Update Basic Samples
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@@ -11,7 +11,7 @@ internal class FsmPatchDone : IFsmNode
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PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
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Debug.Log("补丁流程更新完毕!");
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YooAsset.YooAssets.LoadSceneAsync("Scene/Game1");
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YooAsset.YooAssets.LoadSceneAsync("Game1");
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}
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void IFsmNode.OnUpdate()
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{
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