Update CacheSystem
优化缓存系统代码结构
This commit is contained in:
@@ -40,29 +40,20 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.IsInvalid)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
_fileLoadPath = MainBundleInfo.GetCacheLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.GetStreamingLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_fileLoadPath = MainBundleInfo.GetCacheLoadPath();
|
||||
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -112,15 +103,14 @@ namespace YooAsset
|
||||
#endif
|
||||
|
||||
// Load assetBundle file
|
||||
if (MainBundleInfo.IsEncrypted)
|
||||
if (MainBundleInfo.Bundle.IsEncrypted)
|
||||
{
|
||||
if (AssetSystem.DecryptionServices == null)
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
|
||||
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
|
||||
fileInfo.BundleName = MainBundleInfo.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.FileHash;
|
||||
fileInfo.FileCRC = MainBundleInfo.FileCRC;
|
||||
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
|
||||
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
|
||||
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
|
||||
@@ -161,15 +151,15 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
|
||||
LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
|
||||
// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
|
||||
// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
string cacheLoadPath = MainBundleInfo.GetCacheLoadPath();
|
||||
if (CacheSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.FileSize, MainBundleInfo.FileCRC) == false)
|
||||
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
|
||||
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) == false)
|
||||
{
|
||||
if (File.Exists(cacheLoadPath))
|
||||
{
|
||||
@@ -205,7 +195,7 @@ namespace YooAsset
|
||||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.BundleName} from remote with sync load method !");
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -91,9 +91,9 @@ namespace YooAsset
|
||||
if (forceDestroy == false)
|
||||
{
|
||||
if (RefCount > 0)
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.BundleName}");
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
|
||||
if (IsDone() == false)
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.BundleName}");
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
|
||||
}
|
||||
|
||||
if (CacheBundle != null)
|
||||
|
||||
@@ -38,19 +38,10 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.IsInvalid)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
return;
|
||||
}
|
||||
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
_webURL = MainBundleInfo.GetStreamingLoadPath();
|
||||
_webURL = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -61,7 +52,7 @@ namespace YooAsset
|
||||
// 1. 从服务器或缓存中获取AssetBundle文件
|
||||
if (_steps == ESteps.LoadFile)
|
||||
{
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(MainBundleInfo.FileHash));
|
||||
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
|
||||
_webRequest.SendWebRequest();
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
@@ -89,7 +80,7 @@ namespace YooAsset
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"AssetBundle file is invalid : {MainBundleInfo.BundleName}";
|
||||
LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace YooAsset
|
||||
foreach (var loader in _dependBundles)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.BundleName;
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = (int)loader.Status;
|
||||
output.Add(bundleInfo);
|
||||
|
||||
Reference in New Issue
Block a user