update asset bundle reporter
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@@ -23,7 +23,7 @@ namespace YooAsset.Editor
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
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foreach (var buildAsset in bundleInfo.MainAssets)
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foreach (var buildAsset in bundleInfo.AllPackAssets)
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{
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EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
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}
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+1
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@@ -27,7 +27,7 @@ namespace YooAsset.Editor
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// 注意:原生文件资源包只能包含一个原生文件
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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if (bundleInfo.MainAssets.Count != 1)
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if (bundleInfo.AllPackAssets.Count != 1)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
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throw new Exception(message);
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