77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using UnityEngine;
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namespace YooAsset
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{
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public struct InstantiateOptions
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{
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/// <summary>
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/// 是否激活实例化对象
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/// </summary>
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public bool Actived { private set; get; }
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/// <summary>
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/// 将指定给新对象的父对象
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/// </summary>
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public Transform Parent { private set; get; }
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/// <summary>
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/// 分配父对象时, 定位新对象关系。
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/// true 在世界空间中定位新对象。
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/// false 相对于父对象来设置新对象。
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/// </summary>
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public bool InWorldSpace { private set; get; }
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/// <summary>
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/// 新对象的位置
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/// </summary>
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public Vector3 Position { private set; get; }
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/// <summary>
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/// 新对象的方向
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/// </summary>
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public Quaternion Rotation { private set; get; }
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internal bool SetPositionAndRotation { private set; get; }
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public InstantiateOptions(bool actived)
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{
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Actived = actived;
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Parent = null;
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InWorldSpace = false;
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SetPositionAndRotation = false;
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Position = Vector3.zero;
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Rotation = Quaternion.identity;
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}
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public InstantiateOptions(bool actived, Transform parent, bool inWorldSpace)
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{
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Actived = actived;
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Parent = parent;
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InWorldSpace = inWorldSpace;
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SetPositionAndRotation = false;
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Position = Vector3.zero;
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Rotation = Quaternion.identity;
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}
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public InstantiateOptions(bool actived, Transform parent, Vector3 position, Quaternion rotation)
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{
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Actived = actived;
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Parent = parent;
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InWorldSpace = false;
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SetPositionAndRotation = true;
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Position = position;
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Rotation = rotation;
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}
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public InstantiateOptions(bool actived, Vector3 position, Quaternion rotation)
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{
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Actived = actived;
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Parent = null;
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InWorldSpace = false;
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SetPositionAndRotation = true;
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Position = position;
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Rotation = rotation;
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}
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}
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} |