Simplify the concept of resource version
简化资源版本概念
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@@ -19,31 +19,40 @@ namespace YooAsset.Editor
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/// </summary>
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private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
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{
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int resourceVersion = buildParameters.Parameters.BuildVersion;
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string packageDirectory = buildParameters.GetPackageDirectory();
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UnityEngine.Debug.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
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UnityEngine.Debug.Log($"准备开始拷贝补丁文件到补丁包目录:{packageDirectory}");
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// 拷贝Report文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.ReportFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettings.ReportFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝Report文件到:{destPath}");
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UnityEngine.Debug.Log($"拷贝构建报告文件到:{destPath}");
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}
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// 拷贝PatchManifest文件
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// 拷贝补丁清单文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝PatchManifest文件到:{destPath}");
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UnityEngine.Debug.Log($"拷贝补丁清单文件到:{destPath}");
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}
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// 拷贝PatchManifest哈希文件
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// 拷贝补丁清单哈希文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝PatchManifest哈希文件到:{destPath}");
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UnityEngine.Debug.Log($"拷贝补丁清单哈希文件到:{destPath}");
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}
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// 拷贝静态版本文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝静态版本文件到:{destPath}");
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}
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// 拷贝UnityManifest序列化文件
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@@ -62,20 +71,16 @@ namespace YooAsset.Editor
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}
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// 拷贝所有补丁文件
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// 注意:拷贝的补丁文件都是需要玩家热更新的文件
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int progressValue = 0;
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
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int patchFileTotalCount = patchManifest.BundleList.Count;
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foreach (var patchBundle in patchManifest.BundleList)
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{
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if (patchBundle.Version == buildParameters.Parameters.BuildVersion)
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
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string destPath = $"{packageDirectory}/{patchBundle.Hash}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝补丁文件到补丁包:{patchBundle.BundleName}");
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EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
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}
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
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string destPath = $"{packageDirectory}/{patchBundle.Hash}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝补丁文件到补丁包:{patchBundle.BundleName}");
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EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
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}
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EditorTools.ClearProgressBar();
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}
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