Update editor logic
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@@ -9,34 +9,61 @@ namespace YooAsset.Editor
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{
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private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
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private string _pipelineOutputDirectory = string.Empty;
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private string _packageOutputDirectory = string.Empty;
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private string _outputPackageCRC = string.Empty;
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/// <summary>
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/// 构建参数
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/// </summary>
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public BuildParameters Parameters { private set; get; }
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/// <summary>
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/// 构建管线的输出目录
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/// 构建输出的包裹清单哈希值
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/// </summary>
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public string PipelineOutputDirectory { private set; get; }
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public string OutputPackageCRC
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{
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get
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{
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if (string.IsNullOrEmpty(_outputPackageCRC))
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throw new Exception("Output package file CRC32 is empty !");
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return _outputPackageCRC;
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}
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set
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{
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_outputPackageCRC = value;
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}
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}
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public BuildParametersContext(BuildParameters parameters)
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{
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Parameters = parameters;
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}
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PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
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if (parameters.BuildMode == EBuildMode.DryRunBuild)
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PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
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else if (parameters.BuildMode == EBuildMode.SimulateBuild)
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PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
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/// <summary>
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/// 获取构建管线的输出目录
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/// </summary>
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/// <returns></returns>
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public string GetPipelineOutputDirectory()
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{
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if (string.IsNullOrEmpty(_pipelineOutputDirectory))
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{
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_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.BuildPackage, Parameters.BuildTarget, Parameters.BuildMode);
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}
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return _pipelineOutputDirectory;
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}
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/// <summary>
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/// 获取本次构建的补丁目录
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/// </summary>
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public string GetPackageDirectory()
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public string GetPackageOutputDirectory()
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{
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return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
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if (string.IsNullOrEmpty(_packageOutputDirectory))
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{
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_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildPackage}/{Parameters.BuildTarget}/{OutputPackageCRC}";
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}
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return _packageOutputDirectory;
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}
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/// <summary>
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@@ -86,7 +113,8 @@ namespace YooAsset.Editor
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throw new Exception("Should never get here !");
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var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
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var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
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var pipelineOutputDirectory = GetPipelineOutputDirectory();
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var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
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if (Parameters.CompressOption == ECompressOption.Uncompressed)
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buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
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