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YooAssetScene/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadScene.cs
T
何冠峰 b1abeb4ec2 update test sample
单元测试用例
2025-01-02 20:55:47 +08:00

53 lines
1.5 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadScene
{
[UnityTest]
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage("TestPackage");
Assert.IsNotNull(package);
// 主场景
{
var sceneHandle = package.LoadSceneAsync("scene_a", LoadSceneMode.Single);
yield return sceneHandle;
Assert.AreEqual(EOperationStatus.Succeed, sceneHandle.Status);
var scene = sceneHandle.SceneObject;
Assert.IsNotNull(scene);
}
// 附加场景
yield return new WaitForSeconds(1f);
{
var sceneHandle = package.LoadSceneAsync("scene_b", LoadSceneMode.Additive);
yield return sceneHandle;
Assert.AreEqual(EOperationStatus.Succeed, sceneHandle.Status);
var scene = sceneHandle.SceneObject;
Assert.IsNotNull(scene);
}
// 主场景
yield return new WaitForSeconds(1f);
{
var sceneHandle = package.LoadSceneAsync("scene_c", LoadSceneMode.Single);
yield return sceneHandle;
Assert.AreEqual(EOperationStatus.Succeed, sceneHandle.Status);
var scene = sceneHandle.SceneObject;
Assert.IsNotNull(scene);
}
}
}