hevinci
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bcb6443300
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update asset bundle builder
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2023-09-25 17:59:31 +08:00 |
|
hevinci
|
101960f6d8
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fix #163
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2023-09-25 12:18:55 +08:00 |
|
MichaelO
|
7ad8651ca0
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加入 ExtdBuildTasks 进行 SBP 扩展,修复 Sprite 打包冗馀问题
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2023-08-25 19:48:02 +08:00 |
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hevinci
|
6d37bca2a9
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update asset bundle builder
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2023-08-25 17:37:34 +08:00 |
|
hevinci
|
8471bb0f9a
|
update asset bundle builder
暂时移除xxHash
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2023-08-25 17:19:57 +08:00 |
|
yingnierxiao
|
064e9a1aa3
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优化打包速度,提示编辑器启动速度,md5替换xxhash,速度提升一倍以上
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2023-08-25 14:53:59 +08:00 |
|
hevinci
|
057ff6b22b
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fix #130
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2023-08-17 21:05:21 +08:00 |
|
hevinci
|
ecb6f71f81
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update editor code
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2023-07-17 19:38:11 +08:00 |
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hevinci
|
09c3d4e479
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update editor code
1. BuildParameters.OutputRoot重命名为BuildOutputRoot
2. 新增了BuildParameters.StreamingAssetsRoot字段
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2023-07-05 11:51:49 +08:00 |
|
hevinci
|
60e93f9809
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update AssetBundleBuilder
1. 移除了资源包构建流程任务节点可扩展功能
2. 新增了构建流程可扩展的方法。
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2023-06-29 10:53:07 +08:00 |
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hevinci
|
f54c8d6da4
|
update editor code
1. 移除了BuildParameters.AutoAnalyzeRedundancy字段
2. 移除了DefaultShareAssetPackRule
3. 新增了ZeroRedundancySharedPackRule
4. 新增了FullRedundancySharedPackRule
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2023-06-27 14:18:54 +08:00 |
|
hevinci
|
84f9d1985e
|
update editor code
1. IShareAssetPackRule重命名为ISharedPackRule
2. DefaultShareAssetPackRule重命名为DefaultSharedPackRule
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2023-06-27 11:00:01 +08:00 |
|
hevinci
|
43db19c257
|
update editor code
|
2023-06-26 17:40:47 +08:00 |
|
hevinci
|
14ee95615f
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update AssetBundleBuilder
资源包构建流程可扩展支持
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2023-06-25 15:58:08 +08:00 |
|
hevinci
|
f1a5965b4c
|
update editor code
增加自动分析冗余资源的开关
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2023-06-14 16:40:27 +08:00 |
|
hevinci
|
895dde1cc8
|
update logic code
优化了创建文件的方式。
|
2023-06-09 18:12:03 +08:00 |
|
hevinci
|
ad680638ac
|
update AssetBundleBuilder
Unity2021版本及以上推荐使用可编程构建管线(SBP)
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2023-05-26 18:05:39 +08:00 |
|
hevinci
|
d448026250
|
update AssetBundleBuilder
修复了内置着色器Tag未正确传染给依赖资源包的问题。
