Simplify the concept of resource version
简化资源版本概念
This commit is contained in:
@@ -117,11 +117,11 @@ namespace YooAsset.Editor
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/// <summary>
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/// 从输出目录加载补丁清单文件
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/// 加载补丁清单文件
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/// </summary>
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internal static PatchManifest LoadPatchManifestFile(string fileDirectory)
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internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
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{
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string filePath = $"{fileDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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if (File.Exists(filePath) == false)
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{
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throw new System.Exception($"Not found patch manifest file : {filePath}");
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@@ -130,5 +130,16 @@ namespace YooAsset.Editor
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string jsonData = FileUtility.ReadFile(filePath);
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return PatchManifest.Deserialize(jsonData);
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}
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/// <summary>
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/// 获取旧的补丁清单
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/// </summary>
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internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
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{
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string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
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string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
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int staticVersion = int.Parse(staticVersionContent);
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return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
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}
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}
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}
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@@ -27,11 +27,6 @@ namespace YooAsset.Editor
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/// </summary>
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public long SizeBytes;
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/// <summary>
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/// 文件版本
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/// </summary>
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public int Version;
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/// <summary>
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/// Tags
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/// </summary>
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@@ -15,21 +15,20 @@ namespace YooAsset.Editor
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{
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// 注意:我们只有在强制重建的时候才会拷贝
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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if(buildParameters.Parameters.ForceRebuild)
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if (buildParameters.Parameters.ForceRebuild)
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{
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// 清空流目录
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AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
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// 拷贝内置文件
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var pipelineOutputDirectory = buildParameters.PipelineOutputDirectory;
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CopyBuildinFilesToStreaming(pipelineOutputDirectory);
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CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
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}
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}
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private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory)
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private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion)
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{
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// 加载补丁清单
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory);
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion);
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// 拷贝文件列表
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foreach (var patchBundle in patchManifest.BundleList)
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@@ -45,15 +44,22 @@ namespace YooAsset.Editor
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// 拷贝清单文件
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{
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string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
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string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝清单哈希文件
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{
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string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
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string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝静态版本文件
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{
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string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
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string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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@@ -24,6 +24,8 @@ namespace YooAsset.Editor
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private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
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{
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int resourceVersion = buildParameters.Parameters.BuildVersion;
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// 创建新补丁清单
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PatchManifest patchManifest = new PatchManifest();
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patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
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@@ -32,15 +34,21 @@ namespace YooAsset.Editor
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patchManifest.AssetList = GetAllPatchAsset(buildMapContext, patchManifest);
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// 创建补丁清单文件
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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UnityEngine.Debug.Log($"创建补丁清单文件:{manifestFilePath}");
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PatchManifest.Serialize(manifestFilePath, patchManifest);
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// 创建补丁清单哈希文件
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string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
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string manifestHash = HashUtility.FileMD5(manifestFilePath);
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UnityEngine.Debug.Log($"创建补丁清单哈希文件:{manifestHashFilePath}");
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FileUtility.CreateFile(manifestHashFilePath, manifestHash);
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// 创建静态版本文件
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string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
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string staticVersion = resourceVersion.ToString();
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UnityEngine.Debug.Log($"创建静态版本文件:{staticVersionFilePath}");
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FileUtility.CreateFile(staticVersionFilePath, staticVersion);
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}
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/// <summary>
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@@ -54,19 +62,12 @@ namespace YooAsset.Editor
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// 内置标记列表
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List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
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// 加载旧补丁清单
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PatchManifest oldPatchManifest = null;
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if (buildParameters.Parameters.ForceRebuild == false)
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{
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oldPatchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
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}
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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var bundleName = bundleInfo.BundleName;
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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string hash = HashUtility.FileMD5(filePath);
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string crc = HashUtility.FileCRC32(filePath);
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string crc32 = HashUtility.FileCRC32(filePath);
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long size = FileUtility.GetFileSize(filePath);
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int version = buildParameters.Parameters.BuildVersion;
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string[] tags = buildMapContext.GetAssetTags(bundleName);
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@@ -80,14 +81,7 @@ namespace YooAsset.Editor
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hash += bundleInfo.GetAppendExtension();
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}
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// 注意:如果文件没有变化使用旧版本号
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if (oldPatchManifest != null && oldPatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle value))
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{
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if (value.Hash == hash)
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version = value.Version;
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}
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PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc, size, version, tags);
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PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
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patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
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result.Add(patchBundle);
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}
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@@ -19,31 +19,40 @@ namespace YooAsset.Editor
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/// </summary>
