetNativeTexturePtr());
|
||||
uddTexture_.material.SetTexture("_CursorTex", cursorTexture);
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
var x = (float)monitor.pointerX / monitor.width;
|
||||
var y = (float)monitor.pointerY / monitor.height;
|
||||
var w = (float)monitor.pointerShapeWidth / monitor.width;
|
||||
var h = (float)monitor.pointerShapeHeight / monitor.height;
|
||||
var x = monitor.isCursorVisible ? (float)monitor.cursorX / monitor.width : -9999f;
|
||||
var y = monitor.isCursorVisible ? (float)monitor.cursorY / monitor.height : -9999f;
|
||||
var w = (float)monitor.cursorShapeWidth / monitor.width;
|
||||
var h = (float)monitor.cursorShapeHeight / monitor.height;
|
||||
uddTexture_.material.SetVector("_CursorPositionScale", new Vector4(x, y, w, h));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,18 @@ public enum MonitorRotation
|
||||
Rotate270 = 4
|
||||
}
|
||||
|
||||
public enum MonitorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
}
|
||||
|
||||
public static class Lib
|
||||
{
|
||||
public delegate void MessageHandler(Message message);
|
||||
@@ -36,12 +48,16 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void FinalizeUDD();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Reinitialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Update();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern Message PopMessage();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMonitorCount();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorMonitorId();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalHeight();
|
||||
@@ -50,6 +66,8 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetRenderEventFunc();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern MonitorState GetState(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetName(int id, StringBuilder buf, int len);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetLeft(int id);
|
||||
@@ -64,6 +82,10 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetHeight(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiX(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiY(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern MonitorRotation GetRotation(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsPrimary(int id);
|
||||
@@ -82,7 +104,7 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern CursorShapeType GetCursorShapeType(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void UpdateCursorTexture(int id, System.IntPtr ptr);
|
||||
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int SetTexturePtr(int id, IntPtr ptr);
|
||||
|
||||
|
||||
@@ -12,7 +12,16 @@ public class Manager : MonoBehaviour
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance_) return instance_;
|
||||
if (instance_) {
|
||||
return instance_;
|
||||
}
|
||||
|
||||
var manager = FindObjectOfType<Manager>();
|
||||
if (manager) {
|
||||
manager.Awake();
|
||||
return manager;
|
||||
}
|
||||
|
||||
var go = new GameObject("uDesktopDuplicationManager");
|
||||
return go.AddComponent<Manager>();
|
||||
}
|
||||
@@ -29,6 +38,11 @@ public class Manager : MonoBehaviour
|
||||
get { return Lib.GetMonitorCount(); }
|
||||
}
|
||||
|
||||
static public int cursorMonitorId
|
||||
{
|
||||
get { return Lib.GetCursorMonitorId(); }
|
||||
}
|
||||
|
||||
static public Monitor primary
|
||||
{
|
||||
get
|
||||
@@ -37,10 +51,15 @@ public class Manager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField, Tooltip("Set Desktop Duplication API timeout (milliseconds).")]
|
||||
int timeout = 0;
|
||||
[SerializeField] int desktopDuplicationApiTimeout = 0;
|
||||
[SerializeField] float retryReinitializationDuration = 1f;
|
||||
|
||||
private Coroutine renderCoroutine_ = null;
|
||||
private bool shouldReinitialize = false;
|
||||
private float reinitializationTimer = 0f;
|
||||
|
||||
public delegate void ReinitializeHandler();
|
||||
public static event ReinitializeHandler onReinitialized;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -51,7 +70,7 @@ public class Manager : MonoBehaviour
|
||||
|
||||
CreateMonitors();
|
||||
|
||||
Lib.SetTimeout(timeout);
|
||||
Lib.SetTimeout(desktopDuplicationApiTimeout);
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
@@ -75,13 +94,56 @@ public class Manager : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
Lib.Update();
|
||||
ReinitializeIfNeeded();
|
||||
UpdateMessage();
|
||||
|
||||
/*
|
||||
foreach (var monitor in monitors_) {
|
||||
Debug.LogFormat("[{0}] {1}", monitor.id, monitor.state);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
[ContextMenu("Reinitialize")]
|
||||
void Reinitialize()
|
||||
{
|
||||
Debug.Log("[uDesktopDuplication] Reinitialize");
|
||||
Lib.Reinitialize();
|
||||
if (onReinitialized != null) onReinitialized();
|
||||
}
|
||||
|
||||
void ReinitializeIfNeeded()
|
||||
{
|
||||
