Files
YooAssetScene/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCreatePatchPackage.cs
T
2022-03-21 14:46:43 +08:00

83 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
/// <summary>
/// 制作补丁包
/// </summary>
public class TaskCreatePatchPackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
CopyPatchFiles(buildParameters);
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
{
string packageDirectory = buildParameters.GetPackageDirectory();
UnityEngine.Debug.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
// 拷贝Report文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.ReportFileName}";
string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.ReportFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝Report文件到:{destPath}");
}
// 拷贝PatchManifest文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝PatchManifest文件到:{destPath}");
}
// 拷贝PatchManifest哈希文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.PatchManifestHashFileName}";
string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.PatchManifestHashFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝PatchManifest哈希文件到:{destPath}");
}
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}";
string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝UnityManifest文件到:{destPath}");
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}.manifest";
string destPath = $"{packageDirectory}/{ResourceSettingData.Setting.UnityManifestFileName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝所有补丁文件
// 注意:拷贝的补丁文件都是需要玩家热更新的文件
int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.Version == buildParameters.Parameters.BuildVersion)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageDirectory}/{patchBundle.Hash}";
EditorTools.CopyFile(sourcePath, destPath, true);
UnityEngine.Debug.Log($"拷贝补丁文件到补丁包:{patchBundle.BundleName}");
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}
}
EditorTools.ClearProgressBar();
}
}
}