update sapce shooter
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@@ -14,7 +14,7 @@ public class FileOffsetEncryption : IEncryptionServices
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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{
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int offset = 32;
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byte[] fileData = File.ReadAllBytes(fileInfo.FilePath);
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byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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var encryptedData = new byte[fileData.Length + offset];
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Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
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@@ -41,7 +41,7 @@ public class FileStreamEncryption : IEncryptionServices
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{
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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{
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var fileData = File.ReadAllBytes(fileInfo.FilePath);
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var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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for (int i = 0; i < fileData.Length; i++)
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{
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fileData[i] ^= BundleStream.KEY;
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