177 lines
6.4 KiB
C#
177 lines
6.4 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[TaskAttribute("创建补丁清单文件")]
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public class TaskCreatePatchManifest : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
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}
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
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{
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int resourceVersion = buildParameters.Parameters.BuildVersion;
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// 创建新补丁清单
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PatchManifest patchManifest = new PatchManifest();
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patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
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patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
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patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
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patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
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patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
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// 创建补丁清单文件
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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UnityEngine.Debug.Log($"创建补丁清单文件:{manifestFilePath}");
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PatchManifest.Serialize(manifestFilePath, patchManifest);
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// 创建补丁清单哈希文件
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string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
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string manifestHash = HashUtility.FileMD5(manifestFilePath);
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UnityEngine.Debug.Log($"创建补丁清单哈希文件:{manifestHashFilePath}");
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FileUtility.CreateFile(manifestHashFilePath, manifestHash);
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// 创建静态版本文件
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string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
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string staticVersion = resourceVersion.ToString();
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UnityEngine.Debug.Log($"创建静态版本文件:{staticVersionFilePath}");
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FileUtility.CreateFile(staticVersionFilePath, staticVersion);
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}
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/// <summary>
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/// 获取资源包列表
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/// </summary>
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private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
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{
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List<PatchBundle> result = new List<PatchBundle>(1000);
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// 内置标记列表
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List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
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bool dryRunBuild = buildParameters.Parameters.DryRunBuild;
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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var bundleName = bundleInfo.BundleName;
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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string hash = GetFileHash(filePath, dryRunBuild);
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string crc32 = GetFileCRC(filePath, dryRunBuild);
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long size = GetFileSize(filePath, dryRunBuild);
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string[] tags = buildMapContext.GetAssetTags(bundleName);
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bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
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bool isBuildin = IsBuildinBundle(tags, buildinTags);
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bool isRawFile = bundleInfo.IsRawFile;
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// 附加文件扩展名
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if (buildParameters.Parameters.AppendFileExtension)
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{
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hash += bundleInfo.GetAppendExtension();
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}
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PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
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patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
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result.Add(patchBundle);
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}
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return result;
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}
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private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
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{
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// 注意:没有任何标记的Bundle文件默认为内置文件
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if (bundleTags.Length == 0)
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return true;
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foreach (var tag in bundleTags)
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{
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if (buildinTags.Contains(tag))
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return true;
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}
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return false;
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}
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private string GetFileHash(string filePath, bool dryRunBuild)
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{
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if (dryRunBuild)
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return "00000000000000000000000000000000"; //32位
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else
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return HashUtility.FileMD5(filePath);
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}
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private string GetFileCRC(string filePath, bool dryRunBuild)
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{
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if (dryRunBuild)
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return "00000000"; //8位
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else
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return HashUtility.FileCRC32(filePath);
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}
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private long GetFileSize(string filePath, bool dryRunBuild)
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{
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if (dryRunBuild)
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return 0;
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else
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return FileUtility.GetFileSize(filePath);
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}
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/// <summary>
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/// 获取资源列表
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/// </summary>
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private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, PatchManifest patchManifest)
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{
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List<PatchAsset> result = new List<PatchAsset>(1000);
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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var assetInfos = bundleInfo.GetAllPatchAssetInfos();
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foreach (var assetInfo in assetInfos)
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{
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PatchAsset patchAsset = new PatchAsset();
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if (buildParameters.Parameters.EnableAddressable)
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patchAsset.Address = assetInfo.Address;
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else
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patchAsset.Address = string.Empty;
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patchAsset.AssetPath = assetInfo.AssetPath;
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patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
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patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
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result.Add(patchAsset);
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}
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}
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return result;
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}
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private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
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{
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List<int> result = new List<int>();
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foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
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{
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if (dependAssetInfo.HasBundleName())
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{
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int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
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if (mainBundleID != bundleID)
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{
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if (result.Contains(bundleID) == false)
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result.Add(bundleID);
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}
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}
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}
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return result.ToArray();
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}
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private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
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{
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for (int index = 0; index < patchManifest.BundleList.Count; index++)
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{
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if (patchManifest.BundleList[index].BundleName == bundleName)
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return index;
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}
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throw new Exception($"Not found bundle name : {bundleName}");
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}
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}
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} |