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YooAssetScene/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAudio.cs
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何冠峰 b1abeb4ec2 update test sample
单元测试用例
2025-01-02 20:55:47 +08:00

40 lines
1.1 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadAudio
{
[UnityTest]
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage("TestPackage");
Assert.IsNotNull(package);
// 音乐
{
var assetHandle = package.LoadAssetAsync<AudioClip>("music_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
// 音效
{
var assetHandle = package.LoadAssetAsync<AudioClip>("sound_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
}
}