68 lines
1.4 KiB
C#
68 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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internal sealed class DatabaseAssetProvider : AssetProviderBase
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{
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public override float Progress
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{
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get
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{
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if (IsDone)
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return 100f;
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else
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return 0;
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}
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}
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public DatabaseAssetProvider(string assetPath, System.Type assetType)
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: base(assetPath, assetType)
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{
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}
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public override void Update()
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{
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#if UNITY_EDITOR
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if (IsDone)
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return;
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if (States == EAssetStates.None)
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{
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// 检测资源文件是否存在
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string guid = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
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if (string.IsNullOrEmpty(guid))
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{
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States = EAssetStates.Fail;
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InvokeCompletion();
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return;
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}
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else
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{
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States = EAssetStates.Loading;
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}
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// 注意:模拟异步加载效果提前返回
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if (IsWaitForAsyncComplete == false)
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return;
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}
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// 1. 加载资源对象
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if (States == EAssetStates.Loading)
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{
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AssetObject = UnityEditor.AssetDatabase.LoadAssetAtPath(AssetPath, AssetType);
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States = EAssetStates.Checking;
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}
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// 2. 检测加载结果
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if (States == EAssetStates.Checking)
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{
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States = AssetObject == null ? EAssetStates.Fail : EAssetStates.Success;
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if (States == EAssetStates.Fail)
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Logger.Warning($"Failed to load asset object : {AssetPath}");
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InvokeCompletion();
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}
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#endif
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}
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}
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} |