implement dirty rects and move rects.
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: aac40d1b58f3f8940be815779d89b5a4
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timeCreated: 1479544409
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,88 @@
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using UnityEngine;
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using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
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public class MetadataVisualizer : MonoBehaviour
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{
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uDesktopDuplication.Texture uddTexture_;
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[SerializeField] bool drawMoveRectDest;
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[SerializeField] bool drawMoveRectSource;
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[SerializeField] bool drawDirtyRect;
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void Start()
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{
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uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
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}
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public Vector3 GetWorldPositionFromCoord(int u, int v)
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{
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var monitor = uddTexture_.monitor;
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// mesh & scale information
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var mesh = GetComponent<MeshFilter>().sharedMesh;
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var width = transform.localScale.x * (mesh.bounds.extents.x * 2f);
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var height = transform.localScale.y * (mesh.bounds.extents.y * 2f);
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// local position (scale included).
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var x = (float)(u - monitor.width / 2) / monitor.width;
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var y = -(float)(v - monitor.height / 2) / monitor.height;
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var localPos = new Vector3(width * x, height * y, 0f);
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// bend
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if (uddTexture_.bend) {
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var radius = uddTexture_.radius;
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var angle = localPos.x / radius;
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if (uddTexture_.meshForwardDirection == MeshForwardDirection.Y) {
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localPos.y -= radius * (1f - Mathf.Cos(angle));
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} else {
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localPos.z -= radius * (1f - Mathf.Cos(angle));
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}
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localPos.x = radius * Mathf.Sin(angle);
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}
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// to world position
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return transform.position + (transform.rotation * localPos);
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}
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void Update()
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{
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UpdateMoveRects();
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UpdateDirtyRects();
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}
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void DrawRect(uDesktopDuplication.RECT rect, Color color)
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{
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var p0 = GetWorldPositionFromCoord(rect.left, rect.top);
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var p1 = GetWorldPositionFromCoord(rect.right, rect.top);
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var p2 = GetWorldPositionFromCoord(rect.right, rect.bottom);
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var p3 = GetWorldPositionFromCoord(rect.left, rect.bottom);
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Debug.DrawLine(p0, p1, color);
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Debug.DrawLine(p1, p2, color);
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Debug.DrawLine(p2, p3, color);
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Debug.DrawLine(p3, p0, color);
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}
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void UpdateMoveRects()
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{
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if (drawMoveRectSource) {
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foreach (var rect in uddTexture_.monitor.moveRects) {
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DrawRect(rect.source, Color.blue);
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}
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}
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if (drawMoveRectDest) {
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foreach (var rect in uddTexture_.monitor.moveRects) {
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DrawRect(rect.destination, Color.green);
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}
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}
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}
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void UpdateDirtyRects()
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{
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if (drawDirtyRect) {
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foreach (var rect in uddTexture_.monitor.dirtyRects) {
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DrawRect(rect, Color.red);
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 52d402bdca823cc42925c9d65993ee59
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timeCreated: 1479546123
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
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public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
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{
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@@ -20,7 +21,11 @@ public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
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// keep the local scale z of monitors as 1 to bend them correctly.
