Files
YooAssetScene/Assets/YooAsset/Runtime/Utility/YooHelper.cs
T
hevinci b221b8121a Update bundleInfo
修复原生文件拷贝目录不存导致的加载失败
完善原生文件异步加载接口
2022-04-18 15:08:39 +08:00

194 lines
5.2 KiB
C#

using System.IO;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 资源路径帮助类
/// </summary>
internal static class PathHelper
{
/// <summary>
/// 获取规范化的路径
/// </summary>
public static string GetRegularPath(string path)
{
return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
}
/// <summary>
/// 获取文件所在的目录路径(Linux格式)
/// </summary>
public static string GetDirectory(string filePath)
{
string directory = Path.GetDirectoryName(filePath);
return GetRegularPath(directory);
}
/// <summary>
/// 获取基于流文件夹的加载路径
/// </summary>
public static string MakeStreamingLoadPath(string path)
{
return StringUtility.Format("{0}/YooAssets/{1}", UnityEngine.Application.streamingAssetsPath, path);
}
/// <summary>
/// 获取基于沙盒文件夹的加载路径
/// </summary>
public static string MakePersistentLoadPath(string path)
{
string root = MakePersistentRootPath();
return StringUtility.Format("{0}/{1}", root, path);
}
/// <summary>
/// 获取沙盒文件夹路径
/// </summary>
public static string MakePersistentRootPath()
{
#if UNITY_EDITOR
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里
string projectPath = GetDirectory(UnityEngine.Application.dataPath);
return StringUtility.Format("{0}/Sandbox", projectPath);
#else
return StringUtility.Format("{0}/Sandbox", UnityEngine.Application.persistentDataPath);
#endif
}
/// <summary>
/// 获取网络资源加载路径
/// </summary>
public static string ConvertToWWWPath(string path)
{
#if UNITY_EDITOR
return StringUtility.Format("file:///{0}", path);
#elif UNITY_IPHONE
return StringUtility.Format("file://{0}", path);
#elif UNITY_ANDROID
return path;
#elif UNITY_STANDALONE
return StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL
return path;
#endif
}
}
/// <summary>
/// 沙盒帮助类
/// </summary>
internal static class SandboxHelper
{
private const string StrCacheFileName = "Cache.bytes";
private const string StrCacheFolderName = "CacheFiles";
/// <summary>
/// 清空沙盒目录
/// </summary>
public static void ClearSandbox()
{
string directoryPath = PathHelper.MakePersistentLoadPath(string.Empty);
if (Directory.Exists(directoryPath))
Directory.Delete(directoryPath, true);
}
/// <summary>
/// 删除沙盒内的缓存文件
/// </summary>
public static void DeleteSandboxCacheFile()
{
string filePath = GetSandboxCacheFilePath();
if (File.Exists(filePath))
File.Delete(filePath);
}
/// <summary>
/// 删除沙盒内的缓存文件夹
/// </summary>
public static void DeleteSandboxCacheFolder()
{
string directoryPath = PathHelper.MakePersistentLoadPath(StrCacheFolderName);
if (Directory.Exists(directoryPath))
Directory.Delete(directoryPath, true);
}
/// <summary>
/// 获取沙盒内缓存文件的路径
/// </summary>
public static string GetSandboxCacheFilePath()
{
return PathHelper.MakePersistentLoadPath(StrCacheFileName);
}
/// <summary>
/// 检测沙盒内缓存文件是否存在
/// </summary>
public static bool CheckSandboxCacheFileExist()
{
string filePath = GetSandboxCacheFilePath();
return File.Exists(filePath);
}
/// <summary>
/// 获取缓存文件的存储路径
/// </summary>
public static string MakeSandboxCacheFilePath(string fileName)
{
return PathHelper.MakePersistentLoadPath($"{StrCacheFolderName}/{fileName}");
}
}
/// <summary>
/// 补丁包帮助类
/// </summary>
internal static class PatchHelper
{
/// <summary>
/// 获取内置资源解压列表
/// </summary>
public static List<BundleInfo> GetUnpackListByTags(PatchManifest appPatchManifest, string[] tags)
{
// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in appPatchManifest.BundleList)
{
// 如果已经在沙盒内
string filePath = SandboxHelper.MakeSandboxCacheFilePath(patchBundle.Hash);
if (System.IO.File.Exists(filePath))
continue;
// 如果不是内置资源
if (patchBundle.IsBuildin == false)
continue;
// 查询DLC资源
if (patchBundle.HasTag(tags))
{
downloadList.Add(patchBundle);
}
}
return ConvertToUnpackList(downloadList);
}
private static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
{
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
foreach (var patchBundle in unpackList)
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
result.Add(bundleInfo);
}
return result;
}
private static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
return bundleInfo;
}
}
}