for (int i = 0; i < monitors.Count; ++i) {
|
||||
var monitor = monitors[i];
|
||||
if (monitor.state == MonitorState.NotSet ||
|
||||
monitor.state == MonitorState.AccessLost ||
|
||||
monitor.state == MonitorState.AccessDenied ||
|
||||
monitor.state == MonitorState.SessionDisconnected) {
|
||||
if (!shouldReinitialize) {
|
||||
shouldReinitialize = true;
|
||||
reinitializationTimer = 0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldReinitialize) {
|
||||
if (reinitializationTimer > retryReinitializationDuration) {
|
||||
Reinitialize();
|
||||
shouldReinitialize = false;
|
||||
}
|
||||
reinitializationTimer += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateMessage()
|
||||
{
|
||||
var message = Lib.PopMessage();
|
||||
while (message != Message.None) {
|
||||
switch (message) {
|
||||
case Message.Reinitialized:
|
||||
Debug.Log("Reinitialize");
|
||||
Reinitialize();
|
||||
ReinitializeMonitors();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -111,7 +173,7 @@ public class Manager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void Reinitialize()
|
||||
void ReinitializeMonitors()
|
||||
{
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
if (i == monitors.Count) {
|
||||
|
||||
@@ -8,6 +8,27 @@ public class Monitor
|
||||
public Monitor(int id)
|
||||
{
|
||||
this.id = id;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MonitorState.InvalidArg:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Invalid.", id, name);
|
||||
break;
|
||||
case MonitorState.AccessDenied:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Access Denied.", id, name);
|
||||
break;
|
||||
case MonitorState.Unsupported:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Unsupported.", id, name);
|
||||
break;
|
||||
case MonitorState.SessionDisconnected:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Disconnected.", id, name);
|
||||
break;
|
||||
case MonitorState.NotSet:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Something wrong.", id, name);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public int id
|
||||
@@ -21,6 +42,16 @@ public class Monitor
|
||||
get { return id < Manager.monitorCount; }
|
||||
}
|
||||
|
||||
public MonitorState state
|
||||
{
|
||||
get { return Lib.GetState(id); }
|
||||
}
|
||||
|
||||
public bool available
|
||||
{
|
||||
get { return state == MonitorState.Available; }
|
||||
}
|
||||
|
||||
public string name
|
||||
{
|
||||
get { return Lib.GetName(id); }
|
||||
@@ -61,6 +92,26 @@ public class Monitor
|
||||
get { return Lib.GetHeight(id); }
|
||||
}
|
||||
|
||||
public int dpiX
|
||||
{
|
||||
get { return Lib.GetDpiX(id); }
|
||||
}
|
||||
|
||||
public int dpiY
|
||||
{
|
||||
get { return Lib.GetDpiY(id); }
|
||||
}
|
||||
|
||||
public float widthMeter
|
||||
{
|
||||
get { return width / dpiX * 0.0254f; }
|
||||
}
|
||||
|
||||
public float heightMeter
|
||||
{
|
||||
get { return height / dpiY * 0.0254f; }
|
||||
}
|
||||
|
||||
public MonitorRotation rotation
|
||||
{
|
||||
get { return Lib.GetRotation(id); }
|
||||
@@ -86,27 +137,27 @@ public class Monitor
|
||||
get { return Lib.IsCursorVisible(id); }
|
||||
}
|
||||
|
||||
public int pointerX
|
||||
public int cursorX
|
||||
{
|
||||
get { return Lib.GetCursorX(id); }
|
||||
}
|
||||
|
||||
public int pointerY
|
||||
public int cursorY
|
||||
{
|
||||
get { return Lib.GetCursorY(id); }
|
||||
}
|
||||
|
||||
public int pointerShapeWidth
|
||||
public int cursorShapeWidth
|
||||
{
|
||||
get { return Lib.GetCursorShapeWidth(id); }
|
||||
}
|
||||
|
||||
public int pointerShapeHeight
|
||||
public int cursorShapeHeight
|
||||
{
|
||||
get { return Lib.GetCursorShapeHeight(id); }
|
||||
}
|
||||
|
||||
public CursorShapeType pointerShapeType
|
||||
public CursorShapeType cursorShapeType
|
||||
{
|
||||
get { return Lib.GetCursorShapeType(id); }
|
||||
}
|
||||
@@ -122,6 +173,9 @@ public class Monitor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!available) {
|
||||
return Resources.Load<Texture2D>("uDesktopDuplication/Textures/NotAvailable");
|
||||
}
|
||||
if (texture_ == null) {
|
||||
CreateTexture();
|
||||
}
|
||||
@@ -131,17 +185,21 @@ public class Monitor
|
||||
|
||||
public void Render()
|
||||
{
|
||||
Lib.SetTexturePtr(id, texture_.GetNativeTexturePtr());
|
||||
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
|
||||
if (texture_ && available) {
|
||||
Lib.SetTexturePtr(id, texture_.GetNativeTexturePtr());
|
||||
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCursorTexture(System.IntPtr ptr)
|
||||
public void GetCursorTexture(System.IntPtr ptr)
|
||||
{
|
||||
Lib.UpdateCursorTexture(id, ptr);
|
||||
Lib.GetCursorTexture(id, ptr);
|
||||
}
|
||||
|
||||
void CreateTexture()
|
||||
public void CreateTexture()
|
||||
{
|
||||
if (!available) return;
|
||||
|
||||
var w = isHorizontal ? width : height;
|
||||