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foreach (var info in monitors) {
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var scale = info.gameObject.transform.localScale;
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scale.z = 1f;
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if (creator_.meshForwardDirection == MeshForwardDirection.Y) {
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scale.y = 1f;
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} else {
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scale.z = 1f;
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}
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info.gameObject.transform.localScale = scale;
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}
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@@ -6,10 +6,12 @@ public class ToggleMonitors : MonoBehaviour
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{
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if (Input.GetKeyDown(KeyCode.Tab)) {
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var texture = GetComponent<uDesktopDuplication.Texture>();
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var id = texture.monitorId;
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var n = uDesktopDuplication.Manager.monitorCount;
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) {
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texture.monitorId--;
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texture.monitorId = (id - 1 < 0) ? 0 : (id - 1);
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} else {
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texture.monitorId++;
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texture.monitorId = (id + 1 >= n) ? (n - 1) : (id + 1);
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}
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}
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}
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@@ -50,6 +50,26 @@ public enum DebugMode
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UnityLog = 2, /* currently has bug when app exits. */
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct RECT
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{
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[MarshalAs(UnmanagedType.I4)]
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public int left;
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[MarshalAs(UnmanagedType.I4)]
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public int top;
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[MarshalAs(UnmanagedType.I4)]
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public int right;
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[MarshalAs(UnmanagedType.I4)]
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public int bottom;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct DXGI_OUTDUPL_MOVE_RECT
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{
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public RECT source;
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public RECT destination;
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}
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public static class Lib
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{
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public delegate void MessageHandler(Message message);
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@@ -134,6 +154,14 @@ public static class Lib
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public static extern void GetCursorTexture(int id, System.IntPtr ptr);
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[DllImport("uDesktopDuplication")]
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public static extern int SetTexturePtr(int id, IntPtr ptr);
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[DllImport("uDesktopDuplication")]
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public static extern int GetMoveRectCount(int id);
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[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
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private static extern IntPtr GetMoveRects_Internal(int id);
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[DllImport("uDesktopDuplication")]
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public static extern int GetDirtyRectCount(int id);
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[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
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private static extern IntPtr GetDirtyRects_Internal(int id);
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public static string GetName(int id)
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{
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@@ -141,6 +169,32 @@ public static class Lib
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GetName(id, buf, buf.Capacity);
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return buf.ToString();
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}
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public static DXGI_OUTDUPL_MOVE_RECT[] GetMoveRects(int id)
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{
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var count = GetMoveRectCount(id);
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var rects = new DXGI_OUTDUPL_MOVE_RECT[count];
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var ptr = GetMoveRects_Internal(id);
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var size = Marshal.SizeOf(typeof(DXGI_OUTDUPL_MOVE_RECT));
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for (int i = 0; i < count; ++i) {
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var data = new IntPtr(ptr.ToInt64() + size * i);
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rects[i] = (DXGI_OUTDUPL_MOVE_RECT)Marshal.PtrToStructure(data, typeof(DXGI_OUTDUPL_MOVE_RECT));
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}
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return rects;
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}
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public static RECT[] GetDirtyRects(int id)
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{
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var count = GetDirtyRectCount(id);
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var rects = new RECT[count];
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var ptr = GetDirtyRects_Internal(id);
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var size = Marshal.SizeOf(typeof(RECT));
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for (int i = 0; i < count; ++i) {
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var data = new IntPtr(ptr.ToInt64() + size * i);
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rects[i] = (RECT)Marshal.PtrToStructure(data, typeof(RECT));
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}
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return rects;
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}
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}
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}
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@@ -202,6 +202,26 @@ public class Monitor
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get { return Lib.GetCursorShapeType(id); }
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}
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public int moveRectCount
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{
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get { return Lib.GetMoveRectCount(id); }
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}
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public DXGI_OUTDUPL_MOVE_RECT[] moveRects
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{
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get { return Lib.GetMoveRects(id); }
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}
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public int dirtyRectCount
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{
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get { return Lib.GetDirtyRectCount(id); }
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}
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public RECT[] dirtyRects
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{
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get { return Lib.GetDirtyRects(id); }
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}
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public bool shouldBeUpdated
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{
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get;
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@@ -69,13 +69,13 @@ public class Texture : MonoBehaviour
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switch (value) {
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case MeshForwardDirection.Y:
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material.SetInt("_Forward", 0);
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material.EnableKeyword("_BEND_Y");
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material.DisableKeyword("_BEND_Z");
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material.EnableKeyword("_FORWARD_Y");
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material.DisableKeyword("_FORWARD_Z");
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break;
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case MeshForwardDirection.Z:
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material.SetInt("_Forward", 1);
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material.DisableKeyword("_BEND_Y");
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material.EnableKeyword("_BEND_Z");
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material.DisableKeyword("_FORWARD_Y");
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material.EnableKeyword("_FORWARD_Z");
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break;
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}
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}
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@@ -97,13 +97,13 @@ inline void uddBendVertex(inout float4 v, half radius, half width, half thicknes
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#ifdef BEND_ON
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half angle = width * v.x / radius;
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#ifdef _FORWARD_Z
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v.z *= thickness;
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radius -= v.z;
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v.z -= radius * (1 - cos(angle));
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#elif _FORWARD_Y
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v.y *= thickness;
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radius -= v.y;
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v.y += radius * (1 - cos(angle));
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#elif _FORWARD_Y
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v.z *= thickness;
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radius -= v.z;
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v.z += radius * (1 - cos(angle));
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#endif
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v.x = radius * sin(angle) / width;
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#else
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