fix indent.

This commit is contained in:
hecomi
2016-12-01 22:42:17 +09:00
parent 81bc23d0bc
commit d23fe2fc3d
@@ -49,19 +49,19 @@ public:
int GetDpiX() const; int GetDpiX() const;
int GetDpiY() const; int GetDpiY() const;
IDXGIOutputDuplication* GetDeskDupl(); IDXGIOutputDuplication* GetDeskDupl();
int GetMoveRectCount() const; int GetMoveRectCount() const;
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const; DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
int GetDirtyRectCount() const; int GetDirtyRectCount() const;
RECT* GetDirtyRects() const; RECT* GetDirtyRects() const;
void UseGetPixels(bool use); void UseGetPixels(bool use);
bool UseGetPixels() const; bool UseGetPixels() const;
bool GetPixels(BYTE* output, int x, int y, int width, int height); bool GetPixels(BYTE* output, int x, int y, int width, int height);
private: private:
void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo); void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo); void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo); void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo); void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture); void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
int id_ = -1; int id_ = -1;
@@ -74,9 +74,9 @@ private:
ID3D11Texture2D* unityTexture_ = nullptr; ID3D11Texture2D* unityTexture_ = nullptr;
DXGI_OUTPUT_DESC outputDesc_; DXGI_OUTPUT_DESC outputDesc_;
MONITORINFOEX monitorInfo_; MONITORINFOEX monitorInfo_;
Buffer<BYTE> metaData_; Buffer<BYTE> metaData_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_; Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_;
Buffer<BYTE> bufferForGetPixels_; Buffer<BYTE> bufferForGetPixels_;
UINT moveRectSize_ = 0; UINT moveRectSize_ = 0;
UINT dirtyRectSize_ = 0;; UINT dirtyRectSize_ = 0;;
}; };