230 lines
6.0 KiB
C#
230 lines
6.0 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace YooAsset
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{
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internal sealed class AssetBundleWebLoader : AssetBundleLoaderBase
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{
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private enum ESteps
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{
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None = 0,
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Download,
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CheckDownload,
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LoadCacheFile,
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CheckLoadCacheFile,
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LoadWebFile,
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CheckLoadWebFile,
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TryLoadWebFile,
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Done,
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}
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private ESteps _steps = ESteps.None;
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private float _tryTimer = 0;
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private string _fileLoadPath;
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private bool _isShowWaitForAsyncError = false;
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private DownloaderBase _downloader;
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private UnityWebRequest _webRequest;
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private AssetBundleCreateRequest _createRequest;
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public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
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{
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}
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/// <summary>
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/// 轮询更新
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/// </summary>
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public override void Update()
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{
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if (_steps == ESteps.Done)
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return;
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if (_steps == ESteps.None)
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{
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.Download;
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_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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_steps = ESteps.LoadWebFile;
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_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.LoadCacheFile;
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_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else
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{
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throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
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}
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}
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// 1. 从服务器下载
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if (_steps == ESteps.Download)
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{
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int failedTryAgain = int.MaxValue;
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_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
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_steps = ESteps.CheckDownload;
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}
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// 2. 检测服务器下载结果
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if (_steps == ESteps.CheckDownload)
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{
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if (_downloader.IsDone() == false)
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return;
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if (_downloader.HasError())
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = _downloader.GetLastError();
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}
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else
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{
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_steps = ESteps.LoadCacheFile;
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}
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}
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// 3. 从本地缓存里加载AssetBundle
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if (_steps == ESteps.LoadCacheFile)
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(_fileLoadPath) == false)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Not found assetBundle file : {_fileLoadPath}";
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YooLogger.Error(LastError);
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return;
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}
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#endif
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// Load assetBundle file
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var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
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if (loadMethod == EBundleLoadMethod.Normal)
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{
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_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"WebGL not support encrypted bundle file : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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return;
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}
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_steps = ESteps.CheckLoadCacheFile;
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}
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// 4. 检测AssetBundle加载结果
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if (_steps == ESteps.CheckLoadCacheFile)
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{
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if (_createRequest.isDone == false)
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return;
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CacheBundle = _createRequest.assetBundle;
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if (CacheBundle == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Failed to load AssetBundle file : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
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// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
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{
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if (File.Exists(cacheLoadPath))
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{
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YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
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File.Delete(cacheLoadPath);
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}
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}
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Succeed;
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}
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}
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// 5. 从WEB网站获取AssetBundle文件
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if (_steps == ESteps.LoadWebFile)
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{
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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// 6. 检测AssetBundle加载结果
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if (_steps == ESteps.CheckLoadWebFile)
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{
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if (_webRequest.isDone == false)
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return;
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#if UNITY_2020_1_OR_NEWER
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if (_webRequest.result != UnityWebRequest.Result.Success)
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#else
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if (_webRequest.isNetworkError || _webRequest.isHttpError)
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#endif
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{
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YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
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_steps = ESteps.TryLoadWebFile;
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_tryTimer = 0;
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}
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else
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{
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CacheBundle = DownloadHandlerAssetBundle.GetContent(_webRequest);
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if (CacheBundle == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Succeed;
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}
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}
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}
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// 7. 如果获取失败,重新尝试
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if (_steps == ESteps.TryLoadWebFile)
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{
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_tryTimer += Time.unscaledDeltaTime;
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if (_tryTimer > 1f)
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{
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_webRequest.Dispose();
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_webRequest = null;
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_steps = ESteps.LoadWebFile;
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}
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}
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}
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/// <summary>
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/// 主线程等待异步操作完毕
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/// </summary>
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public override void WaitForAsyncComplete()
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{
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if (_isShowWaitForAsyncError == false)
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{
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_isShowWaitForAsyncError = true;
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YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !");
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}
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}
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}
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} |