Files
YooAssetScene/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs
T
hevinci 68e14a48f1 Update asset setting
不再提供着色器收集选项,已经内置为必定收集。
优化了SBP打包着色器收集系统。
2022-08-03 15:46:27 +08:00

49 lines
1.1 KiB
C#

using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
internal class YooAssetSettings : ScriptableObject
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 补丁清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest";
/// <summary>
/// 补丁清单文件版本
/// </summary>
public const string PatchManifestFileVersion = "1.2.2";
/// <summary>
/// 构建输出文件夹名称
/// </summary>
public const string OutputFolderName = "OutputCache";
/// <summary>
/// 构建输出的报告文件
/// </summary>
public const string ReportFileName = "BuildReport";
/// <summary>
/// 静态版本文件
/// </summary>
public const string VersionFileName = "StaticVersion.bytes";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string UnityShadersBundleName = "unityshaders";
}
}