feat : add IIgnoreRule interface

支持自定义过滤规则
移除了IgnoreDefaultType收集参数
This commit is contained in:
hevinci
2024-03-12 10:33:54 +08:00
parent 2a5a2626a4
commit ef8229981e
15 changed files with 235 additions and 87 deletions
@@ -6,22 +6,6 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule
{
@@ -69,7 +53,7 @@ namespace YooAsset.Editor
}
}
}
[DisplayName("收集着色器")]
public class CollectShader : IFilterRule
{
@@ -0,0 +1,82 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultIgnoreRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
public readonly static HashSet<string> IgnoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
}
/// <summary>
/// 适配常规的资源构建管线
/// </summary>
public class NormalIgnoreRule : IIgnoreRule
{
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public bool IsIgnore(AssetInfo assetInfo)
{
if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
return true;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
return true;
// 忽略编辑器下的类型资源
if (assetInfo.AssetType == typeof(LightingDataAsset))
return true;
if (assetInfo.AssetType == typeof(LightmapParameters))
return true;
// 忽略Unity引擎无法识别的文件
if (assetInfo.AssetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetInfo.AssetPath}");
return true;
}
return DefaultIgnoreRule.IgnoreFileExtensions.Contains(assetInfo.FileExtension);
}
}
/// <summary>
/// 适配原生文件构建管线
/// </summary>
public class RawFileIgnoreRule : IIgnoreRule
{
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public bool IsIgnore(AssetInfo assetInfo)
{
if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
return true;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
return true;
// 忽略编辑器下的类型资源
if (assetInfo.AssetType == typeof(LightingDataAsset))
return true;
if (assetInfo.AssetType == typeof(LightmapParameters))
return true;
return DefaultIgnoreRule.IgnoreFileExtensions.Contains(assetInfo.FileExtension);
}
}
}
@@ -0,0 +1,11 @@
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