var h = isHorizontal ? height : width;
|
||||
bool shouldCreate = true;
|
||||
@@ -155,6 +213,10 @@ public class Monitor
|
||||
}
|
||||
}
|
||||
|
||||
if (w <= 0 || h <= 0) {
|
||||
shouldCreate = false;
|
||||
}
|
||||
|
||||
if (shouldCreate) {
|
||||
texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
}
|
||||
|
||||
@@ -24,9 +24,15 @@ public class Texture : MonoBehaviour
|
||||
set { monitor = Manager.monitors[Mathf.Clamp(value, 0, Manager.monitorCount - 1)]; }
|
||||
}
|
||||
|
||||
[Header("Invert UVs")]
|
||||
public bool invertX = false;
|
||||
public bool invertY = false;
|
||||
|
||||
[Header("Clip")]
|
||||
public bool useClip = false;
|
||||
public Vector2 clipPos = Vector2.zero;
|
||||
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
|
||||
|
||||
public Material material
|
||||
{
|
||||
get;
|
||||
@@ -55,6 +61,13 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
Invert();
|
||||
Rotate();
|
||||
Clip();
|
||||
}
|
||||
|
||||
void Invert()
|
||||
{
|
||||
if (invertX) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
@@ -67,7 +80,10 @@ public class Texture : MonoBehaviour
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
}
|
||||
|
||||
void Rotate()
|
||||
{
|
||||
switch (monitor.rotation)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
@@ -94,6 +110,16 @@ public class Texture : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Clip()
|
||||
{
|
||||
if (useClip) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
#define UDD_COMMON_CGINC
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
@@ -17,18 +18,18 @@ struct v2f
|
||||
|
||||
struct Input
|
||||
{
|
||||
float2 uv_MainTex;
|
||||
float2 uv_MainTex;
|
||||
};
|
||||
|
||||
float2 uddInvertUV(float2 uv)
|
||||
{
|
||||
#ifdef INVERT_X
|
||||
uv.x = 1.0 - uv.x;
|
||||
uv.x = 1.0 - uv.x;
|
||||
#endif
|
||||
#ifdef INVERT_Y
|
||||
uv.y = 1.0 - uv.y;
|
||||
uv.y = 1.0 - uv.y;
|
||||
#endif
|
||||
return uv;
|
||||
return uv;
|
||||
}
|
||||
|
||||
float2 uddRotateUV(float2 uv)
|
||||
@@ -38,14 +39,21 @@ float2 uddRotateUV(float2 uv)
|
||||
uv.x = tmp.y;
|
||||
uv.y = 1.0 - tmp.x;
|
||||
#elif ROTATE180
|
||||
uv.x = 1.0 - uv.x;
|
||||
uv.y = 1.0 - uv.y;
|
||||
uv.x = 1.0 - uv.x;
|
||||
uv.y = 1.0 - uv.y;
|
||||
#elif ROTATE270
|
||||
float2 tmp = uv;
|
||||
uv.x = 1.0 - tmp.y;
|
||||
uv.y = tmp.x;
|
||||
#endif
|
||||
return uv;
|
||||
return uv;
|
||||
}
|
||||
|
||||
float2 uddClipUV(float2 uv)
|
||||
{
|
||||
uv.x = _ClipX + uv.x * _ClipWidth;
|
||||
uv.y = _ClipY + uv.y * _ClipHeight;
|
||||
return uv;
|
||||
}
|
||||
|
||||
inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
|
||||
@@ -55,30 +63,33 @@ inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
|
||||
}
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTexture(sampler2D tex, float2 uv)
|
||||
inline fixed4 uddGetScreenTexture(float2 uv)
|
||||
{
|
||||
fixed4 c = tex2D(tex, uv);
|
||||
fixed4 c = tex2D(_MainTex, uv);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetCursorTexture(sampler2D tex, float2 uv, fixed4 cursorPosScale)
|
||||
inline fixed4 uddGetCursorTexture(float2 uv)
|
||||
{
|
||||
uv.x = (uv.x - cursorPosScale.x) / cursorPosScale.z;
|
||||
uv.y = (uv.y - cursorPosScale.y) / cursorPosScale.w;
|
||||
fixed4 c = tex2D(tex, uv);
|
||||
fixed a = c.a * step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
|
||||
c *= step(0.01, a);
|
||||
return c;
|
||||
uv.x = (uv.x - _CursorX) / _CursorWidth;
|
||||
uv.y = (uv.y - _CursorY) / _CursorHeight;
|
||||
fixed4 c = tex2D(_CursorTex, uv);
|
||||
fixed a = c.a * step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
|
||||
c *= step(0.01, a);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTextureWithCursor(sampler2D screenTex, sampler2D cursorTex, float2 uv, fixed4 cursorPosScale)
|
||||
inline fixed4 uddGetScreenTextureWithCursor(float2 uv)
|
||||
{
|
||||
uv = uddInvertUV(uv);
|
||||
fixed4 screen = uddGetScreenTexture(screenTex, uddRotateUV(uv));
|
||||
fixed4 cursor = uddGetCursorTexture(cursorTex, uv, cursorPosScale);
|
||||
fixed4 color = lerp(screen, cursor, cursor.a);
|
||||
uddConvertToLinearIfNeeded(color.rgb);
|
||||
return color;
|
||||
uv = uddInvertUV(uv);
|
||||
#ifdef USE_CLIP
|
||||
uv = uddClipUV(uv);
|
||||
#endif
|
||||
fixed4 screen = uddGetScreenTexture(uddRotateUV(uv));
|
||||
fixed4 cursor = uddGetCursorTexture(uv);
|
||||
fixed4 color = lerp(screen, cursor, cursor.a);
|
||||
uddConvertToLinearIfNeeded(color.rgb);
|
||||
return color;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -4,7 +4,18 @@
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
sampler2D _CursorTex;
|
||||
|
||||
half4 _CursorPositionScale;
|
||||
#define _CursorX _CursorPositionScale.x
|
||||
#define _CursorY _CursorPositionScale.y
|
||||
#define _CursorWidth _CursorPositionScale.z
|
||||
#define _CursorHeight _CursorPositionScale.w
|
||||
|
||||
