rename initialize/finalize to suppress warning.
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@@ -41,11 +41,10 @@ public class Manager : MonoBehaviour
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int timeout = 0;
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private Coroutine renderCoroutine_ = null;
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Message message_ = Message.None;
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void Awake()
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{
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Lib.Initialize();
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Lib.InitializeUDD();
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if (instance_ != null) return;
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instance_ = this;
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@@ -57,7 +56,7 @@ public class Manager : MonoBehaviour
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void OnApplicationQuit()
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{
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Lib.Finalize();
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Lib.FinalizeUDD();
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}
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void OnEnable()
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@@ -89,8 +88,6 @@ public class Manager : MonoBehaviour
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}
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message = Lib.PopMessage();
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}
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message_ = Message.None;
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}
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IEnumerator OnRender()
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@@ -114,11 +111,6 @@ public class Manager : MonoBehaviour
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}
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}
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void OnMessage(Message message)
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{
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message_ = message;
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}
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void Reinitialize()
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{
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for (int i = 0; i < monitorCount; ++i) {
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