Files
YooAssetScene/Assets/YooAsset/Runtime/YooAssetsDriver.cs
T
何冠峰 ff02da5c54 refactor the runtime code
重构了运行时代码,支持全新的文件系统。
2024-07-04 20:36:26 +08:00

35 lines
861 B
C#

using System.Diagnostics;
using UnityEngine;
namespace YooAsset
{
internal class YooAssetsDriver : MonoBehaviour
{
private static int LastestUpdateFrame = 0;
void Update()
{
DebugCheckDuplicateDriver();
YooAssets.Update();
}
#if UNITY_EDITOR
void OnApplicationQuit()
{
YooAssets.OnApplicationQuit();
}
#endif
[Conditional("DEBUG")]
private void DebugCheckDuplicateDriver()
{
if (LastestUpdateFrame > 0)
{
if (LastestUpdateFrame == Time.frameCount)
YooLogger.Warning($"There are two {nameof(YooAssetsDriver)} in the scene. Please ensure there is always exactly one driver in the scene.");
}
LastestUpdateFrame = Time.frameCount;
}
}
}