half4 _ClipPositionScale;
|
||||
#define _ClipX _ClipPositionScale.x
|
||||
#define _ClipY _ClipPositionScale.y
|
||||
#define _ClipWidth _ClipPositionScale.z
|
||||
#define _ClipHeight _ClipPositionScale.w
|
||||
|
||||
#ifndef SURFACE_SHADER
|
||||
float4 _MainTex_ST;
|
||||
|
||||
@@ -22,19 +22,19 @@ SubShader
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
|
||||
#define SURFACE_SHADER
|
||||
#define SURFACE_SHADER
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
fixed4 c = uddGetScreenTextureWithCursor(_MainTex, _CursorTex, IN.uv_MainTex, _CursorPositionScale) * _Color;
|
||||
fixed4 c = uddGetScreenTextureWithCursor(IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
|
||||
@@ -6,7 +6,7 @@ Properties
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[Toggle(USE_BEND)] _UseBend("UseBend", Float) = 0
|
||||
[PowerSlider(10.0)]_Radius ("Radius", Range(3, 100)) = 10
|
||||
[PowerSlider(10.0)]_Radius ("Radius", Range(10, 100)) = 30
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -20,7 +20,6 @@ Cull [_Cull]
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
fixed _Radius;
|
||||
|
||||
@@ -28,9 +27,9 @@ v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
#ifdef USE_BEND
|
||||
half a = v.vertex.x / _Radius;
|
||||
v.vertex.x = _Radius * sin(a);
|
||||
v.vertex.y += _Radius * (1 - cos(a));
|
||||
half a = v.vertex.x / _Radius;
|
||||
v.vertex.x = _Radius * sin(a);
|
||||
v.vertex.y += _Radius * (1 - cos(a));
|
||||
#endif
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
@@ -39,7 +38,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale);
|
||||
return uddGetScreenTextureWithCursor(i.uv);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -51,9 +50,9 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
#pragma shader_feature ___ USE_BEND
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ Blend SrcAlpha OneMinusSrcAlpha
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
fixed _Mask;
|
||||
|
||||
@@ -35,23 +34,24 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 tex = uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale);
|
||||
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
|
||||
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
|
||||
fixed4 tex = uddGetScreenTextureWithCursor(i.uv);
|
||||
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
|
||||
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
ENDCG
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -20,7 +20,6 @@ Blend SrcAlpha OneMinusSrcAlpha
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
@@ -32,7 +31,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return fixed4(uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale).rgb, 1.0) * _Color;
|
||||
return fixed4(uddGetScreenTextureWithCursor(i.uv).rgb, 1.0) * _Color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -44,8 +43,9 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager();
|
||||
|
||||
enum class Message
|
||||
{
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
};
|
||||
void SendMessageToUnity(Message message);
|
||||
@@ -26,19 +26,25 @@ Cursor::~Cursor()
|
||||
}
|
||||
|
||||
|
||||
void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
||||
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
x_ = frameInfo.PointerPosition.Position.x;
|
||||
y_ = frameInfo.PointerPosition.Position.y;
|
||||
isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
||||
timestamp_ = frameInfo.LastMouseUpdateTime;
|
||||
|
||||
// TODO: see more information to check where the cursor is.
|
||||
if (isVisible_)
|
||||
if (isVisible_)
|
||||
{
|
||||
GetMonitorManager()->SetCursorMonitorId(monitor_->GetId());
|
||||
}
|
||||
|
||||
if (GetMonitorManager()->GetCursorMonitorId() != monitor_->GetId()) {
|
||||
if (frameInfo.PointerShapeBufferSize == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -51,29 +57,35 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
}
|
||||
if (apiBuffer_ == nullptr) return;
|
||||
|
||||
// Get information about the mouse pointer if needed
|
||||
if (frameInfo.PointerShapeBufferSize != 0)
|
||||
// Get mouse pointer information
|
||||
UINT bufferSize;
|
||||
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
|
||||
frameInfo.PointerShapeBufferSize,
|
||||
reinterpret_cast<void*>(apiBuffer_),
|
||||
&bufferSize,
|
||||
&shapeInfo_);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
UINT bufferSize;
|
||||
monitor_->GetDeskDupl()->GetFramePointerShape(
|
||||
frameInfo.PointerShapeBufferSize,
|
||||
reinterpret_cast<void*>(apiBuffer_),
|
||||
&bufferSize,
|
||||
&shapeInfo_);
|
||||
delete[] apiBuffer_;
|
||||
apiBuffer_ = nullptr;
|
||||
apiBufferSize_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateTexture()
|
||||
{
|
||||
// cursor type
|
||||
const auto cursorType = shapeInfo_.Type;
|
||||
