Files
YooAssetScene/Assets/YooAsset/Editor/AssetBundleBuilder/BuildParameters.cs
T
hevinci a054740de6 Optimize assetbundle build parameters
优化了资源包的构建参数:始终开启DisableLoadAssetByFileName
2022-05-13 21:58:23 +08:00

84 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 构建参数
/// </summary>
public class BuildParameters
{
/// <summary>
/// 输出的根目录
/// </summary>
public string OutputRoot;
/// <summary>
/// 构建的平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建的版本(资源版本号)
/// </summary>
public int BuildVersion;
/// <summary>
/// 内置资源的标记列表
/// 注意:分号为分隔符
/// </summary>
public string BuildinTags;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 追加文件扩展名
/// </summary>
public bool AppendFileExtension = false;
/// <summary>
/// 加密类
/// </summary>
public IEncryptionServices EncryptionServices = null;
/// <summary>
/// 压缩选项
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
public bool DisableWriteTypeTree = false;
/// <summary>
/// 忽略类型树变化
/// </summary>
public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 获取内置标记列表
/// </summary>
public List<string> GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
}
}