Initial commit
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 拷贝内置文件到StreamingAssets
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/// </summary>
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public class TaskCopyBuildinFiles : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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// 注意:我们只有在强制重建的时候才会拷贝
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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if(buildParameters.Parameters.IsForceRebuild)
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{
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// 清空流目录
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AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
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// 拷贝内置文件
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var pipelineOutputDirectory = buildParameters.PipelineOutputDirectory;
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CopyBuildinFilesToStreaming(pipelineOutputDirectory);
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}
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}
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private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory)
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{
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// 加载补丁清单
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PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory);
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// 拷贝文件列表
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foreach (var patchBundle in patchManifest.BundleList)
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{
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if (patchBundle.IsBuildin == false)
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continue;
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string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
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string destPath = $"{Application.dataPath}/StreamingAssets/{patchBundle.Hash}";
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Debug.Log($"拷贝内置文件到流目录:{patchBundle.BundleName}");
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝清单文件
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{
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string sourcePath = $"{pipelineOutputDirectory}/{ResourceSettingData.Setting.PatchManifestFileName}";
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string destPath = $"{Application.dataPath}/StreamingAssets/{ResourceSettingData.Setting.PatchManifestFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 拷贝清单哈希文件
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{
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string sourcePath = $"{pipelineOutputDirectory}/{ResourceSettingData.Setting.PatchManifestHashFileName}";
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string destPath = $"{Application.dataPath}/StreamingAssets/{ResourceSettingData.Setting.PatchManifestHashFileName}";
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EditorTools.CopyFile(sourcePath, destPath, true);
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}
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// 刷新目录
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AssetDatabase.Refresh();
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}
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}
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}
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