const bool isMono = cursorType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = cursorType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
const bool isMono = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
|
||||
// Size
|
||||
const auto w = shapeInfo_.Width;
|
||||
const auto h = shapeInfo_.Height / (isMono ? 2 : 1);
|
||||
const auto p = shapeInfo_.Pitch;
|
||||
const auto w = GetWidth();
|
||||
const auto h = GetHeight();
|
||||
const auto p = GetPitch();
|
||||
|
||||
// Convert the buffer given by API into BGRA32
|
||||
const auto bgraBufferSize = w * h * 4;
|
||||
const UINT bgraBufferSize = w * h * 4;
|
||||
if (bgraBufferSize > bgra32BufferSize_)
|
||||
{
|
||||
if (bgra32Buffer_) delete[] bgra32Buffer_;
|
||||
@@ -145,10 +157,10 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
|
||||
if (isMono)
|
||||
{
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
for (int row = 0; row < h; ++row)
|
||||
{
|
||||
BYTE mask = 0x80;
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
for (int col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const BYTE andMask = apiBuffer_[col / 8 + row * p] & mask;
|
||||
@@ -164,9 +176,9 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_);
|
||||
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
for (int row = 0; row < h; ++row)
|
||||
{
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
for (int col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const int j = row * p / sizeof(UINT) + col;
|
||||
@@ -195,7 +207,7 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_);
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_);
|
||||
for (UINT i = 0; i < w * h; ++i)
|
||||
for (int i = 0; i < w * h; ++i)
|
||||
{
|
||||
output32[i] = buffer32[i];
|
||||
}
|
||||
@@ -205,7 +217,7 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateTexture(ID3D11Texture2D* texture)
|
||||
void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
if (bgra32Buffer_ == nullptr) return;
|
||||
ID3D11DeviceContext* context;
|
||||
|
||||
@@ -9,8 +9,9 @@ class Cursor
|
||||
public:
|
||||
explicit Cursor(Monitor* monitor);
|
||||
~Cursor();
|
||||
void Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateTexture(ID3D11Texture2D* texture);
|
||||
void UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateTexture();
|
||||
void GetTexture(ID3D11Texture2D* texture);
|
||||
|
||||
bool IsVisible() const;
|
||||
int GetX() const;
|
||||
@@ -30,4 +31,5 @@ private:
|
||||
BYTE* bgra32Buffer_ = nullptr;
|
||||
UINT bgra32BufferSize_ = 0;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
|
||||
LARGE_INTEGER timestamp_;
|
||||
};
|
||||
@@ -1,71 +1,76 @@
|
||||
#include <d3d11.h>
|
||||
#include <ShellScalingAPI.h>
|
||||
#include "Common.h"
|
||||
#include "Cursor.h"
|
||||
#include "MonitorManager.h"
|
||||
#include "Monitor.h"
|
||||
|
||||
|
||||
Monitor::Monitor(int id, IDXGIOutput* output)
|
||||
Monitor::Monitor(int id)
|
||||
: id_(id)
|
||||
, cursor_(std::make_unique<Cursor>(this))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
HRESULT Monitor::Initialize(IDXGIOutput* output)
|
||||
{
|
||||
output->GetDesc(&outputDesc_);
|
||||
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
|
||||
GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_);
|
||||
|
||||
GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_);
|
||||
|
||||
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
|
||||
const auto hr = output1->DuplicateOutput(GetDevice(), &deskDupl_);
|
||||
|
||||
auto error = 0;
|
||||
|
||||
// TODO: error check
|
||||
// TODO: error check
|
||||
switch (hr)
|
||||
{
|
||||
case S_OK:
|
||||
state_ = State::Available;
|
||||
break;
|
||||
case E_INVALIDARG:
|
||||
error = 1;
|
||||
state_ = State::InvalidArg;
|
||||
break;
|
||||
case E_ACCESSDENIED:
|
||||
error = 2;
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
||||
// switches to admin screen, this error occurs.
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
||||
// switches to admin screen, this error occurs.
|
||||
state_ = State::AccessDenied;
|
||||
break;
|
||||
case DXGI_ERROR_UNSUPPORTED:
|
||||
error = 3;
|
||||
// If the display adapter on the computer is running under the Microsoft Hybrid system,
|
||||
// this error occurs.
|
||||
state_ = State::Unsupported;
|
||||
break;
|
||||
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
error = 4;
|
||||
// Other application use Desktop Duplication API...
|
||||
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
// When other application use Desktop Duplication API, this error occurs.
|
||||
state_ = State::CurrentlyNotAvailable;
|
||||
break;
|
||||
case DXGI_ERROR_SESSION_DISCONNECTED:
|
||||
error = 5;
|
||||
break;
|
||||
state_ = State::SessionDisconnected;
|
||||
break;
|
||||
}
|
||||
|
||||
cursor_ = std::make_unique<Cursor>(this);
|
||||
|
||||
// MEMO: 'output' will be released automatically after this ctor.