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private void CopyPatchFiles(AssetBundleBuilder.BuildParametersContext buildParameters)
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{
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int resourceVersion = buildParameters.Parameters.BuildVersion;
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string packageDirectory = buildParameters.GetPackageDirectory();
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UnityEngine.Debug.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
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UnityEngine.Debug.Log($"准备开始拷贝补丁文件到补丁包目录:{packageDirectory}");
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// 拷贝Report文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.ReportFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettings.ReportFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝Report文件到:{destPath}");
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UnityEngine.Debug.Log($"拷贝构建报告文件到:{destPath}");
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}
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// 拷贝PatchManifest文件
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// 拷贝补丁清单文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝PatchManifest文件到:{destPath}");
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UnityEngine.Debug.Log($"拷贝补丁清单文件到:{destPath}");
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}
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// 拷贝PatchManifest哈希文件
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// 拷贝补丁清单哈希文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.Setting.PatchManifestHashFileName}";
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
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string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝PatchManifest哈希文件到:{destPath}");
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UnityEngine.Debug.Log($"拷贝补丁清单哈希文件到:{destPath}");
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}
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// 拷贝静态版本文件
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
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string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝静态版本文件到:{destPath}");
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}
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// 拷贝UnityManifest序列化文件
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@@ -62,20 +71,16 @@ namespace YooAsset.Editor
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}
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// 拷贝所有补丁文件
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// 注意:拷贝的补丁文件都是需要玩家热更新的文件
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int progressValue = 0;
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
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int patchFileTotalCount = patchManifest.BundleList.Count;
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foreach (var patchBundle in patchManifest.BundleList)
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{
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if (patchBundle.Version == buildParameters.Parameters.BuildVersion)
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{
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
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string destPath = $"{packageDirectory}/{patchBundle.Hash}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝补丁文件到补丁包:{patchBundle.BundleName}");
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EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
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}
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string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
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string destPath = $"{packageDirectory}/{patchBundle.Hash}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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UnityEngine.Debug.Log($"拷贝补丁文件到补丁包:{patchBundle.BundleName}");
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EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
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}
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EditorTools.ClearProgressBar();
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}
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@@ -18,7 +18,7 @@ namespace YooAsset.Editor
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private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, BuildMapContext buildMapContext)
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{
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
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BuildReport buildReport = new BuildReport();
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buildParameters.StopWatch();
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@@ -79,7 +79,6 @@ namespace YooAsset.Editor
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reportBundleInfo.Hash = patchBundle.Hash;
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reportBundleInfo.CRC = patchBundle.CRC;
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reportBundleInfo.SizeBytes = patchBundle.SizeBytes;
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reportBundleInfo.Version = patchBundle.Version;
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reportBundleInfo.Tags = patchBundle.Tags;
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reportBundleInfo.Flags = patchBundle.Flags;
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buildReport.BundleInfos.Add(reportBundleInfo);
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@@ -43,7 +43,7 @@ namespace YooAsset.Editor
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throw new Exception($"补丁包已经存在:{packageDirectory}");
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// 检测内置资源分类标签是否一致
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PatchManifest oldPatchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
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var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
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if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
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throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
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}
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@@ -178,16 +178,6 @@ namespace YooAsset.Editor
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label2";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label3";
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@@ -219,10 +209,6 @@ namespace YooAsset.Editor
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var label1 = element.Q<Label>("Label1");
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label1.text = bundleInfo.BundleName;
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// Version
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var label2 = element.Q<Label>("Label2");
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label2.text = bundleInfo.Version.ToString();
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// Ref Count
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var label3 = element.Q<Label>("Label3");
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label3.text = bundleInfo.RefCount.ToString();
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@@ -10,7 +10,6 @@
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<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
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<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
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<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
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<uie:ToolbarButton text="Version" display-tooltip-when-elided="true" name="BottomBar2" style="width: 100px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
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</uie:Toolbar>
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@@ -112,16 +112,6 @@ namespace YooAsset.Editor
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label2";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label3";
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@@ -153,10 +143,6 @@ namespace YooAsset.Editor
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var label1 = element.Q<Label>("Label1");
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label1.text = bundleInfo.BundleName;
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// Version
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var label2 = element.Q<Label>("Label2");
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label2.text = bundleInfo.Version.ToString();
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// Ref Count
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var label3 = element.Q<Label>("Label3");
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label3.text = bundleInfo.RefCount.ToString();
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@@ -2,7 +2,6 @@
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<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
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<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
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<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
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<uie:ToolbarButton text="Version" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
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</uie:Toolbar>
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@@ -149,16 +149,6 @@ namespace YooAsset.Editor
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label4";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 60;
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element.Add(label);
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}
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|
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{
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var label = new Label();
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label.name = "Label5";
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@@ -188,10 +178,6 @@ namespace YooAsset.Editor
|
||||
var label3 = element.Q<Label>("Label3");
|
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label3.text = bundleInfo.Hash;
|
||||
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// Version
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var label4 = element.Q<Label>("Label4");
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||||
label4.text = bundleInfo.Version.ToString();
|
||||
|
||||
// Tags
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = GetTagsString(bundleInfo.Tags);
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 250px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Version" display-tooltip-when-elided="true" name="TopBar4" style="width: 60px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" style="flex-grow: 1;" />
|
||||
|
||||
Reference in New Issue
Block a user