Files
YooAssetScene/Assets/YooAsset/Editor/YooAssetEditorSettingsHelper.cs
T
hevinci 8dc0560537 Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
2022-05-13 23:53:19 +08:00

36 lines
1014 B
C#

using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class YooAssetEditorSettingsHelper
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
throw new System.Exception($"Found multiple {settingType.Name} files !");
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}