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
Monitor::~Monitor()
|
||||
{
|
||||
if (deskDupl_ != nullptr)
|
||||
{
|
||||
deskDupl_->Release();
|
||||
}
|
||||
if (deskDupl_ != nullptr)
|
||||
{
|
||||
deskDupl_->Release();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HRESULT Monitor::Render(UINT timeout)
|
||||
{
|
||||
if (deskDupl_ == nullptr)
|
||||
{
|
||||
GetMonitorManager()->RequireReinitilization();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (unityTexture_ == nullptr) return 0;
|
||||
if (deskDupl_ == nullptr)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
IDXGIResource* resource = nullptr;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
@@ -73,23 +78,42 @@ HRESULT Monitor::Render(UINT timeout)
|
||||
const auto hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
case DXGI_ERROR_WAIT_TIMEOUT:
|
||||
break;
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
break;
|
||||
case E_INVALIDARG:
|
||||
break;
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
if (unityTexture_)
|
||||
{
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
context->Release();
|
||||
ID3D11DeviceContext* context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
context->Release();
|
||||
|
||||
cursor_->Update(frameInfo);
|
||||
resource->Release();
|
||||
}
|
||||
|
||||
cursor_->UpdateBuffer(frameInfo);
|
||||
cursor_->UpdateTexture();
|
||||
|
||||
resource->Release();
|
||||
deskDupl_->ReleaseFrame();
|
||||
|
||||
return 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
@@ -99,6 +123,12 @@ int Monitor::GetId() const
|
||||
}
|
||||
|
||||
|
||||
MonitorState Monitor::GetState() const
|
||||
{
|
||||
return state_;
|
||||
}
|
||||
|
||||
|
||||
void Monitor::SetUnityTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
unityTexture_ = texture;
|
||||
@@ -123,9 +153,9 @@ const std::unique_ptr<Cursor>& Monitor::GetCursor()
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateCursorTexture(ID3D11Texture2D* texture)
|
||||
void Monitor::GetCursorTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
cursor_->UpdateTexture(texture);
|
||||
cursor_->GetTexture(texture);
|
||||
}
|
||||
|
||||
|
||||
@@ -143,31 +173,43 @@ bool Monitor::IsPrimary() const
|
||||
|
||||
int Monitor::GetLeft() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.left;
|
||||
return outputDesc_.DesktopCoordinates.left;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetRight() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.right;
|
||||
return outputDesc_.DesktopCoordinates.right;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetTop() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.top;
|
||||
return outputDesc_.DesktopCoordinates.top;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetBottom() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.bottom;
|
||||
return outputDesc_.DesktopCoordinates.bottom;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetRotation() const
|
||||
{
|
||||
return static_cast<int>(outputDesc_.Rotation);
|
||||
return static_cast<int>(outputDesc_.Rotation);
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetDpiX() const
|
||||
{
|
||||
return static_cast<int>(dpiX_);
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetDpiY() const
|
||||
{
|
||||
return static_cast<int>(dpiY_);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -4,32 +4,52 @@
|
||||
|
||||
class Cursor;
|
||||
|
||||
enum class MonitorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
};
|
||||
|
||||
class Monitor
|
||||
{
|
||||
public:
|
||||
Monitor(int id, IDXGIOutput* output);
|
||||
using State = MonitorState;
|
||||
|
||||
explicit Monitor(int id);
|
||||
~Monitor();
|
||||
HRESULT Initialize(IDXGIOutput* output);
|
||||
HRESULT Render(UINT timeout = 0);
|
||||
void UpdateCursorTexture(ID3D11Texture2D* texture);
|
||||
void GetCursorTexture(ID3D11Texture2D* texture);
|
||||
|
||||
public:
|
||||
int GetId() const;
|
||||
State GetState() const;
|
||||
void SetUnityTexture(ID3D11Texture2D* texture);
|
||||
ID3D11Texture2D* GetUnityTexture() const;
|
||||
void GetName(char* buf, int len) const;
|
||||
bool IsPrimary() const;
|
||||
int GetLeft() const;
|
||||
int GetRight() const;
|
||||
int GetTop() const;
|
||||
int GetBottom() const;
|
||||
int GetLeft() const;
|
||||
int GetRight() const;
|
||||
int GetTop() const;
|
||||
int GetBottom() const;
|
||||
int GetWidth() const;
|
||||
int GetHeight() const;
|
||||
int GetRotation() const;
|
||||
int GetRotation() const;
|
||||
int GetDpiX() const;
|
||||
int GetDpiY() const;
|
||||
IDXGIOutputDuplication* GetDeskDupl();
|
||||
const std::unique_ptr<Cursor>& GetCursor();
|
||||
|
||||
private:
|
||||
int id_ = -1;
|
||||
UINT dpiX_ = -1, dpiY_ = -1;
|
||||
State state_ = State::NotSet;
|
||||
std::unique_ptr<Cursor> cursor_;
|
||||
IDXGIOutputDuplication* deskDupl_ = nullptr;
|
||||
ID3D11Texture2D* unityTexture_ = nullptr;
|
||||
|
||||
@@ -42,7 +42,8 @@ void MonitorManager::Initialize()
|
||||
IDXGIOutput* output;
|
||||
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
|
||||
{
|
||||
auto monitor = std::make_shared<Monitor>(id++, output);
|
||||
auto monitor = std::make_shared<Monitor>(id++);
|
||||
monitor->Initialize(output);
|
||||
monitors_.push_back(monitor);
|
||||
output->Release();
|
||||
}
|
||||
@@ -58,10 +59,16 @@ void MonitorManager::Finalize()
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::RequireReinitilization()
|
||||
{
|
||||
isReinitializationRequired_ = true;
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Reinitialize()
|
||||
{
|
||||
Initialize();
|
||||
SendMessageToUnity(Message::Reinitialized);
|
||||
Initialize();
|
||||
SendMessageToUnity(Message::Reinitialized);
|
||||
}
|
||||
|
||||
|
||||
@@ -77,34 +84,10 @@ std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
|
||||
|
||||
void MonitorManager::Update()
|
||||
{
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
Reinitialize();
|
||||
isReinitializationRequired_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::OnRender(int id)
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
const auto hr = monitor->Render(timeout_);
|
||||
if (hr == DXGI_ERROR_ACCESS_LOST)
|
||||
{
|
||||
isReinitializationRequired_ = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::UpdateCursorTexture(int id, ID3D11Texture2D* texture)
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
monitor->UpdateCursorTexture(texture);
|
||||
Reinitialize();
|
||||
isReinitializationRequired_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,13 +98,9 @@ void MonitorManager::SetTimeout(int timeout)
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::SetTexturePtr(int id, void* texture)
|
||||
int MonitorManager::GetTimeout() const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
auto d3d11Texture = reinterpret_cast<ID3D11Texture2D*>(texture);
|
||||
