93 lines
2.0 KiB
C#
93 lines
2.0 KiB
C#
using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 运行模式
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/// </summary>
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public enum EPlayMode
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{
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/// <summary>
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/// 编辑器下的模拟模式
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/// 注意:在初始化的时候自动构建真机模拟环境。
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/// </summary>
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EditorSimulateMode,
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/// <summary>
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/// 离线运行模式
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/// </summary>
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OfflinePlayMode,
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/// <summary>
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/// 联机运行模式
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/// </summary>
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HostPlayMode,
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}
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/// <summary>
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/// 初始化参数
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/// </summary>
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public abstract class InitializeParameters
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{
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// 注意:默认值为False
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/// </summary>
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public bool LocationToLower = false;
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/// <summary>
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/// 资源定位服务接口
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/// </summary>
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public ILocationServices LocationServices = null;
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/// <summary>
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/// 文件解密服务接口
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/// </summary>
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public IDecryptionServices DecryptionServices = null;
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/// <summary>
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/// 资源加载的最大数量
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/// 注意:默认值为MaxValue
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/// </summary>
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public int AssetLoadingMaxNumber = int.MaxValue;
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}
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/// <summary>
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/// 编辑器下模拟运行模式的初始化参数
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/// </summary>
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public class EditorSimulateModeParameters : InitializeParameters
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{
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/// <summary>
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/// 用于模拟运行的资源清单路径
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/// </summary>
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public string SimulatePatchManifestPath = string.Empty;
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}
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/// <summary>
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/// 离线运行模式的初始化参数
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/// </summary>
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public class OfflinePlayModeParameters : InitializeParameters
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{
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}
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/// <summary>
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/// 联机运行模式的初始化参数
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/// </summary>
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public class HostPlayModeParameters : InitializeParameters
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{
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/// <summary>
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/// 默认的资源服务器下载地址
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/// </summary>
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public string DefaultHostServer = string.Empty;
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/// <summary>
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/// 备用的资源服务器下载地址
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/// </summary>
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public string FallbackHostServer = string.Empty;
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/// <summary>
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/// 查询服务类
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/// </summary>
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public IQueryServices QueryServices = null;
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}
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} |