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2023-05-25 16:38:02 +08:00 |
|
hevinci
|
9a729f921e
|
update editor code
BuildParameters增加共享资源的打包规则字段
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2023-04-22 17:22:59 +08:00 |
|
hevinci
|
e84e50708b
|
update asset bundle builder
增加对WEBGL平台加密选项的检测。
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2023-04-20 17:56:21 +08:00 |
|
hevinci
|
3943850bc1
|
update AssetBundleBuilder
调整构建的输出目录结构。
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2023-03-29 12:19:31 +08:00 |
|
hevinci
|
58a40ad1d1
|
update asset bundle builder
|
2023-03-22 09:43:28 +08:00 |
|
hevinci
|
254da59b7a
|
update asset bundle builder
|
2023-03-14 16:12:48 +08:00 |
|
hevinci
|
c9b775d8ff
|
update asset bundle builder
报告文件内增加资源包内嵌的资源列表
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2023-03-13 19:36:17 +08:00 |
|
hevinci
|
10e04c7645
|
update editor code
|
2023-03-10 23:44:15 +08:00 |
|
hevinci
|
8267904155
|
update editor code
|
2023-03-09 15:16:02 +08:00 |
|
hevinci
|
ef8a8ff497
|
update asset bundle builder
|
2023-03-09 10:29:14 +08:00 |
|
hevinci
|
2384921477
|
update asset bundle builder
修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
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2023-03-08 19:39:20 +08:00 |
|
hevinci
|
985b05f29d
|
update asset bundle builder
优化了打包逻辑,提高构建速度。
|
2023-03-08 19:27:09 +08:00 |
|
hevinci
|
ac0112199d
|
update asset bundle builder
修复了SBP打包,如果包含内置资源会打包失败的问题。
|
2023-03-06 20:18:41 +08:00 |
|
hevinci
|
b330d26b4f
|
update asset bundle builder
|
2023-03-06 19:07:46 +08:00 |
|
hevinci
|
46c9110b85
|
update asset bundle builder
|
2023-03-03 11:51:48 +08:00 |
|
hevinci
|
c27a3e105c
|
update asset bundle builder
修复SBP构建时,如果有原生文件导致报错的问题。
|
2023-02-28 19:21:13 +08:00 |
|
hevinci
|
7c4dbb1f38
|
update asset bundle builder
|
2023-02-27 19:10:56 +08:00 |
|
hevinci
|
365ed560f6
|
update asset bundle builder
优化资源包引用关系计算效率。
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2023-02-27 18:11:51 +08:00 |
|
hevinci
|
a5e24be5d4
|
update asset bundle builder
修复资源包存在循环依赖的情况下打包卡死的问题。
|
2023-02-24 18:49:45 +08:00 |
|
hevinci
|
f6bc52fd59
|
update asset bundle builder
|
2023-02-22 17:02:28 +08:00 |
|
hevinci
|
8958317f61
|
update asset bundle builder
|
2023-02-22 15:41:10 +08:00 |
|
hevinci
|
521e3e2587
|
update asset bundle builder
|
2023-02-21 14:52:16 +08:00 |
|
hevinci
|
c4875d4f80
|
optimize pack rule
接口变动:IPackRule
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2023-02-17 18:41:27 +08:00 |
|
hevinci
|
71e8392359
|
update AssetBundleBuilder
|
2023-02-14 17:29:19 +08:00 |
|
hevinci
|
812db6dafe
|
fix #65
修复构建逻辑代码错误。
|
2023-02-14 11:39:01 +08:00 |
|
hevinci
|
5a01ca061a
|
update AssetBundleBuilder
unity2021开始不再支持内置构建管线。
|
2023-02-10 17:41:08 +08:00 |
|
hevinci
|
4fa01e1a29
|
update editor code
|
2022-12-27 10:18:57 +08:00 |
|
hevinci
|
a95697088b
|
update editor code
|
2022-12-24 22:03:29 +08:00 |
|
hevinci
|
f771a98f25
|
update editor code
修复开启UniqueBundleName选项后,SBP构建报错的问题。
|
2022-12-21 17:11:09 +08:00 |
|
hevinci
|
d6984f0ad4
|
update editor code
|
2022-12-17 18:08:38 +08:00 |
|
hevinci
|
e3fa33b9b5
|
update editor logic
移除BundleName_HashName选项。
|
2022-12-07 11:25:41 +08:00 |
|
hevinci
|
19cb239746
|
Update logic code
优化补丁清单格式为二进制。
|
2022-12-03 18:48:51 +08:00 |
|
hevinci
|
ecfced7195
|
Fix #38
|
2022-11-03 12:02:10 +08:00 |
|