monitor->SetUnityTexture(d3d11Texture);
|
||||
}
|
||||
return timeout_;
|
||||
}
|
||||
|
||||
|
||||
@@ -132,185 +111,26 @@ int MonitorManager::GetMonitorCount() const
|
||||
|
||||
int MonitorManager::GetTotalWidth() const
|
||||
{
|
||||
std::vector<int> lefts, rights;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
lefts.push_back(monitor->GetLeft());
|
||||
rights.push_back(monitor->GetRight());
|
||||
}
|
||||
const auto minLeft = *std::min_element(lefts.begin(), lefts.end());
|
||||
const auto maxRight = *std::max_element(rights.begin(), rights.end());
|
||||
return maxRight - minLeft;
|
||||
std::vector<int> lefts, rights;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
lefts.push_back(monitor->GetLeft());
|
||||
rights.push_back(monitor->GetRight());
|
||||
}
|
||||
const auto minLeft = *std::min_element(lefts.begin(), lefts.end());
|
||||
const auto maxRight = *std::max_element(rights.begin(), rights.end());
|
||||
return maxRight - minLeft;
|
||||
}
|
||||
|
||||
int MonitorManager::GetTotalHeight() const
|
||||
{
|
||||
std::vector<int> tops, bottoms;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
tops.push_back(monitor->GetTop());
|
||||
bottoms.push_back(monitor->GetBottom());
|
||||
}
|
||||
const auto minTop = *std::min_element(tops.begin(), tops.end());
|
||||
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
|
||||
return maxBottom - minTop;
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::GetName(int id, char* buf, int len) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
std::vector<int> tops, bottoms;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
monitor->GetName(buf, len);
|
||||
tops.push_back(monitor->GetTop());
|
||||
bottoms.push_back(monitor->GetBottom());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool MonitorManager::IsPrimary(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->IsPrimary();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetLeft(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetLeft();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetRight(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetRight();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetTop(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetTop();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetBottom(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetBottom();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetWidth(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetWidth();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetHeight(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetHeight();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetRotation(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetRotation();
|
||||
}
|
||||
return DXGI_MODE_ROTATION_UNSPECIFIED;
|
||||
}
|
||||
|
||||
|
||||
bool MonitorManager::IsCursorVisible(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->IsVisible();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetCursorX(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetX();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetCursorY(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetY();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetCursorShapeWidth(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetWidth();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetCursorShapeHeight(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetHeight();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetCursorShapePitch(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetPitch();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetCursorShapeType(int id) const
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetType();
|
||||
}
|
||||
return -1;
|
||||
const auto minTop = *std::min_element(tops.begin(), tops.end());
|
||||
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
|
||||
return maxBottom - minTop;
|
||||
}
|
||||
@@ -13,9 +13,8 @@ class MonitorManager
|
||||
public:
|
||||
explicit MonitorManager();
|
||||
~MonitorManager();
|
||||
|
||||
void RequireReinitilization() { isReinitializationRequired_ = true; }
|
||||
|
||||
void Reinitialize();
|
||||
void RequireReinitilization();
|
||||
void SetCursorMonitorId(int id) { cursorMonitorId_ = id; }
|
||||
int GetCursorMonitorId() const { return cursorMonitorId_; }
|
||||
std::shared_ptr<Monitor> GetMonitor(int id) const;
|
||||
@@ -23,42 +22,23 @@ public:
|
||||
private:
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
void Reinitialize();
|
||||
|
||||
// Setters from Unity
|
||||
public:
|
||||
void OnRender(int id);
|
||||
void Update();
|
||||
void UpdateCursorTexture(int id, ID3D11Texture2D* ptr);
|
||||
void Update();
|
||||
void SetTimeout(int timeout);
|
||||
void SetTexturePtr(int id, void* texture);
|
||||
int GetTimeout() const;
|
||||
|
||||
// Getters from Unity
|
||||
public:
|
||||
int GetMonitorCount() const;
|
||||
int GetTotalWidth() const;
|
||||
int GetTotalHeight() const;
|
||||
void GetName(int id, char* buf, int len) const;
|
||||
bool IsPrimary(int id) const;
|
||||
int GetLeft(int id) const;
|
||||
int GetRight(int id) const;
|
||||
int GetTop(int id) const;
|
||||
int GetBottom(int id) const;
|
||||
int GetWidth(int id) const;
|
||||
int GetHeight(int id) const;
|
||||
int GetRotation(int id) const;
|
||||
bool IsCursorVisible(int id) const;
|
||||
int GetCursorX(int id) const;
|
||||
int GetCursorY(int id) const;
|
||||
int GetCursorShapeWidth(int id) const;
|
||||
int GetCursorShapeHeight(int id) const;
|
||||
int GetCursorShapePitch(int id) const;
|
||||
int GetCursorShapeType(int id) const;
|
||||
|
||||
private:
|
||||
int timeout_ = 10;
|
||||
std::vector<std::shared_ptr<Monitor>> monitors_;
|
||||
std::shared_ptr<Cursor> cursor_;
|
||||
int cursorMonitorId_ = -1;
|
||||
bool isReinitializationRequired_ = false;
|
||||
bool isReinitializationRequired_ = false;
|
||||
};
|
||||
@@ -10,16 +10,19 @@
|
||||
#include "IUnityGraphicsD3D11.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Monitor.h"
|
||||
#include "Cursor.h"
|
||||
#include "MonitorManager.h"
|
||||
|
||||
#pragma comment(lib, "dxgi.lib")
|
||||
#pragma comment(lib, "Shcore.lib")
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
std::unique_ptr<MonitorManager> g_manager;
|
||||
std::queue<Message> g_messages;
|
||||
std::queue<Message> g_messages;
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +46,7 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
|
||||
|
||||
void SendMessageToUnity(Message message)
|
||||
{
|
||||
g_messages.push(message);
|
||||
g_messages.push(message);
|
||||
}
|
||||
|
||||
|
||||
@@ -51,33 +54,36 @@ extern "C"
|
||||
{
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API InitializeUDD()
|
||||
{
|
||||
if (g_unity && !g_manager)
|
||||
{
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
