Files
YooAssetScene/Assets/YooAsset/Runtime/InitializeParameters.cs
T
何冠峰 ff02da5c54 refactor the runtime code
重构了运行时代码,支持全新的文件系统。
2024-07-04 20:36:26 +08:00

229 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 默认的构建管线
/// </summary>
public enum EDefaultBuildPipeline
{
/// <summary>
/// 内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
/// <summary>
/// 原生文件构建管线
/// </summary>
RawFileBuildPipeline,
}
/// <summary>
/// 运行模式
/// </summary>
public enum EPlayMode
{
/// <summary>
/// 编辑器下的模拟模式
/// </summary>
EditorSimulateMode,
/// <summary>
/// 离线运行模式
/// </summary>
OfflinePlayMode,
/// <summary>
/// 联机运行模式
/// </summary>
HostPlayMode,
/// <summary>
/// WebGL运行模式
/// </summary>
WebPlayMode,
}
/// <summary>
/// 文件系统参数
/// </summary>
public class FileSystemParameters
{
internal Dictionary<string, object> CreateParameters = new Dictionary<string, object>();
/// <summary>
/// 文件系统类
/// 格式: "namespace.class,assembly"
/// 格式: "命名空间.类型名,程序集"
/// </summary>
public string FileSystemClass { private set; get; }
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
public FileSystemParameters(string fileSystemClass, string rootDirectory)
{
FileSystemClass = fileSystemClass;
RootDirectory = rootDirectory;
}
/// <summary>
/// 添加自定义参数
/// </summary>
public void AddParameter(string name, object value)
{
CreateParameters.Add(name, value);
}
/// <summary>
/// 创建默认的编辑器文件系统参数
/// <param name="simulateManifestFilePath">用于模拟运行的资源清单路径</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(string simulateManifestFilePath)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("SIMULATE_MANIFEST_FILE_PATH", simulateManifestFilePath);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数(原生文件)
/// </summary>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinRawFileSystemParameters(EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
fileSystemParams.AddParameter("APPEND_FILE_EXTENSION", true);
fileSystemParams.AddParameter("RAW_FILE_BUILD_PIPELINE", true);
return fileSystemParams;
}
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的缓存文件系统参数(原生文件)
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheRawFileSystemParameters(IRemoteServices remoteServices, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
fileSystemParams.AddParameter("FILE_VERIFY_LEVEL", verifyLevel);
fileSystemParams.AddParameter("APPEND_FILE_EXTENSION", true);
fileSystemParams.AddParameter("RAW_FILE_BUILD_PIPELINE", true);
return fileSystemParams;
}
/// <summary>
/// 创建默认的Web文件系统参数
/// </summary>
public static FileSystemParameters CreateDefaultWebFileSystemParameters()
{
string fileSystemClass = typeof(DefaultWebFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("ALLOW_CROSS_ACCESS", false);
return fileSystemParams;
}
/// <summary>
/// 创建默认的Web文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
public static FileSystemParameters CreateDefaultWebFileSystemParameters(IRemoteServices remoteServices)
{
string fileSystemClass = typeof(DefaultWebFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("ALLOW_CROSS_ACCESS", true);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
return fileSystemParams;
}
}
/// <summary>
/// 初始化参数
/// </summary>
public abstract class InitializeParameters
{
/// <summary>
/// 自动销毁不再使用的资源提供者
/// </summary>
public bool AutoDestroyAssetProvider = false;
}
/// <summary>
/// 编辑器下模拟运行模式的初始化参数
/// </summary>
public class EditorSimulateModeParameters : InitializeParameters
{
public FileSystemParameters EditorFileSystemParameters;
}
/// <summary>
/// 离线运行模式的初始化参数
/// </summary>
public class OfflinePlayModeParameters : InitializeParameters
{
public FileSystemParameters BuildinFileSystemParameters;
}
/// <summary>
/// 联机运行模式的初始化参数
/// </summary>
public class HostPlayModeParameters : InitializeParameters
{
public FileSystemParameters BuildinFileSystemParameters;
public FileSystemParameters DeliveryFileSystemParameters;
public FileSystemParameters CacheFileSystemParameters;
}
/// <summary>
/// WebGL运行模式的初始化参数
/// </summary>
public class WebPlayModeParameters : InitializeParameters
{
public FileSystemParameters WebFileSystemParameters;
}
}