add buffer class.

This commit is contained in:
hecomi
2016-11-19 15:37:35 +09:00
parent 306185a1e9
commit a10d5aa5c1
6 changed files with 71 additions and 40 deletions
@@ -17,17 +17,6 @@ class MonitorManager;
const std::unique_ptr<MonitorManager>& GetMonitorManager(); const std::unique_ptr<MonitorManager>& GetMonitorManager();
template <class T>
auto MakeUniqueWithReleaser(T* ptr)
{
const auto deleter = [](T* ptr)
{
if (ptr != nullptr) ptr->Release();
};
return std::unique_ptr<T, decltype(deleter)>(ptr, deleter);
}
// Message is pooled and fetch from Unity. // Message is pooled and fetch from Unity.
enum class Message enum class Message
{ {
@@ -37,3 +26,57 @@ enum class Message
}; };
void SendMessageToUnity(Message message); void SendMessageToUnity(Message message);
// Buffer
template <class T>
class Buffer
{
public:
Buffer() {}
~Buffer() {}
void ExpandIfNeeded(UINT size)
{
if (size > size_)
{
size_ = size;
value_ = std::make_unique<T[]>(size);
}
}
void Reset()
{
value_.reset();
size_ = 0;
}
UINT Size() const
{
return size_;
}
T* Get() const
{
return value_.get();
}
operator bool() const
{
return value_ != nullptr;
}
T operator [](UINT index) const
{
if (index >= size_)
{
Debug::Error("Array index out of range: ", index, size_);
return T(0);
}
return value_[index];
}
private:
std::unique_ptr<T[]> value_;
UINT size_ = 0;
};
@@ -1,6 +1,5 @@
#include <d3d11.h> #include <d3d11.h>
#include <wrl/client.h> #include <wrl/client.h>
#include "Common.h"
#include "Debug.h" #include "Debug.h"
#include "MonitorManager.h" #include "MonitorManager.h"
#include "Monitor.h" #include "Monitor.h"
@@ -47,13 +46,7 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
return; return;
} }
// Increase the buffer size if needed apiBuffer_.ExpandIfNeeded(frameInfo.PointerShapeBufferSize);
if (frameInfo.PointerShapeBufferSize > apiBufferSize_)
{
apiBufferSize_ = frameInfo.PointerShapeBufferSize;
apiBuffer_ = std::make_unique<BYTE[]>(apiBufferSize_);
}
if (!apiBuffer_) if (!apiBuffer_)
{ {
return; return;
@@ -63,16 +56,15 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
UINT bufferSize; UINT bufferSize;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo; DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape( const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
apiBufferSize_, apiBuffer_.Size(),
apiBuffer_.get(), apiBuffer_.Get(),
&bufferSize, &bufferSize,
&shapeInfo); &shapeInfo);
if (FAILED(hr)) if (FAILED(hr))
{ {
Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed."); Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed.");
apiBuffer_.reset(); apiBuffer_.Reset();
apiBufferSize_ = 0;
return; return;
} }
@@ -100,11 +92,7 @@ void Cursor::UpdateTexture()
// Convert the buffer given by API into BGRA32 // Convert the buffer given by API into BGRA32
const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4; const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4;
if (bgraBufferSize > bgra32BufferSize_) bgra32Buffer_.ExpandIfNeeded(bgraBufferSize);
{
bgra32BufferSize_ = bgraBufferSize;
bgra32Buffer_ = std::make_unique<BYTE[]>(bgra32BufferSize_);
}
// Check buffers // Check buffers
if (!bgra32Buffer_ || !apiBuffer_) if (!bgra32Buffer_ || !apiBuffer_)
@@ -281,7 +269,7 @@ void Cursor::UpdateTexture()
}; };
// Access RGBA values at the same time // Access RGBA values at the same time
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get()); auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.Get());
if (isMono) if (isMono)
{ {
@@ -300,7 +288,7 @@ void Cursor::UpdateTexture()
} }
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
{ {
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get()); const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.Get());
for (int row = rowMin, y = 0; row < rowMax; ++row, ++y) for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
{ {
@@ -329,8 +317,8 @@ void Cursor::UpdateTexture()
} }
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR
{ {
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get()); auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.Get());
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get()); const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.Get());
for (int i = 0; i < cursorImageWidth * cursorImageHeight; ++i) for (int i = 0; i < cursorImageWidth * cursorImageHeight; ++i)
{ {
output32[i] = buffer32[i]; output32[i] = buffer32[i];
@@ -341,7 +329,7 @@ void Cursor::UpdateTexture()
void Cursor::GetTexture(ID3D11Texture2D* texture) void Cursor::GetTexture(ID3D11Texture2D* texture)
{ {
if (bgra32Buffer_ == nullptr) if (!bgra32Buffer_)
{ {
Debug::Error("Cursor::GetTexture() => bgra32Buffer is null."); Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
return; return;
@@ -368,7 +356,7 @@ void Cursor::GetTexture(ID3D11Texture2D* texture)
ComPtr<ID3D11DeviceContext> context; ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context); GetDevice()->GetImmediateContext(&context);
context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.get(), GetWidth() * 4, 0); context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.Get(), GetWidth() * 4, 0);
} }
@@ -3,6 +3,7 @@
#include <d3d11.h> #include <d3d11.h>
#include <dxgi1_2.h> #include <dxgi1_2.h>
#include <memory> #include <memory>
#include "Common.h"
class Monitor; class Monitor;
@@ -30,10 +31,8 @@ private:
bool isVisible_ = false; bool isVisible_ = false;
int x_ = -1; int x_ = -1;
int y_ = -1; int y_ = -1;
std::unique_ptr<BYTE[]> apiBuffer_ = nullptr; Buffer<BYTE> apiBuffer_;
UINT apiBufferSize_ = 0; Buffer<BYTE> bgra32Buffer_;
std::unique_ptr<BYTE[]> bgra32Buffer_ = nullptr;
UINT bgra32BufferSize_ = 0;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_; DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
LARGE_INTEGER timestamp_; LARGE_INTEGER timestamp_;
}; };
@@ -156,6 +156,7 @@ void Monitor::Render(UINT timeout)
return; return;
} }
// Get texture
if (unityTexture_) if (unityTexture_)
{ {
ID3D11Texture2D* texture; ID3D11Texture2D* texture;