update resource manager
优化ForceUnloadAllAssets方法逻辑
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@@ -191,7 +191,7 @@ namespace YooAsset
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{
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if (_createRequest != null)
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{
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if (_isWaitForAsyncComplete)
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if (_isWaitForAsyncComplete || IsForceDestroyComplete)
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{
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// 强制挂起主线程(注意:该操作会很耗时)
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YooLogger.Warning("Suspend the main thread to load unity bundle.");
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