fix crash bugs and memory leaks.
This commit is contained in:
@@ -21,7 +21,7 @@ public class Loupe : MonoBehaviour
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// To get other monitor textures, set dirty flag.
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foreach (var target in uDesktopDuplication.Manager.monitors) {
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target.CreateTexture();
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target.CreateTextureIfNeeded();
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target.shouldBeUpdated = true;
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}
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@@ -112,7 +112,7 @@ public class MultipleMonitorCreator : MonoBehaviour
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go.name = "Monitor " + i;
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// Expand AABB
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var mesh = go.GetComponent<MeshFilter>().mesh; // clone
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var mesh = go.GetComponent<MeshFilter>().sharedMesh;
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var aabbScale = mesh.bounds.size;
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aabbScale.y = Mathf.Max(aabbScale.y, aabbScale.x);
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aabbScale.z = Mathf.Max(aabbScale.z, aabbScale.x);
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Binary file not shown.
@@ -78,6 +78,8 @@ public static class Lib
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[DllImport("uDesktopDuplication")]
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public static extern int GetMonitorCount();
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[DllImport("uDesktopDuplication")]
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public static extern bool HasMonitorCountChanged();
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[DllImport("uDesktopDuplication")]
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public static extern int GetCursorMonitorId();
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[DllImport("uDesktopDuplication")]
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public static extern int GetTotalWidth();
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@@ -13,6 +13,19 @@ public class Manager : MonoBehaviour
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get { return CreateInstance(); }
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}
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public static Manager CreateInstance()
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{
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if (instance_) {
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return instance_;
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}
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var manager = FindObjectOfType<Manager>();
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if (manager) return manager;
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var go = new GameObject("uDesktopDuplicationManager");
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return go.AddComponent<Manager>();
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}
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private List<Monitor> monitors_ = new List<Monitor>();
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static public List<Monitor> monitors
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{
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@@ -48,22 +61,6 @@ public class Manager : MonoBehaviour
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public delegate void ReinitializeHandler();
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public static event ReinitializeHandler onReinitialized;
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public static Manager CreateInstance()
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{
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if (instance_) {
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return instance_;
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}
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var manager = FindObjectOfType<Manager>();
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if (manager) {
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manager.Awake();
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return manager;
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}
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var go = new GameObject("uDesktopDuplicationManager");
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return go.AddComponent<Manager>();
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}
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public static Monitor GetMonitor(int id)
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{
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if (id < 0 || id >= Manager.monitors.Count) {
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@@ -77,18 +74,21 @@ public class Manager : MonoBehaviour
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{
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Lib.SetDebugMode(debugMode);
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Lib.InitializeUDD();
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Lib.SetTimeout(desktopDuplicationApiTimeout);
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if (instance_ != null) return;
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if (instance_ != null) {
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Destroy(gameObject);
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return;
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}
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instance_ = this;
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CreateMonitors();
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Lib.SetTimeout(desktopDuplicationApiTimeout);
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}
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void OnApplicationQuit()
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{
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Lib.FinalizeUDD();
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DestroyMonitors();
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}
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void OnEnable()
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@@ -124,20 +124,30 @@ public class Manager : MonoBehaviour
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void ReinitializeIfNeeded()
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{
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bool reinitializeNeeded = false;
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for (int i = 0; i < monitors.Count; ++i) {
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var monitor = monitors[i];
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if (monitor.state == MonitorState.NotSet ||
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if (
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monitor.state == MonitorState.NotSet ||
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monitor.state == MonitorState.AccessLost ||
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monitor.state == MonitorState.AccessDenied ||
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monitor.state == MonitorState.SessionDisconnected) {
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if (!shouldReinitialize_) {
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shouldReinitialize_ = true;
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reinitializationTimer_ = 0f;
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break;
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}
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monitor.state == MonitorState.SessionDisconnected
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) {
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reinitializeNeeded = true;
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break;
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}
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}
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if (Lib.HasMonitorCountChanged()) {
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reinitializeNeeded = true;
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}
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if (!shouldReinitialize_ && reinitializeNeeded) {
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shouldReinitialize_ = true;
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reinitializationTimer_ = 0f;
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}
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if (shouldReinitialize_) {
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if (reinitializationTimer_ > retryReinitializationDuration) {
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Reinitialize();
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@@ -182,12 +192,20 @@ public class Manager : MonoBehaviour
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void CreateMonitors()
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{
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monitors.Clear();
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DestroyMonitors();
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for (int i = 0; i < monitorCount; ++i) {
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monitors.Add(new Monitor(i));
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}
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}
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void DestroyMonitors()
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{
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for (int i = 0; i < monitors.Count; ++i) {
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monitors[i].DestroyTexture();
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}
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monitors.Clear();
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}
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void ReinitializeMonitors()
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{
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for (int i = 0; i < monitorCount; ++i) {
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@@ -202,7 +220,7 @@ public class Manager : MonoBehaviour
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void RecreateTextures()
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{
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for (int i = 0; i < monitorCount; ++i) {
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monitors[i].CreateTexture();
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monitors[i].CreateTextureIfNeeded();
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}
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}
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}
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@@ -38,6 +38,11 @@ public class Monitor
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}
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}
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~Monitor()
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{
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DestroyTexture();
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}
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public int id
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{
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get;
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@@ -203,21 +208,24 @@ public class Monitor
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set;
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}
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private static Texture2D errorTexture;
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private static Texture2D errorTexture_;
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private static readonly string errorTexturePath = "uDesktopDuplication/Textures/NotAvailable";
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private Texture2D errorTexture
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{
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get
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{
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return errorTexture_ ??
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(errorTexture_ = Resources.Load<Texture2D>(errorTexturePath));
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}
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}
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private Texture2D texture_;
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public Texture2D texture
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{
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get
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{
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if (!available) {
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return errorTexture ??
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(errorTexture = Resources.Load<Texture2D>(errorTexturePath));
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}
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if (texture_ == null) {
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CreateTexture();
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}
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if (!available) return errorTexture;
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if (texture_ == null) CreateTextureIfNeeded();
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return texture_;
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}
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}
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@@ -235,7 +243,7 @@ public class Monitor
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Lib.GetCursorTexture(id, ptr);
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}
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public void CreateTexture()
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public void CreateTextureIfNeeded()
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{
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if (!available) return;
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@@ -243,13 +251,8 @@ public class Monitor
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var h = isHorizontal ? height : width;
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bool shouldCreate = true;
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if (texture_) {
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if (texture_.width != w || texture_.height != h) {
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Object.DestroyImmediate(texture_);
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texture_ = null;
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} else {
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shouldCreate = false;
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}
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if (texture_ && texture_.width == w && texture_.height == h) {
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shouldCreate = false;
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}
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if (w <= 0 || h <= 0) {
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@@ -257,13 +260,29 @@ public class Monitor
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}
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if (shouldCreate) {
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texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
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CreateTexture();
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}
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}
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void CreateTexture()
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{
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DestroyTexture();
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var w = isHorizontal ? width : height;
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var h = isHorizontal ? height : width;
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texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
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}
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public void DestroyTexture()
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{
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if (texture_) {
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Object.Destroy(texture_);
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texture_ = null;
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}
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}
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public void Reinitialize()
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{
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CreateTexture();
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CreateTextureIfNeeded();
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}
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}
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@@ -118,6 +118,11 @@ public class Texture : MonoBehaviour
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}
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}
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void OnDisable()
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{
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Destroy(material);
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}
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void Update()
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{
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monitor.shouldBeUpdated = true;
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