diff --git a/Assets/uDesktopDuplication/Materials/uDD_Screen_Standard.mat b/Assets/uDesktopDuplication/Materials/uDD_Screen_Standard.mat index 0997038..7db5f72 100644 Binary files a/Assets/uDesktopDuplication/Materials/uDD_Screen_Standard.mat and b/Assets/uDesktopDuplication/Materials/uDD_Screen_Standard.mat differ diff --git a/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat b/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat index 207ef58..9e9c82c 100644 Binary files a/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat and b/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat differ diff --git a/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc b/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc index 0eaba5f..03f264a 100644 --- a/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc +++ b/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc @@ -95,9 +95,9 @@ inline void uddBendVertex(inout float3 v, half radius, half width, half thicknes v.x = radius * sin(angle) / width; #else #ifdef _FORWARD_Z - v.y *= thickness; - #elif _FORWARD_Y v.z *= thickness; + #elif _FORWARD_Y + v.y *= thickness; #endif #endif }