Files
YooAssetScene/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderSetting.cs
T
2022-09-27 21:04:08 +08:00

43 lines
961 B
C#

using System;
using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleBuilderSetting : ScriptableObject
{
/// <summary>
/// 构建管线
/// </summary>
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary>
/// 构建的包裹名称
/// </summary>
public string BuildPackage = string.Empty;
/// <summary>
/// 内置资源标签(首包资源标签)
/// </summary>
public string BuildTags = string.Empty;
/// <summary>
/// 压缩方式
/// </summary>
public ECompressOption CompressOption = ECompressOption.LZ4;
/// <summary>
/// 输出文件名称样式
/// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 加密类名称
/// </summary>
public string EncyptionClassName = string.Empty;
}
}