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YooAssetScene/Assets/YooAsset/Runtime/FileSystem/FileSystemParametersDefine.cs
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namespace YooAsset
{
public class FileSystemParametersDefine
{
/// <summary>
/// 初始化的时候缓存文件校验级别 <see cref=EFileVerifyLevel>
/// </summary>
public const string FILE_VERIFY_LEVEL = "FILE_VERIFY_LEVEL";
/// <summary>
/// 初始化的时候缓存文件校验最大并发数 <see cref=int>
/// </summary>
public const string FILE_VERIFY_MAX_CONCURRENCY = "FILE_VERIFY_MAX_CONCURRENCY";
/// <summary>
/// 覆盖安装缓存清理模式 <see cref=EOverwriteInstallClearMode>
/// </summary>
public const string INSTALL_CLEAR_MODE = "INSTALL_CLEAR_MODE";
/// <summary>
/// 远端资源地址查询服务类 <see cref=IRemoteServices>
/// </summary>
public const string REMOTE_SERVICES = "REMOTE_SERVICES";
/// <summary>
/// 解密服务接口的实例类 <see cref=IDecryptionServices>
/// </summary>
public const string DECRYPTION_SERVICES = "DECRYPTION_SERVICES";
/// <summary>
/// 资源清单服务类 <see cref=IManifestRestoreServices>
/// </summary>
public const string MANIFEST_SERVICES = "MANIFEST_SERVICES";
/// <summary>
/// 数据文件追加文件格式 <see cref=bool>
/// </summary>
public const string APPEND_FILE_EXTENSION = "APPEND_FILE_EXTENSION";
/// <summary>
/// 禁用Catalog目录查询文件 <see cref=bool>
/// </summary>
public const string DISABLE_CATALOG_FILE = "DISABLE_CATALOG_FILE";
/// <summary>
/// 禁用Unity的网络缓存 <see cref=bool>
/// </summary>
public const string DISABLE_UNITY_WEB_CACHE = "DISABLE_UNITY_WEB_CACHE";
/// <summary>
/// 禁用边玩边下机制 <see cref=bool>
/// </summary>
public const string DISABLE_ONDEMAND_DOWNLOAD = "DISABLE_ONDEMAND_DOWNLOAD";
/// <summary>
/// UnityWebRequest 创建委托 <see cref=UnityWebRequestCreator>
/// </summary>
public const string UNITY_WEB_REQUEST_CREATOR = "UNITY_WEB_REQUEST_CREATOR";
/// <summary>
/// 下载后台接口 <see cref=IDownloadBackend>
/// </summary>
public const string DOWNLOAD_BACKEND = "DOWNLOAD_BACKEND";
/// <summary>
/// 最大并发连接数 默认值:10(推荐范围 1-32) <see cref=int>
/// </summary>
public const string DOWNLOAD_MAX_CONCURRENCY = "DOWNLOAD_MAX_CONCURRENCY";
/// <summary>
/// 每帧发起的最大请求数 默认值:5(推荐范围 1-10)<see cref=int>
/// </summary>
public const string DOWNLOAD_MAX_REQUEST_PER_FRAME = "DOWNLOAD_MAX_REQUEST_PER_FRAME";
/// <summary>
/// 下载任务的看门狗机制监控时间 <see cref=int>
/// </summary>
public const string DOWNLOAD_WATCH_DOG_TIME = "DOWNLOAD_WATCH_DOG_TIME";
/// <summary>
/// 启用断点续传的最小尺寸 <see cref=long>
/// </summary>
public const string RESUME_DOWNLOAD_MINMUM_SIZE = "RESUME_DOWNLOAD_MINMUM_SIZE";
/// <summary>
/// 断点续传下载器关注的错误码 <see cref=List<long>>
/// </summary>
public const string RESUME_DOWNLOAD_RESPONSE_CODES = "RESUME_DOWNLOAD_RESPONSE_CODES";
/// <summary>
/// 模拟WebGL平台模式 <see cref=bool>
/// </summary>
public const string VIRTUAL_WEBGL_MODE = "VIRTUAL_WEBGL_MODE";
/// <summary>
/// 模拟虚拟下载模式 <see cref=bool>
/// </summary>
public const string VIRTUAL_DOWNLOAD_MODE = "VIRTUAL_DOWNLOAD_MODE";
/// <summary>
/// 模拟虚拟下载的网速(单位:字节) <see cref=int>
/// </summary>
public const string VIRTUAL_DOWNLOAD_SPEED = "VIRTUAL_DOWNLOAD_SPEED";
/// <summary>
/// 异步模拟加载最小帧数 <see cref=int>
/// </summary>
public const string ASYNC_SIMULATE_MIN_FRAME = "ASYNC_SIMULATE_MIN_FRAME";
/// <summary>
/// 异步模拟加载最大帧数 <see cref=int>
/// </summary>
public const string ASYNC_SIMULATE_MAX_FRAME = "ASYNC_SIMULATE_MAX_FRAME";
/// <summary>
/// 拷贝内置清单 <see cref=bool>
/// </summary>
public const string COPY_BUILDIN_PACKAGE_MANIFEST = "COPY_BUILDIN_PACKAGE_MANIFEST";
/// <summary>
/// 拷贝内置清单的目标目录 <see cref=string>
/// </summary>
public const string COPY_BUILDIN_PACKAGE_MANIFEST_DEST_ROOT = "COPY_BUILDIN_PACKAGE_MANIFEST_DEST_ROOT";
/// <summary>
/// 拷贝内置文件接口的实例类 <see cref=ICopyLocalFileServices>
/// </summary>
public const string COPY_LOCAL_FILE_SERVICES = "COPY_LOCAL_FILE_SERVICES";
/// <summary>
/// 解压文件系统的根目录 <see cref=string>
/// </summary>
public const string UNPACK_FILE_SYSTEM_ROOT = "UNPACK_FILE_SYSTEM_ROOT";
}
}