update resource manager

UnloadAllAssetsAsync新增UnloadAllAssetsOptions参数
This commit is contained in:
何冠峰
2025-02-11 17:32:31 +08:00
parent ce023cedb8
commit fb06f2aa11
5 changed files with 149 additions and 52 deletions
@@ -3,38 +3,88 @@ using UnityEngine;
namespace YooAsset
{
public sealed class UnloadAllAssetsOptions
{
/// <summary>
/// 释放所有资源句柄,防止卸载过程中触发完成回调!
/// </summary>
public bool ReleaseAllHandles = true;
/// <summary>
/// 卸载过程中锁定加载操作,防止新的任务请求!
/// </summary>
public bool LockLoadOperation = true;
}
public sealed class UnloadAllAssetsOperation : AsyncOperationBase
{
private enum ESteps
{
None,
CheckOptions,
ReleaseAll,
AbortDownload,
CheckLoading,
UnloadAll,
DestroyAll,
Done,
}
private readonly ResourceManager _resManager;
private readonly UnloadAllAssetsOptions _options;
private ESteps _steps = ESteps.None;
internal UnloadAllAssetsOperation(ResourceManager resourceManager)
internal UnloadAllAssetsOperation(ResourceManager resourceManager, UnloadAllAssetsOptions options)
{
_resManager = resourceManager;
_options = options;
}
internal override void InternalOnStart()
{
_steps = ESteps.AbortDownload;
_steps = ESteps.CheckOptions;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckOptions)
{
if (_options == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(UnloadAllAssetsOptions)} is null.";
return;
}
// 设置锁定状态
if (_options.LockLoadOperation)
_resManager.LockLoadOperation = true;
_steps = ESteps.ReleaseAll;
}
if (_steps == ESteps.ReleaseAll)
{
// 清空所有场景句柄
_resManager.SceneHandles.Clear();
// 释放所有资源句柄
if (_options.ReleaseAllHandles)
{
foreach (var provider in _resManager.ProviderDic.Values)
{
provider.ReleaseAllHandles();
}
}
_steps = ESteps.AbortDownload;
}
if (_steps == ESteps.AbortDownload)
{
// 注意:终止所有下载任务
var loaderDic = _resManager._loaderDic;
foreach (var loader in loaderDic.Values)
foreach (var loader in _resManager.LoaderDic.Values)
{
loader.AbortDownloadOperation();
}
@@ -44,44 +94,32 @@ namespace YooAsset
if (_steps == ESteps.CheckLoading)
{
// 注意:等待所有任务完成
var providerDic = _resManager._providerDic;
foreach (var provider in providerDic.Values)
foreach (var provider in _resManager.ProviderDic.Values)
{
if (provider.IsDone == false)
return;
}
_steps = ESteps.UnloadAll;
_steps = ESteps.DestroyAll;
}
if (_steps == ESteps.UnloadAll)
if (_steps == ESteps.DestroyAll)
{
var loaderDic = _resManager._loaderDic;
var providerDic = _resManager._providerDic;
// 清空所有场景句柄
_resManager._sceneHandles.Clear();
// 释放所有资源句柄
foreach (var provider in providerDic.Values)
{
provider.ReleaseAllHandles();
}
// 强制销毁资源提供者
foreach (var provider in providerDic.Values)
foreach (var provider in _resManager.ProviderDic.Values)
{
provider.DestroyProvider();
}
// 强制销毁文件加载器
foreach (var loader in loaderDic.Values)
foreach (var loader in _resManager.LoaderDic.Values)
{
loader.DestroyLoader();
}
// 清空数据
providerDic.Clear();
loaderDic.Clear();
_resManager.ProviderDic.Clear();
_resManager.LoaderDic.Clear();
_resManager.LockLoadOperation = false;
// 注意:调用底层接口释放所有资源
Resources.UnloadUnusedAssets();
@@ -31,17 +31,16 @@ namespace YooAsset
if (_steps == ESteps.UnloadUnused)
{
var loaderDic = _resManager._loaderDic;
var removeList = new List<LoadBundleFileOperation>(loaderDic.Count);
var removeList = new List<LoadBundleFileOperation>(_resManager.LoaderDic.Count);
// 注意:优先销毁资源提供者
foreach (var loader in loaderDic.Values)
foreach (var loader in _resManager.LoaderDic.Values)
{
loader.TryDestroyProviders();
}
// 获取销毁列表
foreach (var loader in loaderDic.Values)
foreach (var loader in _resManager.LoaderDic.Values)
{
if (loader.CanDestroyLoader())
{
@@ -54,7 +53,7 @@ namespace YooAsset
{
string bundleName = loader.LoadBundleInfo.Bundle.BundleName;
loader.DestroyLoader();
_resManager._loaderDic.Remove(bundleName);
_resManager.LoaderDic.Remove(bundleName);
}
// 注意:调用底层接口释放所有资源