update cache system
优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
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@@ -0,0 +1,250 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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namespace YooAsset
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{
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internal abstract class VerifyCacheFilesOperation : AsyncOperationBase
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{
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public static VerifyCacheFilesOperation CreateOperation(List<VerifyElement> elements)
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{
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#if UNITY_WEBGL
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var operation = new VerifyCacheFilesWithoutThreadOperation(elements);
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#else
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var operation = new VerifyCacheFilesWithThreadOperation(elements);
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#endif
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return operation;
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}
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}
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/// <summary>
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/// 本地缓存文件验证(线程版)
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/// </summary>
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internal class VerifyCacheFilesWithThreadOperation : VerifyCacheFilesOperation
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{
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private enum ESteps
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{
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None,
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InitVerify,
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UpdateVerify,
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Done,
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}
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private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
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private List<VerifyElement> _waitingList;
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private List<VerifyElement> _verifyingList;
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private int _verifyMaxNum;
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private int _verifyTotalCount;
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private float _verifyStartTime;
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private int _succeedCount;
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private int _failedCount;
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private ESteps _steps = ESteps.None;
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public VerifyCacheFilesWithThreadOperation(List<VerifyElement> elements)
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{
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_waitingList = elements;
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}
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internal override void Start()
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{
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_steps = ESteps.InitVerify;
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_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.InitVerify)
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{
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int fileCount = _waitingList.Count;
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// 设置同时验证的最大数
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ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
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YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
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_verifyMaxNum = Math.Min(workerThreads, ioThreads);
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_verifyTotalCount = fileCount;
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if (_verifyMaxNum < 1)
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_verifyMaxNum = 1;
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_verifyingList = new List<VerifyElement>(_verifyMaxNum);
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_steps = ESteps.UpdateVerify;
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}
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if (_steps == ESteps.UpdateVerify)
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{
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_syncContext.Update();
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Progress = GetProgress();
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if (_waitingList.Count == 0 && _verifyingList.Count == 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
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YooLogger.Log($"Verify cache files elapsed time {costTime:f1} seconds");
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}
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for (int i = _waitingList.Count - 1; i >= 0; i--)
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{
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if (OperationSystem.IsBusy)
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break;
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if (_verifyingList.Count >= _verifyMaxNum)
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break;
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var element = _waitingList[i];
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if (BeginVerifyFileWithThread(element))
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{
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_waitingList.RemoveAt(i);
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_verifyingList.Add(element);
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}
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else
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{
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YooLogger.Warning("The thread pool is failed queued.");
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break;
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}
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}
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}
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}
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private float GetProgress()
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{
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if (_verifyTotalCount == 0)
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return 1f;
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return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
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}
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private bool BeginVerifyFileWithThread(VerifyElement element)
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{
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return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), element);
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}
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private void VerifyInThread(object obj)
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{
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VerifyElement element = (VerifyElement)obj;
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element.Result = CacheSystem.VerifyingCacheFile(element);
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_syncContext.Post(VerifyCallback, element);
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}
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private void VerifyCallback(object obj)
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{
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VerifyElement element = (VerifyElement)obj;
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_verifyingList.Remove(element);
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if (element.Result == EVerifyResult.Succeed)
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{
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_succeedCount++;
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var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
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CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
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}
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else
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{
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_failedCount++;
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YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
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element.DeleteFiles();
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}
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}
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}
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/// <summary>
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/// 本地缓存文件验证(非线程版)
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/// </summary>
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internal class VerifyCacheFilesWithoutThreadOperation : VerifyCacheFilesOperation
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{
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private enum ESteps
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{
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None,
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InitVerify,
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UpdateVerify,
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Done,
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}
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private List<VerifyElement> _waitingList;
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private List<VerifyElement> _verifyingList;
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private int _verifyMaxNum;
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private int _verifyTotalCount;
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private float _verifyStartTime;
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private int _succeedCount;
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private int _failedCount;
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private ESteps _steps = ESteps.None;
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public VerifyCacheFilesWithoutThreadOperation(List<VerifyElement> elements)
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{
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_waitingList = elements;
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}
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internal override void Start()
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{
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_steps = ESteps.InitVerify;
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_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.InitVerify)
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{
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int fileCount = _waitingList.Count;
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// 设置同时验证的最大数
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_verifyMaxNum = fileCount;
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_verifyTotalCount = fileCount;
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_verifyingList = new List<VerifyElement>(_verifyMaxNum);
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_steps = ESteps.UpdateVerify;
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}
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if (_steps == ESteps.UpdateVerify)
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{
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Progress = GetProgress();
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if (_waitingList.Count == 0 && _verifyingList.Count == 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
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YooLogger.Log($"Package verify elapsed time {costTime:f1} seconds");
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}
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for (int i = _waitingList.Count - 1; i >= 0; i--)
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{
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if (OperationSystem.IsBusy)
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break;
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if (_verifyingList.Count >= _verifyMaxNum)
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break;
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var element = _waitingList[i];
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BeginVerifyFileWithoutThread(element);
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_waitingList.RemoveAt(i);
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_verifyingList.Add(element);
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}
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// 主线程内验证,可以清空列表
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_verifyingList.Clear();
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}
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}
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private float GetProgress()
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{
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if (_verifyTotalCount == 0)
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return 1f;
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return (float)(_succeedCount + _failedCount) / _verifyTotalCount;
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}
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private void BeginVerifyFileWithoutThread(VerifyElement element)
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{
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element.Result = CacheSystem.VerifyingCacheFile(element);
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if (element.Result == EVerifyResult.Succeed)
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{
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_succeedCount++;
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var wrapper = new PackageCache.RecordWrapper(element.InfoFilePath, element.DataFilePath, element.DataFileCRC, element.DataFileSize);
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CacheSystem.RecordFile(element.PackageName, element.CacheGUID, wrapper);
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}
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else
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{
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_failedCount++;
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YooLogger.Warning($"Failed verify file and delete files : {element.FileRootPath}");
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element.DeleteFiles();
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}
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}
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}
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}
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