Files
YooAssetScene/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs
T
2022-03-16 22:22:55 +08:00

43 lines
1.1 KiB
C#

using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
internal class YooAssetSettings : ScriptableObject
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 构建输出的补丁清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest.bytes";
/// <summary>
/// 构建输出的补丁清单哈希文件名称
/// </summary>
public string PatchManifestHashFileName = "PatchManifestHash.bytes";
/// <summary>
/// 构建输出的Unity清单文件名称
/// </summary>
public string UnityManifestFileName = "UnityManifest";
/// <summary>
/// 构建输出的说明文件
/// </summary>
public string ReadmeFileName = "readme.txt";
/// <summary>
/// 构建输出的报告文件、
/// </summary>
public string ReportFileName = "BuildReport.json";
}
}