}
|
||||
if (g_unity && !g_manager)
|
||||
{
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API FinalizeUDD()
|
||||
{
|
||||
g_manager.reset();
|
||||
g_manager.reset();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
|
||||
{
|
||||
g_unity = unityInterfaces;
|
||||
InitializeUDD();
|
||||
InitializeUDD();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
|
||||
{
|
||||
g_unity = nullptr;
|
||||
FinalizeUDD();
|
||||
g_unity = nullptr;
|
||||
FinalizeUDD();
|
||||
}
|
||||
|
||||
void UNITY_INTERFACE_API OnRenderEvent(int id)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->OnRender(id);
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->Render(g_manager->GetTimeout());
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT UnityRenderingEvent UNITY_INTERFACE_API GetRenderEventFunc()
|
||||
@@ -85,150 +91,262 @@ extern "C"
|
||||
return OnRenderEvent;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Update()
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Reinitialize()
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->Update();
|
||||
if (!g_manager) return;
|
||||
return g_manager->Reinitialize();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT Message PopMessage()
|
||||
{
|
||||
if (g_messages.empty()) return Message::None;
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Update()
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->Update();
|
||||
}
|
||||
|
||||
const auto message = g_messages.front();
|
||||
g_messages.pop();
|
||||
return message;
|
||||
}
|
||||
UNITY_INTERFACE_EXPORT Message PopMessage()
|
||||
{
|
||||
if (g_messages.empty()) return Message::None;
|
||||
|
||||
const auto message = g_messages.front();
|
||||
g_messages.pop();
|
||||
return message;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT size_t UNITY_INTERFACE_API GetMonitorCount()
|
||||
{
|
||||
if (!g_manager) return 0;
|
||||
if (!g_manager) return 0;
|
||||
return g_manager->GetMonitorCount();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorMonitorId()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorMonitorId();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTotalWidth()
|
||||
{
|
||||
if (!g_manager) return 0;
|
||||
if (!g_manager) return 0;
|
||||
return g_manager->GetTotalWidth();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTotalHeight()
|
||||
{
|
||||
if (!g_manager) return 0;
|
||||
if (!g_manager) return 0;
|
||||
return g_manager->GetTotalHeight();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (!g_manager) return;
|
||||
g_manager->SetTimeout(timeout);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT MonitorState UNITY_INTERFACE_API GetState(int id)
|
||||
{
|
||||
if (!g_manager) return MonitorState::NotSet;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetState();
|
||||
}
|
||||
return MonitorState::NotSet;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->GetName(id, buf, len);
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->GetName(buf, len);
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsPrimary(int id)
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
return g_manager->IsPrimary(id);
|
||||
if (!g_manager) return false;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->IsPrimary();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetLeft(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetLeft(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetLeft();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetRight(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetRight(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetRight();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTop(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetTop(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetTop();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetBottom(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetBottom(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetBottom();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetWidth(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetWidth(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetWidth();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetHeight(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetHeight(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetHeight();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetRotation(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetRotation(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetRotation();
|
||||
}
|
||||
return DXGI_MODE_ROTATION_UNSPECIFIED;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDpiX(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetDpiX();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDpiY(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetDpiY();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsCursorVisible(int id)
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
return g_manager->IsCursorVisible(id);
|
||||
if (!g_manager) return false;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->IsVisible();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorX(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorX(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetX();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorY(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorY(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetY();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeWidth(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorShapeWidth(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetWidth();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeHeight(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorShapeHeight(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetHeight();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapePitch(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorShapePitch(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetPitch();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeType(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorShapeType(id);
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetType();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UpdateCursorTexture(int id, ID3D11Texture2D* ptr)
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(int id, ID3D11Texture2D* texture)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->UpdateCursorTexture(id, ptr);
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->GetCursorTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->SetTexturePtr(id, texture);
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
auto d3d11Texture = reinterpret_cast<ID3D11Texture2D*>(texture);
|
||||
monitor->SetUnityTexture(d3d11Texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user