Files
YooAssetScene/Assets/YooAsset/Editor/AssetBundleBuilder/BuildSystem/BuildRunner.cs
T
hevinci 650d8689ee Optimize packaging bundle core logic
优化了打包的核心逻辑,支持设置依赖资源收集器。
2022-04-30 23:14:20 +08:00

45 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace YooAsset.Editor
{
public class BuildRunner
{
/// <summary>
/// 执行构建流程
/// </summary>
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
public static bool Run(List<IBuildTask> pipeline, BuildContext context)
{
if (pipeline == null)
throw new ArgumentNullException("pipeline");
if (context == null)
throw new ArgumentNullException("context");
bool succeed = true;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
Debug.Log($"---------------------------------------->{taskAttribute.Desc}");
task.Run(context);
}
catch (Exception e)
{
Debug.LogError($"Build task {task.GetType().Name} failed !");
Debug.LogError($"Build error : {e}");
succeed = false;
break;
}
}
// 返回运行结果
return succeed;
}
}
}